Lanz said:
OK, lets just think about this for a sec.
UT2007 will use it, its a multiplayer game. So surely the amount of moveable objects and boxes and other stuff that uses these cards will have to be the same for people with the card, or without the card. So in reality you wont be getting anymore eye candy with UT2007 using these card, you'd just get better framerates compared to people without them. So im guessing only single player games will really be different with these cards.
As for patches for FEAR , Farcry etc, who cares??? Havent we all played these games now, your not going to replay them coz there's going to be better ragdolls and more boxes and barrels.
The Ageia API scales, thats the beauty of it, it doesnt need to be tied into the hardware. If you have a ppu you can play with all the 'bells and whistles' but if you dont then the engine scales back the physics so your little cpu can run the 'childs' version of whats available. Ageia have been giving thier API/SDK away for FREE, compared to the old and dated Havok engine that costs developers around the quarter million mark to license, if you were a developer which would you go for. There are 100+ titles coming out over the course of the next year, not to mention console compatability too - ports wont be as xxxx as they used to.
Anyone who thinks that this thing will dramatically raise thier fps in games just doesnt get what this thing is about. Think of it as more interactive objects for the same fps you were getting before. In cpu limited resolutions like 1024x768 it will give your cpu a boost but it wont raise your fps like has been mentioned in this thread already - only a new graphics card will do that. Everyone wants their games to look as sweet as can be, but when a new tech comes along that will make the gameworld you're in reflect the realism that your new graphics card has given you, people seem to not want it (as reflected in this thread), why the hate??
Anyone seen fire or water done right in a game? Nah, didnt think so. Better physics handling means elements that resemble more this, than what we have at the moment, check it -
http://www.flowlines.info/rndreel.html
Anyone want their games to start doing fire and water more like these clips i've shown you?? Then buy a ppu, simple as that. No amount of graphics power or cpu power in todays or tomorrows tech will come close to being able to give the 'grunt' to be able to accomplish that task at decent playable fps, hence why we have a dedicated ppu solution on the horizon, not to mention the years it would take to code an API/SDK that is as seamless to use as Agieas. I for one want my gameworld to act as real as possible, and thats only gaming. There will be a number of scientific apps that can benefit from this tech, i already know of an architects practise that are coding some inhouse plugins for Max to test building design at the basic level before submitting final plans/models to testing, its all good in my book. They will also drop in price at some point, most things do.
Tim Sweeney of the Unreal Engine fame knows exactly what he's doing, dont trust him? we'll his engines and games have sold millions and millions of copies globally and will continue to do so, i think he knows what he's doing more than me or anyone in this thread. And as for putting the 'final nail in pc gaming', again, why the hate? If you dont like it then buy a lunchbox 360 and be happy with it. This thing will push forward pc gaming like nothing else has in the last few years, imagine ingame that it begins to rain, the droplets react as if they would in real life, puddles begin to form, the ground begins to get muddier, your players character begins to slip a bit...you get where i'm going? Again, its all good.
Cheers, del.
P.S - anyone without a spare pci slot? Then sell your tv tuner or whatever it may be and buy an equivalent one in pci-e and voila - a spare pci slot.