Wasteland ARMA II Mos : Server Details

To clear this up once and for all

This is the TFU guys details in the logs!

18:57:28 : PublicVariable Log: #41 [TFU] BigChi3f (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) - #1 "PlayerCDeath" = [<NULL-object>]
18:57:28 : CreateVehicle Log: #41 [TFU] BigChi3f (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) - #1 "EvMoney" 83:18 [7329,8881,383]
18:57:29 : PublicVariable Log: #55 [TFU] Mangobreeder (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) - #1 "PlayerCDeath" = [<NULL-object>]
18:57:29 : PublicVariable Log: #59 [TFU] Cascadia (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) - #1 "PlayerCDeath" = [<NULL-object>]
18:57:29 : CreateVehicle Log: #59 [TFU] Cascadia (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) - #1 "EvMoney" 128:3 [7333,8887,382]

Obviously removed GUID etc.

Below is what is logged if someone slays a player through the admin console.

19:15:52 BattlEye Server: RemoteExec Log: #57 MarKeR (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) - #1 "if (name player == "scout") then {player setdamage 1; Endmission "END1";failMission "END1";forceEnd; deletevehicle player;};"

Unfortunately it does not tell us how a person died....

All I can say is there was no admin interaction before or after the event, that I can see in any log!
 
Chief

As you know, as you stated above I don't let anything go on the server..

If there was a hint of any wrong doing in the logs, it would be dealt with, and I would have posted here!

There was another 2 deaths within 2 seconds of you guys dying, which would have made 5 in total.

Again nothing in any log suggested any wrong doing by an admin, or by a script kiddie.

Everything that an admin does, be it watch someone, or kill them via the admin panel, create stuff etc is all logged in multiple logs.

I understand how annoyed you guys are/were, I would be as well..

We have had a decent relationship with you guys, and I wouldn't want one incident to ruin that, plus you guys play well..

As a last comment on it, I would be quite happy for you guys to still play on either server, obviously totally up to you guys. If you do and any problems happen then jump on the TS3 server and speak to one of us. If something has happened, we can usually sort something out if we feel it warrants it.
 
Its hard guys...

I preferred it when it was just two restarts, 5am and 5pm...

Maybe put it back to that and see how it runs again!

Melbo, CAI etc, what do you think?
 
Wonder if we can use BEC to auto lock at say 17:00:30 then unlock at 17:05:30. I'm sure that BEC has use of the lock command.

Want me to check it out to tomorrow if I get the chance?

Edit

Just checked.. Yip, I will set up the scheduler.xml file to include that hopefully in time for the 5pm restart...
 
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Jason

Sent you an email.

Also.

Would you guys like for me to try and get wasteland worki g in an headless client mode

Basically it means another server instance connects to the main one and solely runs the ai.
 
I'll work on it tonight mate.

My first release of my heli tracking system is finished, so I have time to see if I can get it implemented.
 
Cai.


Watch the logs generating via dart...

All the life's get shown in there, if you want just the remoteexec, createvehicle and sure it is public variables I can do that.
 
Melbo

Tested the changes of the script I was running on server 2 there..

All good to go mate!

Unless you have made changes since yesterday, then same mission file except the added script..
 
One change added to mission tonight...

Armoured SUV now spawns with gun put and hatch closed. You have an option to open the hatch and the gun revolves round to last known position. Use the normal green addaction to move to gunner seat. In gunner seat you then get the option of moving to passenger seat. The hatch will then close.

If you try and access the gun hatch while it is closed, you will be kicked to the passenger seat..

Enjoy, and hopefully set a few traps for people who think it is a normal suv.
 
https://www.youtube.com/watch?v=aPNtDhirmSE

Cops on Patrol
Get on this lol looks lot of fun.


We have this on our ARMA III server.. Stratis Life it is called.

I found myself getting kicked for lobby idling four/five times in a row today because I was waiting for an indi slot :(

Sorry Dave, we have idle set to 8 or 9 minutes, I found that even just joining up to spawn point, then hit back to lobby will help.


Guys.

Can someone check that they can get on the server. The fix I put in place against our massive DDOS attack has hidden the server for the last 5 hours. Fixed it now, and I can see server in list. Just want to make sure others can also..

Thanks
 
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