To clear this up once and for all
This is the TFU guys details in the logs!
Obviously removed GUID etc.
Below is what is logged if someone slays a player through the admin console.
Unfortunately it does not tell us how a person died....
All I can say is there was no admin interaction before or after the event, that I can see in any log!
This is the TFU guys details in the logs!
18:57:28 : PublicVariable Log: #41 [TFU] BigChi3f (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) - #1 "PlayerCDeath" = [<NULL-object>]
18:57:28 : CreateVehicle Log: #41 [TFU] BigChi3f (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) - #1 "EvMoney" 83:18 [7329,8881,383]
18:57:29 : PublicVariable Log: #55 [TFU] Mangobreeder (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) - #1 "PlayerCDeath" = [<NULL-object>]
18:57:29 : PublicVariable Log: #59 [TFU] Cascadia (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) - #1 "PlayerCDeath" = [<NULL-object>]
18:57:29 : CreateVehicle Log: #59 [TFU] Cascadia (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) - #1 "EvMoney" 128:3 [7333,8887,382]
Obviously removed GUID etc.
Below is what is logged if someone slays a player through the admin console.
19:15:52 BattlEye Server: RemoteExec Log: #57 MarKeR (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) - #1 "if (name player == "scout") then {player setdamage 1; Endmission "END1";failMission "END1";forceEnd; deletevehicle player;};"
Unfortunately it does not tell us how a person died....
All I can say is there was no admin interaction before or after the event, that I can see in any log!