• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

What do gamers actually think about Ray-Tracing?

I feel like it's getting a bit stupid with trying to understand everything for the average person. To enable RT you need to figure out what DLSS modes are available and what you can use with your card (will only get more confusing for the average gamer if there really is a DLSS4 only for Blackwell) and then you need to figure out if you can use DLDSR as well, if Frame gen helps or not or if you need to enable any of these additional things at all and should just run RT with no upscaling.

They need to simplify it for people to understand how to get the most out of Ray Tracing in terms of visuals and frame rate. I personally don't like Frame generation on Nvidia or AMD hardware, because it honestly doesn't help with the feel of the frame rate anyway.
 
Ultimately nothing really matters for what people may or may not think. RT is the future and nearly every developer now uses RT in most of their games with most devs now stating that it makes their lives easier with some saying they simply will not be going back and using raster any more (Machine Games most recently after Indiana Jones).

GI is more accurate with none of the screen space problems we've faced as gamers for the last 10+ years.

If people want to be able to play the latest games with RT providing the better picture, then a baseline GPU spec is needed. Simple as that. Either upgrade or stay left behind.

People can debate it all day long but it will mean zero because the industry doesn't care about old tech (raster) any more, it's time to leave dodgy shadows and missing reflections and light bleed in the past where they belong.
 
Last edited:
Not relevant, and hasn't stopped RT only games selling well enough. Plus all the consoles current gen have proven they can RT without issue.
 
i believe raytracing is not a scalable solution, its too much of mindless heavylifting, lets see how they tweak the model going forward

Not sure what you mean by that - at a hardware level ray tracing is very scalable - unlike raster there is a lot of potential to use multiple cores due to how much work can be done in parallel.
 
it doesnt scale with scene complexity, its not like a good O(log n) kind of an algorithm, its more like O(n^p) method, raster was supposed to be a more nuanced approach while ray tracing looks naive, my guess is rt was invented before raster because of how easy it is to think about a scene in terms of rt compared to rasterization
 
it doesnt scale with scene complexity, its not like a good O(log n) kind of an algorithm, its more like O(n^p) method, raster was supposed to be a more nuanced approach while ray tracing looks naive, my guess is rt was invented before raster because of how easy it is to think about a scene in terms of rt compared to rasterization

Path tracing is generally less affected by scene complexity (unless you allow certain features to run unconstrained) but has a high requirement in the first instance.
 
i look at it as a recursion algorithm, again my understanding is limited on how bvh structures can impact the complexity of queries, because i dont have a thorough conceptual understanding of how the tree is constructed... i am just looking at it as a plain recursion on scene elements once the rays have been cast.. so maybe i am wrong
 
You pulled a rabbit out with Wukong, and to an extent with S2 but those games success are not in any way because of RT.

Make great games and they will sell.

Of course it won't sell just for itself (no new, great games are pushing what it can do anyway), but it helps to improve the experience.

I feel like it's getting a bit stupid with trying to understand everything for the average person. To enable RT you need to figure out what DLSS modes are available and what you can use with your card (will only get more confusing for the average gamer if there really is a DLSS4 only for Blackwell) and then you need to figure out if you can use DLDSR as well, if Frame gen helps or not or if you need to enable any of these additional things at all and should just run RT with no upscaling.

They need to simplify it for people to understand how to get the most out of Ray Tracing in terms of visuals and frame rate. I personally don't like Frame generation on Nvidia or AMD hardware, because it honestly doesn't help with the feel of the frame rate anyway.

Ray Tracing or Path Tracing is a simple effect, setting, like any other.

DLDSR can be used for raster, RT, PT, doesn't matter. You just use a higher resolution to render the image and downsample it to your native one. Is not required for RT/PT or raster.

You can run RT without upscaling, if you have a powerful enough card + resolution depending.
 
Ultimately nothing really matters for what people may or may not think. RT is the future and nearly every developer now uses RT in most of their games with most devs now stating that it makes their lives easier with some saying they simply will not be going back and using raster any more (Machine Games most recently after Indiana Jones).
Isn't that kind of what everyone has been saying for the last 6 years? It doesn't matter what gamers think....its the developers, game engines and hardware that needs to transition to the new way. By the time its relevant gamers won't even know whether its running or not. I imagine the the architectural changes in hardware over the next few years will make the current GPUs redundant anyway as there is a lot of wasted silicon under heavy RT loads
 
I don't think so. RT has largely seen a big uptake since RTX 30 series as prior to that the tech was still in infancy and the 30 series actually allowed RT to be used with more performance, plus DLSS wasn't really matured until version 2.5.1 and even then it still needed a few more version updates. So realistically RT has seen good developer drive only for the last 2 years or so. Actually it could be said Cyberpunk is the original game that put proper RT actually on the radar.
 
Of course it won't sell just for itself (no new, great games are pushing what it can do anyway), but it helps to improve the experience.



Ray Tracing or Path Tracing is a simple effect, setting, like any other.

DLDSR can be used for raster, RT, PT, doesn't matter. You just use a higher resolution to render the image and downsample it to your native one. Is not required for RT/PT or raster.

You can run RT without upscaling, if you have a powerful enough card + resolution depending.

I understand it just fine, I am talking about the average person who just goes into a shop and buys a PC. It's really not intuitive at all.

*edit*

You buy a PC that is advertised in part by it being able to do ray tracing so you set it up and start a game like cyberpunk and turn on ray tracing for it to kill your frame rate. You read into it and start finding out about upscaling, frame generation and DLDSR that might or might not improve performance, so you start messing around with them to find out the game suddenly looks a lot worse than advertised. This is all entirely external to normal settings tweaks to improve performance too, purely for Ray Tracing.

Then you find out that you need to enable DLSS but when you go into the game DLSS options are not available because even though your PC is new to you it comes with last generations graphics card which doesn't support the latest DLSS.
 
Last edited:
None of this is really aimed at the average person buying a "gaming pc" in a shop though really, I've never seen any marketing for the latest games using RT talk about RT and the benefits etc in anything that's public facing for the average gamer. It's always in outlets and online where gamers who know tech are. Joe public doesn't care as long as they can play a game, which probably explains why the majority of average gamers are still 1080p according to Steam.
 
None of this is really aimed at the average person buying a "gaming pc" in a shop though really, I've never seen any marketing for the latest games using RT talk about RT and the benefits etc in anything that's public facing for the average gamer. It's always in outlets and online where gamers who know tech are. Joe public doesn't care as long as they can play a game, which probably explains why the majority of average gamers are still 1080p according to Steam.

@Calin Banc :p:cry:
 
  • Haha
Reactions: mrk

What do gamers actually think about Ray-Tracing?​

Someone didn't read the OP. The HUB poll shows the highest answer is people saying that they don't use it because it puts a bigger strain on their GPU which aligns with the then Steam hardware survey results as well, which means gamers who know tech, especially so if they're watching outlets like HUB and following them on socials. These are not your average gamer off the high street buying off the shelf PCs. My comment is in context of average gamers who do know tech, not the average high street gamer who just buys a game and a computer or console and just wants to dive right in.
 
Last edited:
Back
Top Bottom