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Yeah I can't really be bothered arguing with people, it's basic stuff...
Yes VRAM is absolutely pointless now in Windows 10!
To all people claimed 3GB and 6GB dedicated GPU memory will not be enough in 2019 games but it pointless when you have massive shared GPU memory, you will not run out of memory with both 3GB and 6GB dedicated GPU memory.
The problem with saying nothing is that people then come away thinking they're right because no-one disagreed or corrected them, so saying nothing makes things worse, I try to treat the forum as somewhere I come to learn so when I get something wrong please tell me.
Yeah I can't really be bothered arguing with people, it's basic stuff, and I've no idea if they are trolling or something, but just dismissing them with a go google seems a bit unfair too, so :S
The 3gb 1060 had slower ram as well afaik. But yea it wouldn't make THAT much difference due to that alone.
I don't know where the Fury sits on there, but it's still a pretty quick card when vram isn't an issue (and only 4gb is an issue now). We'll probably see the 6gb 2060 start to struggle by the end of the year too.
Well, on 14 August 2017, the R9 Fury X 4 GB was sitting within a couple percentage points of GTX 1070 https://www.techpowerup.com/reviews/AMD/Radeon_RX_Vega_64/31.html
On 15 November 2018, the R9 Fury X 4 GB fell behind to around 10% less than GTX 1070. https://www.techpowerup.com/reviews/Sapphire/Radeon_RX_590_Nitro_Plus/32.html
Anyone remember what happened with the 970, and how badly it tanked performance when it accessed and used the 500MB slow vram?Yeah, would not want to have to be using system memory as shared GPU memory. Far too slow in comparison to VRAM
Too many people lately that even pointing them to the actual, proven, information that shows what they are saying is incorrect - you'll still see them reposting the exact same flawed information to support their point a few weeks later.
@AthlonXP1800 If this was the case we wouldn't have GPUs pushing 8GB or 16GB Vram!
Every gamer might has well just installed 32GB system RAM and buy a 2GB Vram GPU LOL
You being very silly here! Its a fact if you go into shared RAM you hurt performance and its also a fact that Shared RAM isn't just system RAM either its the Page file on the HDD or SSD.
Again if what you saying is true! AMD wouldn't have bothered adding High Bandwidth Cache Controller onto VEGA GPU's if you could just use system RAM anyway LOL! Again you wrong!
HBCC lets the user dig into that system RAM to boost performance and gain more VRAM "Performance in some titles improved with HBCC COD Black Ops 4 was one!"
You being very silly boy here! If you think it is a fact shared RAM hurt performance? No, Modern CPUs, GPUs, APUs and Windows 10 now used Heterogeneous and Parallel Computing can now shared RAM more efficiently. Just look at PS4, PS4 Pro, Xbox One, Xbox One X, Switch and Ryzen 5 2400G with Vega 11 APU etc which both CPU and GPU now shared RAM did not hurt performance. Older architectures without Heterogeneous and Parallel Computing support had very poor performance with shared RAM because CPU and GPU did not know how to shared RAM and argued each other the whole time suffered massive performance hit.
Anyone remember what happened with the 970, and how badly it tanked performance when it accessed and used the 500MB slow vram?
If people think system RAM does the same as VRAM without performance hit, they are seriously mistaken.
I think you need to look up the difference between shared and unified memory and then get back to the thread ....
Unified Memory is single memory address space accessible from any processor in a system.
You being very silly boy here! If you think it is a fact shared RAM hurt performance? No, Modern CPUs, GPUs, APUs and Windows 10 now used Heterogeneous and Parallel Computing can now shared RAM more efficiently. Just look at PS4, PS4 Pro, Xbox One, Xbox One X, Switch and Ryzen 5 2400G with Vega 11 APU etc which both CPU and GPU now shared RAM did not hurt performance. Older architectures without Heterogeneous and Parallel Computing support had very poor performance with shared RAM because CPU and GPU did not know how to shared RAM and argued each other the whole time suffered massive performance hit.
When you go from Low graphics setting to Ultra settings and you will see performance hit in games, the same thing go with textures from 2K, 4K, 8K to 16K textures.
Raja Koduri demonstrated HBCC used shared system RAM once saw 50% performance boost in 1 game but in real world Vega owners never saw any huge performance boosts in games, never mind 1 or 2 fps and it never gained extra VRAM but it is fact used 11GB minimum to 24GB maximum memory reserved from shared system RAM. Many Vega owners reported games with HBCC enabled suffered shuttering/leaked so they had to turned off HBCC, many owners think HBCC was useless and I agreed with their view. HBCC was just a marketing gimmick, I cant believed you fell for it. HBCC is not done much better compared to shared system RAM in real world gaming performance.
I googled HBCC on Wolfenstein 2 at 4K with 16K textures but cant find any performance numbers.
Guys who has PC with 32GB with Turing GPUs can use Wolfenstein 2 config settings to use 16K textures from my post in Wolfenstein 2 Vulkan benchmarks thread.
https://forums.overclockers.co.uk/posts/31313724
The GPUs in the consoles are designed around the unified memory pool which has anywhere from ~68gb/sec bandwitdh (xbox one) to 326Gb (one X). All of which are faster than an i9 9900k on on dual channel DDR4. That doesnt mean they wouldnt benefit from more bandwidth, but what it does mean is they are nothing like as hampered as a GPU expecting 500Gb/sec of bandwidth and having to deal with system ram.
You being very silly boy here! If you think it is a fact shared RAM hurt performance? No, Modern CPUs, GPUs, APUs and Windows 10 now used Heterogeneous and Parallel Computing can now shared RAM more efficiently. Just look at PS4, PS4 Pro, Xbox One, Xbox One X, Switch and Ryzen 5 2400G with Vega 11 APU etc which both CPU and GPU now shared RAM did not hurt performance. Older architectures without Heterogeneous and Parallel Computing support had very poor performance with shared RAM because CPU and GPU did not know how to shared RAM and argued each other the whole time suffered massive performance hit.
When you go from Low graphics setting to Ultra settings and you will see performance hit in games, the same thing go with textures from 2K, 4K, 8K to 16K textures.
Raja Koduri demonstrated HBCC used shared system RAM once saw 50% performance boost in 1 game but in real world Vega owners never saw any huge performance boosts in games, never mind 1 or 2 fps and it never gained extra VRAM but it is fact used 11GB minimum to 24GB maximum memory reserved from shared system RAM. Many Vega owners reported games with HBCC enabled suffered shuttering/leaked so they had to turned off HBCC, many owners think HBCC was useless and I agreed with their view. HBCC was just a marketing gimmick, I cant believed you fell for it. HBCC is not done much better compared to shared system RAM in real world gaming performance.
I googled HBCC on Wolfenstein 2 at 4K with 16K textures but cant find any performance numbers.
Guys who has PC with 32GB with Turing GPUs can use Wolfenstein 2 config settings to use 16K textures from my post in Wolfenstein 2 Vulkan benchmarks thread.
https://forums.overclockers.co.uk/posts/31313724