What are you coding?

I have spent a few weeks going through the pain of migrating my Frogger-inspired tech-demo to use an NvRTX branch of Unreal Engine 5. It now renders using path tracing and supports DLSS, (M)FG, Ray-Reconstruction, MegaLights, Nanite and some other bits. All shadows and reflections are traced (no shadow maps or screen-space effects) and volumetric fog, atmospheric scattering, volumetric clouds are used too. Not that many of these features are evident in this early tech demo.

 
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