Wasteland ARMA II Mos : Server Details

thanks but as you can see the guy i shot was the idiot shooting at friendly vehicles and the guy that had just killed me for my mk 17 i'll stick to indie to avoid these clowns many thanks
 
I didn't see the global chat mate, my first action is to use admin cam to view!

Jump onto the ts3 channel and join blu or opfor with us mate!
 
Haha The Duke so you are C64 as well :)

[LnW]Gypo here...looking forward to some good stand offs tonight, the base by Vybor last night was a pretty ace fight!
 
Guys if you want too, feel free to join our ts3 server, ip is the same as the game server 94.76.250.72 default port..

Joint The correct gaming and side channel, or if you want ask one of us to make a temp room if you want to play as a separate team..
 
Good stuff Melbo! Can't wait to give it a shot tonight ;)

@Gypo. That Skybase was ******** and looked ridiculous! People should make functional bases on the ground, like mine, CAI and Melbo's ;) :D
 
Cannot decide on the sky bases currently, as expected when people play on Wasteland more and more. They are pushing what can be achieved within the game engine. It's actually pretty creative what some players have come up with.

On the other hand they look bloody ridiculous and it seems on the grey area of exploiting. Personally building one storey up should be enough and doesn't look out of place, any more than that I would start to discourage.

I have started work on server rules and the expected punishment, melbo/bjn fancy taking a look at it and let me know what you think?
 
Fire away dude!

Agree with the two story bases though, any more and it does start to 1) look silly and out of place and 2) makes it rather hard to assault.
 
Thanks for the edits Benny, will clean it up with pretty much most of the suggestions. As for slaying someone, this used to be an option within the admin panel but it has been replaced with "kick" instead.

I don't think any rules were missed out?
 
Done dude, may want to retract the email from here now ;)

EDIT

Cool stuff.

No more jump to my mind but I'm sure I'll think of something throughout the day and let you know tonight!
 
Well after this evenings ridiculous amount of smacktard-ness I have re-introduced the perimeter walls around all gunstores and finally got the 50m 3 shot rule working.

When you are within 50m of a gunstore -
1 shot fired = you will receive a warning.
2 shots fired = your weapons will be taken away.
3 shots fired = you get kicked back to the lobby.
 
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Well in mate!!!

Just in, was dying to have a game tonight as well!!

Will chat tomorrow..

Waitin gon s skype message being returned that I have sent to you know who ;)
 
I once heard a guy pulled a plug for an internet company and ruined thousands of peoples days...

Gunstore no-fire radius changed to 50m. That pretty much covers the inside of the walls. Once out then you can fire.
 
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