7 May 2013 at 18:48 #3,252 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Just put the jets into the towing array. Job done.
7 May 2013 at 20:52 #3,255 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Can you not discern what vehicle can tow another one? Been a while since I looked at the code in rf3.
Can you not discern what vehicle can tow another one? Been a while since I looked at the code in rf3.
7 May 2013 at 21:37 #3,257 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Loads on TS3 mate.. Make sure they know about it on there! http://www.tsviewer.com/index.php?page=userhistory&ID=1007673
Loads on TS3 mate.. Make sure they know about it on there! http://www.tsviewer.com/index.php?page=userhistory&ID=1007673
7 May 2013 at 21:52 #3,258 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Melbo To fix the ammo boxes at Novy I think it is, add these spawn points/markers in Spawn_225 Spawn_597 Spawn_606 Spawn_666 and in the sqm file remove the # from name="Spawn_213#";
Melbo To fix the ammo boxes at Novy I think it is, add these spawn points/markers in Spawn_225 Spawn_597 Spawn_606 Spawn_666 and in the sqm file remove the # from name="Spawn_213#";
9 Jul 2013 at 11:09 #3,271 MarkeR MarkeR Soldato OP Joined 15 Aug 2011 Posts 4,963 Use rcon mate. http://www.armaholic.com/page.php?id=9647 It can issue perm or temp bans. Also do a search for Dart, they are both very similar.
Use rcon mate. http://www.armaholic.com/page.php?id=9647 It can issue perm or temp bans. Also do a search for Dart, they are both very similar.