Wasteland ARMA II Mos : Server Details

What I noticed with the new file:

*Still thermal guns spawning
*The Dingo seems to be spawning a lot more and this has thermal
*Missions taking ages to load, think we had 1 in a 3-4 hour session
*M107 spawn rate increased? Could be just one of those days but I found 4 within 20 mins.
*Still tking being flagged for killing certain AI

I think without the missions the popularity took a wee bit of a nose dive tonight. Shame it's a little bugged at the moment because I cannot wait for this mission file to be as you wanted :)
 
Ok

Going to rewrite missions tomorrow morning!

Hopefully will spawn more.
I have fixed the indie not being able to ride in cars together!
Fixed for definite the jet markers not disappearing.
Thermals, we will have to cope just now. Until I write a script to check and delete each one, even if it gets into the players hands then deleted..
Going to change the armour at the NW airfield, so each faction gets a separate enemy!

Hopefully by 2ish tomorrow all will be done!
 
Heard a few of the guys mention that the new LA85's don't appear in the weapon crates when bought.

Also the view distance that can be change via player menu doesn't work anymore.

If there is any piece of code or whatever that needs trawling through for thermal weapons to be taken out let me know. I won't mind doing it.
 
Cheers for the info mate!

Found a mistake with the mission selection script! Hopefully that's it fixed!

Seriously? Will check that, in meantime, I'll increase server distance to 3000 as standard!
 
Changed the view distance to 1500, 2500 and 3500.. Max for server is 3500..

All works locally for me...

It's not a casse of trawling for the code mte, it's trying to put the right code in amongst Tonic's so it doesn't screw up!! Which I have done on a few occasions now :)

T810A_MG_ACR, is now excluded which I am sure is the Czech truck with thermal machine gun!

Added in some static defence items!

Removed the L85 from the shop until I can figure out why it isn't being moved to the ammobox..

And with that I am off to bed!!

Will change armour at NW tomorrow morning and then update mission file for you guys to test!
 
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Legendary.

I think with the l85 aws being unbuyable now it will make the game a world more fun you won't constantly be worried someone has a thermal heh.

Definately need more AI defending the jet though I think. Each time the servers been up today, people have walked in.. captured a BMP and then got away with some shiney armour.. stupid AI and their 'Turn Out' preference! Fun to hunt down though :P
 
Just loaded up Steam and saw ARMA II: Operation Arrowhead Beta in my library. How long has this been there for?!
 
Good idea to set the max distance value as default :) When you go to buy the L85 in the shop it now the only weapon that doesn't have a picture/description when you click on it.
 
Ok, thought I would write up a guide for those wishing to play ARMA II using the beta patch and mods of your choice running through Steam so you can use the overlay.

1. Install ARMA2 Beta, download the latest version from http://www.arma2.com/beta-patch.php. The latest one is the one in the green box at the top.

2. Goto your ARMA 2 OA Folder. For example X:\steam\steamapps\common\arma 2 operation arrowhead

3. Rename/backup the "dll" folder and the "arma2oa.exe" in the folder.

4. Goto steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta and copy "arma2oa.exe" and the "dll" folder and then paste it two folders up back in steam\steamapps\common\arma 2 operation arrowhead.

5. Now go into Steam, right click on ARMA2: Operation Arrowhead in your library and goto Properties > SET LAUNCH OPTIONS.

6. Change your launch options to:
-beta=Expansion\beta;Expansion\beta\Expansion -mod=@YOURMOD

If you want multiple mods just add another -mod to the end of the last one separated with a space.

7. Run ARMA 2: Operation Arrowhead through steam, run with Combined Ops.
,
This is mine I use to play Wasteland with

-beta=Expansion\beta;Expansion\beta\Expansion -mod=@cba -mod=@CBA_A2 -mod=@CBA_OA -mod=@blastcore_visuals [email protected] -winxp -nosplash -world=empty -maxMem=2047 -maxVRAM=2047 -cpuCount=4 -exThreads=7

What the settings do:

-winxp Forces the game to use Direct3D version 9 only, not the extended Vista / Win7 Direct3D 9Ex - The most visible feature the Direct3D 9Ex version offers is a lot faster alt-tabing. May help with problems using older drivers on multi-GPU systems. I use this as I run a crossfire setup.

-nosplash Disables splash screens.

-world=empty For faster game loading (no default world loaded and world intro in the main menu, only at game start.

-maxMem=2047 Defines memory allocation limit to number (in MegaBytes).
256 is hard-coded minimum (anything lower falls backs to 256). 2047 is hard-coded maximum (anything higher falls back to 2047).

-maxVRAM=2047 Defines Video Memory allocation limit to number (in MegaBytes). 128 is hard-coded minimum (anything lower falls backs to 128). 2047 is soft-coded maximum , any value over 2GB might result into unforseen consequences!

-cpuCount=4 Change to a number less or equal than numbers of available cores. This will override auto detection.

-exThreads=7 Change to a number 0,1,3,5,7. This will override auto detection (which use 3 for dualcore and 7 for quadcore).
 
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Can any one let me know if there are any planned restarts this afternoon or dif mission files?

Would like to get on the base building hype :)
 
Oh my good lord...

It's excluded and also blacklisted..

Must be a different version that I can't see..

I'll get on that as soon as possible.

One thing. I never had time to do the nw.airfield completely, so will.work.on that paett as soon as I can.
Missions should be working ok now.
 
I know mate.

See post above.

That will change for def in the next wee update. Got plans until 8 tonight, so never had time to.finish.
 
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