Soldato
- Joined
- 30 Nov 2011
- Posts
- 11,381
VR is too inconvenient to use now yes. But over the next 10 years they will get smaller and lighter which will in turn allow the ergonomics to improve, and they'll be wireless.
VR is too inconvenient to use now yes. But over the next 10 years they will get smaller and lighter which will in turn allow the ergonomics to improve, and they'll be wireless.
Fudzilla is hardly a reputable site. The very opposite in fact, anything from that site has to be taken with a large pinch of salt. Personally I thinks saying what was it 1 in 3 PS4 owners will have VR is unrealistic.A slightly different opinion to the one in the OP
http://fudzilla.com/news/games/40993-sony-will-sell-six-million-playstation-vr-this-year
It's been a month and a half since I last put on the Vive. The content is sorely lacking.
Fudzilla is hardly a reputable site. The very opposite in fact, anything from that site has to be taken with a large pinch of salt. Personally I thinks saying what was it 1 in 3 PS4 owners will have VR is unrealistic.
From the link Moor Insights & Strategy Associate Analyst, Anshel Sag said 3-4million in a 3 month time period this year which seemed rather high to me and a further 8 million the following year. At an estimated 20 million new PlayStation 4 owners that’s saying around about 1 in 3 new PS4 will be sold with VR next year or 1 in 5 of all PS4 owners will have VR by end of next year. Which seems on the high side to me.It's not written by fudzilla, they are reporting on a report written by a research firm. And 6 million is no where near a 3rd of PS4 owners, it's less than a 6th. If sony's projection of selling another 20 million over the next year is accurate then it becomes less than 1 in 10, which seems more than reasonable.
Anyway I am still not convinced even by generation 4 VR in around 10 years will be mainstream, perhaps in the low millions of units a year
Why do you keep taking reasonable comments any twist them into extreme negatives? You have been doing that thought out this thread and have just done it again. I used the numbers you gave me of 20 million new PlayStation 4 owners. How do you turn using your numbers into cherry picking the lowest figure I could find for PS4 ownership? If the numbers are wrong then ask yourself why you cherry picked those numbers. I didn’t pick them, you did.but you are cherry picking the highest number you can find for a projection and applying it to the lowest figure you can find for PS4 ownership
its a strawman argument, you are deliberately trying to create a distorted view of what the article says overall in order to discredit the entire article
Well I said low millions as in up to 10 million. I was very clear in saying my estimation was for the full VR headsets not the cheaper phone cases. When you look at the real research firms and the real analysis they say things like HTC Vive install base as of May is an estimated 50,000 units of which 35,000 are pre orders. There was an initial high volume in the first month then a large drop off. At current shipping rates that’s well under 80,000 units by the end of the year. The Rift is a little better but still well under 100,000 units by the end of the year, a very long way from 1 million combined.“major research firms are predicting 6million units as a minimum just across PSVR and Vive/Rift and thats before you even add on the 1 million+ GearVR units already sold, or any of the other headsets being released over the next year or so
its pretty easy to argue we should be on over 2 million units by the end of this year, easily, maybe even 3
but someone thinks they might reach low single digit millions in 10 years time”
Based on May numbers yes. I might be a little off but right now the tracking data for May suggests 120k for end of year for Rift+Vive. Call it 200k if you like to cover margin of error and changing shipments. Perhaps the Vive will break 100k by end of year. I will keep revising as new data comes.“You think Vive will ship less than 80k by end of year?”
Well yet again you are wrong. VR phones are real just they are in a different category to what I am talking about. I don’t compare low end phone VR to high end full VR headsets just like I don’t compare low end Phone gaming to high end PC gaming. Different categories.“I know you are trying to refuse to recognise phone based VR, “
No I didn’t, I took the official total sold shipping units direct from Sony of 40million as of May then added on your 20million for 60million. See what I mean, you keep taking reasonable comments and turning them into extreme negatives when they are not. 1 in 3 as in for ever 3 units of PS4's sold there would be 1 PS4 VR sold next year based on your numbers of 20million PS4 expected sales. Which seemed way to high to me.“I didnt pick 20 million, i said 20 million when added to the existing. You took the 20 million in isolation.”
