Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,189
Oh, definitely some scenes will be a close match, while others seen as better with "simpler" Lumen due to artistic/esthetic view -> maybe PT will make it too dark for the light available, for instance, but also being used to a little bit of fakery here and there, seeing something not "life like" doesn't break the magic. I'm not into movie vfx, so if you have a link with such comparisons it will be appreciated.Soft Lumen is getting constant improvements. There are few channels on YouTube there render scenes (not in games, CGI videos instead) using UE5 with software Lumen, (at times hardware Lumen too) and then full PT. Then they show direct comparison and time used to render each. Comments underneath are usually confusing Lumen with PT, unless there's some glaring error (less and less common with new versions of UE5). Often people seem to prefer it, thinking it's more realistic - even though it physically can't be. It just shows how much personal perception matter more than anything else in such cases.
The original demo of UE5 makes an incredible proposition with cinematic quality assets, pixel accurate shadows, 8k textures due to virtual texture, etc.
4 years and some versions later... all that is kinda missing in action.
Anyway, the below example puts into light (pun intended), the visual differences and the ability of path tracing to render the game / virtual world to a higher fidelity, with differences being obvious and direct. Digital Foundry also offers an answer to why that is.
As for the software, it will evolve. DLSS and RR are the proof of that, but so does the hardware. I think next gens consoles (PS6 and whatever the xbox will be called), will be RT only (Lumen style), perhaps with PT for certain games, further into their life cycles as devs get use to it.
LE: something interesting regarding the talk (working in path tracing only)
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