Reppyboyo said:GET STUCK INTO THE THICK OF IT!
but i was also good enough to take out other snipers with the m4/ak before they could get a shot off at me.

Lee2k4 said:Hard to use??? it's more difficult trying to shoot an enemy at 200 yards on DOD S with M1 Garand then it is with a rifle with a scope mounted on it that magnifies your target x number of times, it's just a matter of point and click. Tell me a FPS game which has ever been real enough to simulate an actual sniper rifle, I am talking about bullet drop, windage and air pressure. Sure a Sniper is "cool" he looks cool in games like BF2 but in most FPS games all he does is just aim and shoot, run around and aim and shoot some more, there is no skill in it.
pmsfl.



DJammyRasta said:ps. i got bored of what little strategy css has ages ago...![]()
Lee2k4 said:Sure a Sniper is "cool" he looks cool in games like BF2 but in most FPS games all he does is just aim and shoot, run around and aim and shoot some more, there is no skill in it.
Hawklord said:My main gripe with the awp in cs:s (apart from not being able to use one effectively) is that it can be used at short range and whilst moving. Sure the awp should be part of the game and used for long range fragging as that's what it is designed to do.
What really upsets me is the fact that someone with a scoped weapon can do a double back flip from five yards away and still manage to awp someone. The awp shouldn't be able to focus on targets whilst moving and at short distance imo and should essentially be rendered useless with the player having to resort to a back up weapon when the necessity arises.
No way should the awp be effective in cqb situations.
I take my hat off to those who have become skillfull with this weapon and can understand with all the hours they've invested getting good that they'd like to use the weapon. I just do not feel that the awp is balanced whilst it can be used at range and cqb stylee![]()