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RTX is the next step to proper realistic GI
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It's too dark looking!!!!!I actually fired up Chaos Theory today to see if memory serves correct, that back in the day it looked great. It looks good, but it's a DX9 game using shader model 3, at today's resolutions ini file modded in (the game only supports max 1920x1080 with no native AA support only 2048 shadow size vs the ini modded 8192 along with some other stuff...)
It took a slew of mods to get the game looking like this:
Yeah it looks decent given it came out 19 years ago, but it was cutting edge for its time with a very barren game world to interact with. The use of dynamic lighting is what made it really.
It's too dark looking!!!!!
I think in terms of older games, the best ones are still alien isolation and batman Arkham knight (well it's lighting, shadows etc. are actually quite poor but it's better than most of the other games that came out at the time
You should try itHad my 7900XT for over a year now.
I don't think I have ever used raytracing.
Depends what type of frame rate you're looking for, if you've got a 240hz screen or thereabouts I'd think most setting would be barebones on more recent games.
I think Doom 3 would have made for a good ray\path tracing showcase, its the oddball of the doom games where they changed the pacing to a crawl vs the other games. And you only have a few enemies on screen at any one time, it would have been interesting to see what that looked like with rt\pt built into it. Maybe that's something for the future as they dabbled with it in quake.
Who cares if it's pre baked? It looks great doesn't it? I said SP Chaos Theory because it's an old game,and it still looks great. You sound like you should lay off the salt btw.
You can definitely do it with a proper optimized game and a high end PC - of course. With a 5800x3d and 4080 I can't get 200fps+ even with raster in Cyberpunk, CPU is too weak. In Metro it can scale a bit better, but still, getting 200fps + is a no go.
DLSS (and perhaps FG) can help a lot. Around 120 should be relative easy to do.
You care if you want something more than what that game offers.
I like ray tracing and believe it's the future for sure, but I am still not sold on having to use upscaling technologies and other workarounds to make it work at decent frame rates.
It still has some time to go.
Notice the GPU utlisation when FG is off but DLSS is on in Raster, compared against the rest. DOn't know if that's an engine bug or just those settings mean the CPU is doing more work
I like ray tracing and believe it's the future for sure, but I am still not sold on having to use upscaling technologies and other workarounds to make it work at decent frame rates.
It still has some time to go.
Both cpu ang gpu are doing similar work between full PT with FG and DLSS and Raster wih none of them, apart from that one mode where gpu use drops (see the rtss overlay)I'm not sure I understand what you mean, but normally with FG, CPU will do less work.
You will definitely know more about it than I do. And I'm saying that genuinely. I know about light bounces of Ray tracing and that path tracing is direct and much more intensive than RT (I think) I'm trying not to argue with people at this point,so thank you for your reply. You should add some pepper with your salt though. Or a wee bit eh broon sauce.Salty?
No just pointing out facts, as simple as that.
Again, do some reading on ray tracing to educate yourself on what it seeks to resolve.