Why we play Eve-Online. Great New York Times article all about it.

the game looks great. i tried it before graphics amazing and game play is good. but to understand what you have to do in game is bit hard.well when started i flew by in tutorial. then i traveled about 10 gates to were is my friend, took me 40 min but the galaxy beauty kept me entertained. eventually i got to my friend he gave me something like 1 billion of the currency that they have in game so i both my second ship, then i asked were is my ship and it was like 3 gates away(me saying ******* hell:eek:). i found game nice but nobody explained me what really to do + it felt boring to play alone and i felt like noob and i stopped playing it. i would like to give it another go, but im afraid i will not understand what to do again. just witch that someone explained it properly

ps: whats the mission of the game play control part of the universe?
 
Question: Eve is on one server right(Tranquility)? The games expanding in player numbers al the time and no doubt they're would be a spike due to this article but say if it gets way bigger, ie several million, what are the chances it'll still be on the same server, I realise it could expand but is that asking too much
 
When I cancelled my subscription(due to time/work etc) the confirmation screen said the character would be around for 6 months and if I don't resuscribe then it will be deleted.

That's a standard message but no characters have ever been deleted, yours will still be there when you resub.
 
Question: Eve is on one server right(Tranquility)? The games expanding in player numbers al the time and no doubt they're would be a spike due to this article but say if it gets way bigger, ie several million, what are the chances it'll still be on the same server, I realise it could expand but is that asking too much




The Cluster is called Tranquility & expansion is Trinity


Whats a Cluster?

Taken from eve-online site

When reading the forums I have seen many speculations on the cluster setup. This has ranged from "THE" Eve server meaning one monstrous machine to a geographically dispersed spiderweb of proxies around a central cluster. Both extremes are far of although the latter one was considered at one point but later abandoned due to the inconvenience and minimal gains involved.

In reality Eve is running on a cluster in Thamesside London. At the heart of it there is a SQL server cluster, two machines running in an Active-Standby configuration. If one breaks down the other automatically senses it and takes over.

In front of the sql server machines there are 42 application servers of which we are using 28 at the moment. These are what we call SOL servers (1) These servers calculate trajectories, run station services, market and almost everything else. In front of the SOL servers there are 13 proxies (since 13 isn´t such a lucky number we only run 12 of these atm :).

The proxies purpose is to keep track of all the services each client is using. Think of it as one fat pipe from your client to the proxy which then breaks up into many smaller pipes to several SOL servers depending on where you are and what you are doing in the game. Each SOL server then contacts the database for data it needs in order to process your clients requests and to calculate the outcomes of interactions between you and other people in the game. Each proxy has both an individual user limit and also a cluster limit, both configurable which explains messages such as "proxy full" and "cluster full" which some of you may be familiar with from beta.

In front of the proxy servers we have two load balancers in a failover configuration which take care of rerouting connections from a virtual server ip to one of the real proxies behind it. It masks the real server ip's and keeps track of which client is connected to which server.

As you can imagine keeping all of these servers and the different services that run on them in sync is quite complex, especially so when users change locations or services and the proxies need to close connections for the users in one place and open up connections on other SOL servers. This happens for example every time you exit or dock at a station or jump at a jumpgate. It is at this critical transition phase that users have been prone to getting stuck.

One SOL server may also be more busy than another because more users are using services from it and therefore you may experience lag in certain locations and using some services. Someday (hopefully soon) load balancing across SOL servers will be fluent and load will shift between servers as the service load fluctuates.

Today however load balancing is based on preset factors. When new services are started (a user entering a solar system which no one else is using for example) the total load for each sol server is calculated from the number of services and their corresponding load factor and the sol server with the lowest factor accquires the new service. Unfortunately it also keeps it until nobody is using it any more. This has the unwanted side effect of ultimately collapsing that server if too many users are using the services it has assigned. This very seldom happens although we have occational hotspots of activity which may cause lag for some users while others are fine since they are not using services from that particular server.

Well, that was Eve cluster 101. Enjoy!
 
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I have been playing EVE since 2003 without any breaks, can honestly say it is the best game i have ever played, even when compared to CS which like everyone i played for years.

The new graphics, ships and other changes coming in trinity are yet another thing that are going to keep me interested in the game for quite a long time to come.
 
Was playing on SiSi (SiSi is the test server for those who don't know - where you can go online and test ship setups in no risk combat where all modules and ships, apart from titans and motherships, are available at a cost of 100 ISK) last night and the new graphics are indeed stunning. They have made a mess up of one or two of the paint jobs IMO (I think the Absolution looks worse, as does the Hyperion and as for the Hulk, it now looks like a Fisher Price toy). The Nyx is just stunning and the Megathron is pretty damn fine but they seem to have flattened the sides of the Thanatos which makes it look a bit weird now. The stations now feel much much bigger and far more in keeping with the size of the ships.

If you get the opportunity to download the 1080P trailer, do so. It is awesome.
 
Was playing on SiSi (SiSi is the test server for those who don't know - where you can go online and test ship setups in no risk combat where all modules and ships, apart from titans and motherships, are available at a cost of 100 ISK) last night and the new graphics are indeed stunning. They have made a mess up of one or two of the paint jobs IMO (I think the Absolution looks worse, as does the Hyperion and as for the Hulk, it now looks like a Fisher Price toy). The Nyx is just stunning and the Megathron is pretty damn fine but they seem to have flattened the sides of the Thanatos which makes it look a bit weird now. The stations now feel much much bigger and far more in keeping with the size of the ships.

