Nice MarkeR
I had a thought while out for my run about an hour ago.
Could you possibly make one of the Airfields heavily gaurded but with some nice loot to be had and by heavily I mean snipers around it, around 40-50 troops, armour and mounted guns protecting it, requiring some serious firepower and co-ordination. Add your own fortifications to it to reduce the openness of it and make it harder to assault but have something amazing there to make it worth while. It would certainly give us somewhere to convene and I predict once it's taken, there will be a fight to secure it as a homebase for either factions or lone groups big enough to defend it. Could be as simple actually as a garenteed place for the best of the caches or numerous caches. I wouldnt put lots of empty armour there though there again.. I think I'd have as much fun taking out a platoon of armour as I would driving it around
I could imagine the choke points being good battle grounds and the defending team would likely have spawn beacons further back in the air field or that mobile spawn point you were on about.. this is of course once it's been cleared of AI.
I would say that it could be player done but with it not being a persistent saved world and not being able to spawn ai in ourselves it'd be difficult. Not to mention that its too easy to move fortifications and to totally wall it off youd often be far enough away that people could still move things.
I think in between missions it would give a good place for fire fights to happen and a constant objective to go for. Especially if there was something there that wasnt movable, again even non-movable caches would work. Static indestructible repair/refuel/rearm stations.
The entire time I'm writing this I'm thinking that the NW airfield makes the most sense, its the most popular place probably due to DayZ (for me) but its also the most open and makes for a good base to transform how you like. You could leave a few entry points to be player guarded and walled off.. causing reason to go on patrols round to check your base is ok. Its also not out the way, overly hard to get to and easy enough to find and with enough AI defence the spoils inside wouldnt be easily taken. Even after that maybe a scripted chinook AI reinforcement every few hours would be good.. the odd tank being air dropped in, random ai apache.. so if its ever left alone, its at least partially guarded and hostile to all. Imagine fending off the player horde only for an apache to make an appearance and start devastating you or even in the middle of the fight, who will it go after... run for the trees people, could cause a temporary cease fire to work on the AI.. I doubt it but hey, its nearly christmas it could happen!
As far as the game goes you've done awesome modding it and the only thing I can see that seems to be lacking is something to do when you can't find people to kill or when the server is empty ish/just started. Something that really draws peoples attention.
Anyway back to the mayhem. Read the description for why this was satisfying, my only regret is that Duckee wasn't driving the BMP.