Have you tried out the rtx hdr?
Not so far no.
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Have you tried out the rtx hdr?
It's scene depended, others are darker. Is hard to say if the Raster was the intended design or just ended up that way due to being too expensive to have a global, realistic GI in raster. Not to forget that Raster limits your shadow casting lights as well while for PT is unlimited...I prefer the aesthetic of the top one, even if it's less technically accurate
The bottom one is too bright imo - whether that's limitations of the original design being done for both Raster and RT modes, or settings dependent I don't know.
Good chance to check out the AV1 NV App recording then and provide you with this:
Here are a couple more sets of daytime PT vs Raster, both have DLSS Quality and Frame Gen enabled, notice how garbled the DMC headlights are in the 2nd set on the Raster, only setting DLAA with raster seems to resolve that, but then you get 59fps lol.
Path traced // Raster:
Path traced // Raster:
Not in mrk's case but I am convinced that the majority of people who don't like HDR do not understand how it should be set on the game, their TV, and or their OS.
Google any game and you'll see Reddit drones posting things like "HDR is broken in this game", "HDR makes my colours look washed out".
If anything we’ve been going backwards not forwards. A £400 gpu used to do 1440p comfortably yet now we only get 1080p card and that’s before throwing RT into the mix.It is a must have, in a couple of years. Put me down for 2028 +/- a year.
Of course with the direction pricing has been going, shrinking market, and then include an increase in cost of manufacture if the world keeps its current course, then even the entry range is going to price people away and out.
Not so far no.
Sometimes it feels like it stands for "Return To eXtremism". Still, a brilliant marketing, very Nvidia - it doesn't really mean anything useful when they slap it over a game but everyone knows it's Nvidia.Ray Tracing Texel eXtreme
Right, how can you compare DLAA Vs DLSS and say it runs better with dlss+fg Vs dlaa (image quality aside)? No, it doesn't. It's apple to oranges, very misleading."But R4st3R is B3tte4!!!!"
Meanwhile...
https://imgsli.com/MjY5ODA2/0/2
Raster + DLAA + Everything on Psycho via custom tweaks:
Path traced + DLSS + Everything on Psycho via custom tweaks:
This is a good scene to this sort of comparison, two massive lit up billboards behind V, you can see Raster doesn't much account for that illumination, which is apparent in most other raster only games too. Then there are the faked reflections that don't seem convincing.
PT looks better, runs better, uses less CPU time & power, uses less GPU power.
Case closed surely.
It sounds like you simply prefer more contrast in the image - which is quite typical for humans, we often find more contrast more interesting/better looking. But that's just a human bias. It's also why so many reshade presets for games or other recolour mods increase contrast (totally destroying realism imho) and people love them.I'll be honest. In that picture I find the top image more aesthetically pleasing also.
This is coming from someone who likes RT and PT. I just say it as I see it however. PT one might be more accurate, but as you say even though the raster one is less technically accurate, it is more pleasing to my eyes.
That said. That is that one shot. There are loads where I prefer RT/PT over raster in this game.
No, that is a specific comparison as a light jab at people who constantly say DLAA is superior than DLSS when the reality of the now is that it isn't. The screens that followed in later posts up above had DLSS/FG enabled for BOTH raster and PT.Right, how can you compare DLAA Vs DLSS and say it runs better with dlss+fg Vs dlaa (image quality aside)? No, it doesn't. It's apple to oranges, very misleading.
You specifically wrote it runs better with PT. It doesn't. That's very misleading and that is my point.No, that is a specific comparison as a light jab at people who constantly say DLAA is superior than DLSS when the reality of the now is that it isn't. The screens that followed in later posts up above had DLSS/FG enabled for BOTH raster and PT.
As for image quality, the DLSS examples are better as evidenced by the IMGsli, not just in that post, but every post in every IMGsli posted. There is also temporal breakup using DLAA in raster on specular highlights, something that doesn't exist using DLSS with Path Tracing.
I suppose you missed the bit in the IMGsli then where PT+DLSS runs BETTER than Raster+DLSS then:
Cyberpunk 2077 // PT vs Raster - Imgsli
imgsli.com
None of those issues you note exist on an RTX card since we have Ray Reconstruction which you can't use.
RR and ReSTIR GI solve the GI latency as well as add more detaiul and cleaningup RT/PT denoising artefacts.
Current hardware is by far way too slow. Anything else sounds to me like blind fanboyism.Current hardware is not too slow, AMD hardware is too slow or can;t use RR/ReSTIR GI.
But it is where things are heading,they aren't moving to UE to get away from PT, UE just does things much better than the now ancient RED engine which they've been tacking tech onto for years and it can't take any more. UE is just better full stop in terms of rendering, and PT will be a part of that once CDPR are done with it. Even Epic themselves have said in dev streams how they envision hardware RT/PT before with how UE5 is advancing.but it's not where the market is moving, for very obvious reasons. As also shown by CDProject themselves who switched to UE and is working on Lumen in their future games and not PT.
It sounds like you simply prefer more contrast in the image - which is quite typical for humans, we often find more contrast more interesting/better looking. But that's just a human bias. It's also why so many reshade presets for games or other recolour mods increase contrast (totally destroying realism imho) and people love them.
If I want realism I can just go outside. I hear it runs RTX 9090's and it is free to use
Not in mrk's case but I am convinced that the majority of people who don't like HDR do not understand how it should be set on the game, their TV, and or their OS.
Google any game and you'll see Reddit drones posting things like "HDR is broken in this game", "HDR makes my colours look washed out".