Why is it in every FPS game.....

Reppyboyo said:
GET STUCK INTO THE THICK OF IT!

Thats where prefer to be too, but snipers do play a key role when they are placed properly and tactically. Getting a good long range kill with a sniper rifle feels soo much mreo rewarding then blowing someone away with an M203 or assault rifle.
 
as daft as this may sound - the most accurate 'sniper' game i've ever played is Deer Hunter. Knowing your prey, tracking them well and then finally getting the lethal shot away is very very rewarding in that game.
 
'kin hell yeah - i forgot all about flashpoint.

you had to know your mil-rads and point blank-zero to be any good with the sniper rifle - especially the russian rifle, that was a complete git to use.
 
I enjoy using them because i like to sit there killing anyone who passes, and them not knowing who did it. Not a camping style, but putting myself into the shoes of an almost real sniper. Put's me out of danger as well as i'm really useless as PvP on FPS.
 
well sniping is great fun, it shows you have a brilliant aim (bf2 not included cos the guns arent accurate). in cs if you had some skill you could nail everyone shooting at you, even if your rushing round the map, hell i loved sniping people that were like 2metres in front of me, on the rare chance i missed, id give them a deagle or usp to the head :D but i was also good enough to take out other snipers with the m4/ak before they could get a shot off at me.

i think the main reason i like to use sniper rifles is because of the ability to get kill after kill, or in other games to be able to sit somewhere out of the way and kill loads of people without them knowing where you are.

what i do hate is people whining about me or other snipers, its my choice to use that weapon, if you dont like it then tough.. but it was n00bs like that which made BF2 nerf the sniper guns so much, because they saw it as ruining the gameplay. well with all the spawnraping done by tanks and choppers (meaning you live for <1second when u spawn) i cant see how unfair they are in comparison.
 
Depends on my mood what I go for and the map is also a big consideration.

When on Dust/Dust2/Aztec I will usually use a sniper rifle - I nearly always use the scout. Reasons being

1: Harder to get kills so requires more skill which makes it more interesting
2: Funny as hell when you kill someone stood 3 inches from the end of your muzzle
3: You get respect :D
4: It isn't an auto!

I don't just sit around with my scout though, I am always moving around the map. When I am moving from one location to another I have my DEagle out ready to blow a hole in someone.

It takes skill to be able to move around with any sniper rifle and it takes skill to use the rifle/DEagle combo effectively.

Many people I have come across in CSS just sit around with an AWP and never touch their pistol. Easy pickings for you if they miss ya :D

So while I do use sniper rifles, I like to think I am sporting and using skill rather than just sitting around.

SiriusB
 
Lee2k4 said:
Hard to use??? it's more difficult trying to shoot an enemy at 200 yards on DOD S with M1 Garand then it is with a rifle with a scope mounted on it that magnifies your target x number of times, it's just a matter of point and click. Tell me a FPS game which has ever been real enough to simulate an actual sniper rifle, I am talking about bullet drop, windage and air pressure. Sure a Sniper is "cool" he looks cool in games like BF2 but in most FPS games all he does is just aim and shoot, run around and aim and shoot some more, there is no skill in it.

-sniper elite.
 
Personally I like the way that COD2 tries to muck about with the snipers, you have to hold your breath to get any accuracy and you can only do so for about 5 seconds upon which you aim just gets worse for a few seconds, works pretty well, but there isnt any bullet deviation so its swings and roundabouts really, having said that I switch between sniper and normal rifle quite a lot depending on what goes on, and I usually dont stick about anywhere for long.
 
I play Sniper on BF2 occasionally as i feel the class is hard and takes serious skill.
Its a totally different game depending on what class you choose.
When i am Sniping i live it. Creep about the map on my belly aiming to not die at all the whole round. Its a top buzz when infantry and even tanks pass close enouth to touch but don't know you are there. Then a single bullet to the back of the head so you dont give your position away is Ace.
My favourite trick is crawling into an enemy base and planting claymores at the spawn point. I usually get rushed and die but a few minutes later you get the kills from your claymores.lol.
Only once has it happened but when i fire 5 shots and get 5 kills i know i am L33T. :p pmsfl.
 
My main gripe with the awp in cs:s (apart from not being able to use one effectively) is that it can be used at short range and whilst moving. Sure the awp should be part of the game and used for long range fragging as that's what it is designed to do.
What really upsets me is the fact that someone with a scoped weapon can do a double back flip from five yards away and still manage to awp someone. The awp shouldn't be able to focus on targets whilst moving and at short distance imo and should essentially be rendered useless with the player having to resort to a back up weapon when the necessity arises.
No way should the awp be effective in cqb situations.
I take my hat off to those who have become skillfull with this weapon and can understand with all the hours they've invested getting good that they'd like to use the weapon. I just do not feel that the awp is balanced whilst it can be used at range and cqb stylee :p
 
sigh... people that complain about snipers are just not good enough to beat them... a smoke and a couple of flashes and u can go and knife them no problem :D

best is to get behind them.. jump on their head and knife them from there ;)

ps. i got bored of what little strategy css has ages ago... am more in favour of the crazed tmp rushes these days :D
 
I don't like snipers on large maps/games such as battlefield 2, because you can be killed from anywhere and not know where it came from, and then you feel the need to persue the guy and get revenge.

Snipers on medium size maps arn't so bad (such as Cod2) because you always have the chance to chase them and kill them with your weapon.

The most effective use for a sniper is on games where you don't respawn (ie search and destroy on CoD2) because then everyone usually goes for riflemen or smg gunner because they know that they are pants at CQC. Having a sniper on this type of mode can help a team win a match/round if used effectively, but if used on a mode where you can respawn, there is no point to a sniper in theory.
 
All weapons in OFP has bullet drop, you also had to lead your target to hit em.
Once you got used to it, its easy as pie to take em down from a distance.
 
Lee2k4 said:
Sure a Sniper is "cool" he looks cool in games like BF2 but in most FPS games all he does is just aim and shoot, run around and aim and shoot some more, there is no skill in it.

Aiming, of course, requires skill...
 
Hawklord said:
My main gripe with the awp in cs:s (apart from not being able to use one effectively) is that it can be used at short range and whilst moving. Sure the awp should be part of the game and used for long range fragging as that's what it is designed to do.
What really upsets me is the fact that someone with a scoped weapon can do a double back flip from five yards away and still manage to awp someone. The awp shouldn't be able to focus on targets whilst moving and at short distance imo and should essentially be rendered useless with the player having to resort to a back up weapon when the necessity arises.
No way should the awp be effective in cqb situations.
I take my hat off to those who have become skillfull with this weapon and can understand with all the hours they've invested getting good that they'd like to use the weapon. I just do not feel that the awp is balanced whilst it can be used at range and cqb stylee :p

erm, that gun has been nerfed a lot since cs first came out...

they made it innacurate while moving.... so do you not notice just before they are about to shoot that they will stand still to do it... ?? they may do it quickly, but they will move-stop-shoot-move.

and another thing i found is that the people (like you) that complain about guns only do so because theyve not spent any time practicing how to use them and so mark them as a lame gun forever.
 
I remember the days of Delta Force 1/2 with no lag prediction on 56k. Bullet drop + having to gauge lag by leading + playing against cheating Euros + skillz :D
 
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