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They can't be wanting many sales then...because the industry doesn't care about old tech (raster) any more
Not relevant, and hasn't stopped RT only games selling well enough. Plus all the consoles current gen have proven they can RT without issue.
i believe raytracing is not a scalable solution, its too much of mindless heavylifting, lets see how they tweak the model going forward
it doesnt scale with scene complexity, its not like a good O(log n) kind of an algorithm, its more like O(n^p) method, raster was supposed to be a more nuanced approach while ray tracing looks naive, my guess is rt was invented before raster because of how easy it is to think about a scene in terms of rt compared to rasterization
You pulled a rabbit out with Wukong, and to an extent with S2 but those games success are not in any way because of RT.
Make great games and they will sell.
I feel like it's getting a bit stupid with trying to understand everything for the average person. To enable RT you need to figure out what DLSS modes are available and what you can use with your card (will only get more confusing for the average gamer if there really is a DLSS4 only for Blackwell) and then you need to figure out if you can use DLDSR as well, if Frame gen helps or not or if you need to enable any of these additional things at all and should just run RT with no upscaling.
They need to simplify it for people to understand how to get the most out of Ray Tracing in terms of visuals and frame rate. I personally don't like Frame generation on Nvidia or AMD hardware, because it honestly doesn't help with the feel of the frame rate anyway.
Isn't that kind of what everyone has been saying for the last 6 years? It doesn't matter what gamers think....its the developers, game engines and hardware that needs to transition to the new way. By the time its relevant gamers won't even know whether its running or not. I imagine the the architectural changes in hardware over the next few years will make the current GPUs redundant anyway as there is a lot of wasted silicon under heavy RT loadsUltimately nothing really matters for what people may or may not think. RT is the future and nearly every developer now uses RT in most of their games with most devs now stating that it makes their lives easier with some saying they simply will not be going back and using raster any more (Machine Games most recently after Indiana Jones).
Of course it won't sell just for itself (no new, great games are pushing what it can do anyway), but it helps to improve the experience.
Ray Tracing or Path Tracing is a simple effect, setting, like any other.
DLDSR can be used for raster, RT, PT, doesn't matter. You just use a higher resolution to render the image and downsample it to your native one. Is not required for RT/PT or raster.
You can run RT without upscaling, if you have a powerful enough card + resolution depending.
None of this is really aimed at the average person buying a "gaming pc" in a shop though really, I've never seen any marketing for the latest games using RT talk about RT and the benefits etc in anything that's public facing for the average gamer. It's always in outlets and online where gamers who know tech are. Joe public doesn't care as long as they can play a game, which probably explains why the majority of average gamers are still 1080p according to Steam.
What do gamers actually think about Ray-Tracing?
Someone didn't read the OP. The HUB poll shows the highest answer is people saying that they don't use it because it puts a bigger strain on their GPU which aligns with the then Steam hardware survey results as well, which means gamers who know tech, especially so if they're watching outlets like HUB and following them on socials. These are not your average gamer off the high street buying off the shelf PCs. My comment is in context of average gamers who do know tech, not the average high street gamer who just buys a game and a computer or console and just wants to dive right in.What do gamers actually think about Ray-Tracing?