If you get the opportunity to download the 1080P trailer, do so. It is awesome.

lol i was on test server last night and actually remember somebody saying in local that hulk looked like a fisher price toy, must have been you.
 
any games better then eve online yet? i found game called infinity its not out yet but you can go in planets atmosphere and stuff your ship burns in reentry and stuff looks good :rolleyes:
 
Yup that was me :D 5 minutes after losing a Moros to desync. Hellish fun though, not really played on the test server before.
 
I love the idea of eve and like many of the features. But until it becomes some kind of grinding (with out being grinding) and much much more importantly a FPS. It just wont hold my attention for more thana few weeks. Well Like all MMO apart from swg when it was first released. But even that needed to be an fps.
 
Eve is the best MMO to date imo, but it does require a lot of time. You can play casually at first, getting to grips with the game in an Empire corp doing PvE but if you want to do PvP you will need to move to 0.0. the problem that I find is that you can't really solo as you will get ** ass kicked which in Eve will likely set you back a bit (this aint WoW) and I was playing with a load of yanks, endup up staying up all night cos it wasn't safe to log off. Get with a euro corp though and it should be better.

Skills train while you don't play which is good for casual players.

Only 1 way to find out if you like it.....
 
I love the idea of eve and like many of the features. But until it becomes some kind of grinding (with out being grinding) and much much more importantly a FPS. It just wont hold my attention for more thana few weeks. Well Like all MMO apart from swg when it was first released. But even that needed to be an fps.

Indeed. I was hoping tabula Rasa would be good but it sucks (supposed to be almost an FPS, I used to love Planetside (only MMOFPS). can't wait for Huxley.

Grind is the major problem with MMOs, add FPS and player skill and it is no longer a grind. Yay.
 
Hmmm, Eve

Always had a good politics. Always great have a chat with other Corp mates about the latest news within Eve. Drooling over some of the stats of the weapons and the lively disscussions on TS about everything from how a corp mate lost his ship due to porn or whats on TV ATM.

However, Eve online is probably most 'AFK' game I have ever played. Why?
It takes ages to do anything. PvE missions can take 1 hour to do and 50 mins of that time is spent traveling to and from the mission area. Also in the rewards were far less than doing mindless grinding in 0.0. PvP was mostly 4-6 hours of waiting followed by 10 mins of action. And even then, most of it is spent clicking on a target, waiting for a lock, then destroying it, clicking another, etc. Ok, with frigate fights it was more frantic and fun. Setting up blockades was probably the worst. Or even worst getting ganked by pirates (some were cool, others were complete 15 yearold idiots). Sitting there with a warp bubble on waiting for someone to blunder in or chase a scout off thats warped to a safespot 400km from you, all in the name of defence. Yawn.

I will admit i loved the game when i played it. Playing on a server where there is people from all around the world on and the evolving state of 0.0 Alliances. However to me, at least, the most fun parts of the game (PvPing) was too boring unless you got into a large alliance and even then you have to prove yourself by being basically cannon fodder. Add in the mining (for those who had zero access to the 0.0 riches) and you have a great game to play whilest doing something else.

I wished they added some sort of faction rewards. Doing missions for the Amarr should have given your the chance to purchase weapons or even ships from them. Maybe even titles or have NPC wing mates if your high enough up.

But no.

CCP always had the alliances in their focus. And if you wasnt in an Alliance, you didnt get squat. All the latest equipment was only for those in alliances. All the latest changes only suited those in Alliances. If you was in a small Corp with friends, you got totally ignored.
 
Hmmm, Eve



I wished they added some sort of faction rewards. Doing missions for the Amarr should have given your the chance to purchase weapons or even ships from them. Maybe even titles or have NPC wing mates if your high enough up.

There is the LP store? you do missions, get Loyalty Points which you can spend on nice shiney faction ships and modules :)
 
Yes, the LP store alows mission runners (PVE) to get cool items, factional warfare will also bring PVP to the more casual players.

Exploration, invention, heat are also coming in.
 
There is the LP store? you do missions, get Loyalty Points which you can spend on nice shiney faction ships and modules :)

It was over 2 years ago when i stopped playing. So something like that didnt exist. Back then it was the LP lottery with tech 2 BPO's.

Got any links to the new stuff they have added? Since i dont think i can see the patch notes anymore (I think thats all in the paying customers part only)
 
It was over 2 years ago when i stopped playing. So something like that didnt exist. Back then it was the LP lottery with tech 2 BPO's.

Got any links to the new stuff they have added? Since i dont think i can see the patch notes anymore (I think thats all in the paying customers part only)

Ah I see :) there is a massive amount of changes :

There is no longer a Tech 2 BPO lottery, they replaced the lottery with a datacore system, you have research agents which give you research points and depending on the agents speciality, you trade the research points in for datacores.

These datacore can be sold or used in what CCP called invention, nowadays anyone can make and sell tech 2 items from invention. You want a Tech 2 Heavy Neutron Cannon? With the right components, the datacore and some other bits and bobs along with a Tech 1 Heavy Neutron Cannon you have a good chance of inventing a BPC of that Tech 2 item, which you can then build and sell.

It has taken away a lot from the big Tech 2 cartels of past and Tech 2 prices are rock bottom nowadays, but with big margins still to be made on certain items, it is also how new Tech 2 ships are introduced to the players, through people inventing them.

Also nowadays in missions you can run in groups of 5 and share bounties, rewards, loyalty points, standings increase.

You also have level 5 missions in low sec now, they don't have bounties on ships, they are quite hard as they have massive energy neutraliser batteries and sometimes capital sized NPCs but the low sec areas are often camped by pirates, the only benefit from the lvl 5 missions atm it seems are the faction tags you receive for loot which can be used in conjunction with loyalty store purchases.

There are a lot of new ships lots of new roles and a lot of combat changes, lots of nerfs to FOTM etc.
 
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