In my experience few families have consoles in the living room due to the problems it creates and many of those that do cannot use the consoles much or use multiply social games which don’t work on VR in the living room. Millions of people have consoles in areas that VR wouldn’t work well in. So I don’t see VR going mainstream it will be a small fraction of consoles.“Eh? So most families dont have standing room in the living room? I mean its not like you need a clear view to play a console in the living room or anything and loads of families do that, hence 20 million or so PS4's being sold.” treadmill
Not it doesn’t solve the problem I was talking about. I don’t think you understood the issue or reasons I was trying to describe. Plus wireless adds in more motion sickness.“Wireless VR, it is coming, being demoed now, solves most of your complaints about living room use.” treadmill
What are you on about? I was talking about real games with decent gameplay depth that are worth playing. What has that got to do with spreadsheets? Everything I have seen with Hive VR gaming so far has the same problem as Kinetic/motion style games. No gameplay depth, bad controls only games with a simple interface work and only useful for short bursts or less. Very few real decent games work well or benefit from VR from what I have seen and any games with a decent amount of UI player interaction fail in VR. Racing games work well as you don't move room to room and the UI interaction is low. But add in Room to room movement with more UI interaction and VR falls down.“You're right in that spreadsheets in space doesnt work in VR, real games do though.” treadmill
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