Again, if frame rate was king, people would not be playing 30fps on consoles, or with some downgraded looks for 60fps, where possible. It would HF2 graphics with at least 120fps. Or move entirely to PC gaming. But that doesn't happen. Besides, not only the GPU is the limit, but rather the rest of the system.
People on consoles have not much choice usually, but last I seen stats (recently) big majority of gamers prefer to reduce visuals to get to 60fps. If they know there's an option that is - my wife plays on consoles and she often is unaware but the moment I shown her 60fps she won't go back to 30, irrelevant of visuals. Visuals just don't matter to her, only comfort and gameplay do. Then again, we have Switch where visuals are really bad and FPS is bad but gameplay is king - these games and console itself sell very very well, way better than any other consoles.
CB77 was running so poorly on PS4 that it was taken off the digital store
)
Which is exactly the point I'm making - cp2077 was initially horribly buggy and unoptimised, pretty much unplayable also on PC (because of horrible bugs, not working quests etc.). It was a very rushed game. But then Devs sat down and actually optimised a lot of things and suddenly it's playable and has very little bugs left. If only that was the state it was released instead of rushing it through the door. Whole optimisation isn't a problem of "can't be done" but a problem of "why bother, people will buy anyway". But as CP2077 shown, people won't buy it till it's fixed and payable on their chosen platform. Eventually game sold very well but a lot of copies sold later, after it was fixed.
The above also was called a PT game. I'm not sure that it is, but at least is RT. Oh, and is on UE5.
Majority of sales happened in China and on average they have potatoes for machines
Still, it's national pride there to support their games like that (my wife is Chinese and bought it even though she will never play it). However, it has a very good gameplay and it even scales very well down to bad hardware without losing much of visuals. Ergo, it works well on bad hardware and it's a very good game - no surprise it sold well. It's also a rarity amongst AAA games with such visuals.
Stalker has no online component, is just SP.
Does it now? Not a game I played myself, so it seems my sources were talking out their behind and that's my bad for not double checking. Good to know, disregard what I said about it then, you are most likely right here, instead.
The development of graphics isn't the issue, some fail because they're seen as a business, ran by business people too much.
Exactly. So instead of coming up with a fun game, they rehash old stuff in new skin and then don't even bother to optimise or debug it well, release and move on to the next one, whilst complaining it cost so much to make games so they have to increase prices. Really bad road but they are slowly learning with flop after flop. Gameplay matter, graphics really isn't anywhere at the front of requirements for most gamers, by all stats I see.
Outside of the ghosting issues, DLSS (to me), solves the muddiness under some form or another.
It's not the DLSS itself (though it does add sharpening yet that doesn't recover lost details), it's mostly super sampling, as we established earlier.
Most people don't use it though (I don't, too fiddly and too many issues with it for me to bother). And it should not be requirement to get proper image clarity.
Crysis is a good example, because even though hardware was relatively cheaper then, people would still buy as cheap as possible and often times I've heard the "is just a graphics demo, there's no real game there" mantra.
Crisis engine was really badly optimised and still is - hence even on newest hardware is doesn't work as good as one would expect. That's been confirmed by it's own Devs multiple times over the years. Which is why further games with that name were made quite a bit differently. Still, even newer ones had stupid issues like huge tessellation on flat objects, or water that wasn't visible yet calculated for whole map etc. - for which people blamed Nvidia but I see mostly incompetence or rushing to release.
That said, crisis was very unique with physics and gameplay, which helped it much more than graphics. Engine issues were mostly meme with "but can it run crisis?"
not something I want to see in properly made games.