I've just started playing Fate, an old style dungeon crawler. Maybe it is old. I've no idea when it was released. Long enough ago to not support resolutions above 1920x1200. But the graphics are mediocre anyway, so upscaling doesn't really matter. The "story" is the usual thing. Magic dungeon with a village above it, you're the wannabe hero with a rusty knife and no armour who seeks fame and fortune by descending to level whatever and killing the evil thing of evilness, yadda yadda. Villagers have quests for some reason and magic items to give as rewards. Nothing new, but it's well done and there are a bazillion items and enchanting and all the usual stuff. Cost me £3 from GOG. Bargain bit of fun.
I bought an early access game too, which is almost always a bad idea. Becastled. Build up your village during the day, fend off attacks at night. I failed badly on my first game because I like to play that type of game at a slow pace, gradually developing my village/country/whatever. That won't work on Becastled because the enemy attacks every night and gains power rapidly. I don't think I'll like the game because of that. I discarded Tropico 5 for the same sort of reason - they removed immigration control so every game is a mad rush to keep your country as bad as possible without having a revolt (to keep immigration to a less catastrophic level) while rushing headlong at the scenario objective to get it done before your country is destroyed by excessive immigration. I was sorely disappointed after having fun with Tropico 3 and 4 and annoyed that the devs didn't even mention that they'd completely changed the game for 5.