Go back and read it. I didn’t just give one isolated number. I said 1 in 3 of sold units or 1 in 5 of all PS4 owners. Anyway you accused me yet again of something I didn’t do. I never cherry pick any numbers. You said I am deliberately trying to create a distorted view and clearly I am not. I used up-to-date numbers on current owners, your numbers on next year’s owners and the analyst numbers in the link you gave. It is you who misread the numbers not me. See below.“So you didnt take it in isolation except you did then use it to derive your 1 in 3 figure. Erm, umkay.”
You need to re-read it. The article didn’t say 6 million over 18 months, it said 6 million over 2016. 6 million units over a 6 month time frame with only a 3 month shipping window. Given the limited shipping window and limited stock levels I don’t see how they will hit 6 million by the end of 2016. This is the from the same people that forecast 2.3 million Oculus Rifts and 700,000 HTC Vives for 2016 which is starting to look massively overinflated based on current data tracking.“I was actually referring to was selling 6 million units over the next 18 months”
The link said 6 million for 2016 and you said an increase in growth which means more than 6 million extra for 2017. That means at a minimum 12 million PS4VR over the next 18 months which is 1 in 5 of all PS4 owners based on your numbers of 20million extra PS4 owners for next year.“so thats a 1 in 10 attach rate. 1 in 10 doesnt sound unreasonable, 1 in 3 does. They are two ways of saying a similar thing but giving a drastically different impression of what "reasonable" is.”
Daiwa Securities which claimed that Sony is likely to ship 1-3 million PS VR headsets in fiscal 2016 (April 2016-March 2017)
Anshel Sag believes the number will be as high as 8 million by the end of next year
Really because you just picked and mixed numbers from different projections and it’s me that’s changing the narrative? You are the one that pulled out the 6million units from 1 projection mixed in with the 12month time frame from another projection mixed in with 20million PS4 from another projections all with timeframes that don’t overlap.“You are the one making stuff up to suit your narrative.”
Yearly sales as in low millions up to 10 million yearly sales in 10 years. I didn’t say total sales of 10million in 10 years. Unless PS4VR does way better then I expect I don’t see there being over a million VR sales this year or next year (Full VR head units):“I never said there would be an increase in growth next year either. You said you expected there to be sales in the low millions in 10 years time and I pointed out that would effectively be no growth as a lot of people are expecting it to be well over a million this year and low millions next year. “
Yes I did, let me explain my thought process. Last time I looked we are on track for under 0.2million units a year for 2016 based on what’s shipped out as of end of May (no PS4VR yet). I assumed the PS4VR will do no better than the Vive or Rift or perhaps a little better. If the Vive and Rift are on track to hit combined 200k units in 2016 then the PSV4VR will add another 100k units putting us on 300k. Add on 200k for margin of error and we reach 500k full VR headsets by end of year 2016. I made a few assumptions one being that only the major brands will sell in high numbers. The margin of error is to cover all the small low shipment brands coming out and other factors I might have missed.“Yes, yearly sales. You made it clear when you said 10 million that that was an absolute best case.”
If you go back and read my first post on the ratios I used the 20 PS4 million projections for 2017 against the projected PS4VR sales from the Analyst for 2017 which is a matching timeline.“You're saying I can't use 6 million as thats one of the projections for 2016 from the article but you can take the 20million projection for 2017 PS4 sales and mix up the timelines. Double standards.”
Please look at it from my prospective. I was talking about year on year growth reaching up to 10 million a year for Full VR units. In reference to my year on year growth you said I was wrong and that there wouldn’t be zero growth. You even said “every company in any way connected with the entertainment industry disagrees with you.” You then said my ratios are wrong quoting the 6 million number from the article which in the article was 6 million by end of 2016.“I never said they will sell 6 million by christmas this year, i never said they'll sell 12 by end of next year. You are the one making stuff up to suit your narrative.”
“1 guy on a forum thinks VR won't be used for anything other than gaming. Google, Apple, Facebook, Sony, Microsoft, Siemens, IBM etc. etc. are all investing hundreds of millions if not billions in to VR and AR. I'm inclined to believe all of them combined, over 1 guy on a forum who can't even be bothered to read someone's posts properly before he responds”