Wildstar New MMO (NCSoft and Carbine Studios)

Too many MMO's these days, i wish developers would focus on their current games instead of releasing new ones, it's how games tend to flop, lack of support because people are basically transferred back and forth between each MMO.
 
Just to prove all the narrow minded "it's a wow clone!" people wrong.



What? The ART STYLE looks exactly like WoW - blocky environments, square cartoony stuff, just with slighty more polish, shine and more effects like avalanches.

And while the combat looks better than the average MMO, it looks boring and lame compared against a GW2 gameplay / combat video.

Why cant they at least make something that LOOKS unique and completely different to WoW?
 
I don't even know why I try to make my point, judging by your posts in another thread it'd be like talking to a brickwall.
 
For a person that thinks that this game and Torchlight look 'fresh', you really have very low expectations when it comes to originality in games that dont copy whatever style / gameplay that Blizzard use.

Too many MMO's these days, i wish developers would focus on their current games instead of releasing new ones, it's how games tend to flop, lack of support because people are basically transferred back and forth between each MMO.

The main reason why a lot of them flop is because they have fees, and the vast majority of fee payers will only subscribe to one MMO at a time. The FTP MMO market is huge in some parts of the world, as players have the freedom to install and play as many games as they like without having to commit to paying fees for each one.

Fee based MMOs are flopping / dying while FTP ones are increasing in popularity and success.
 
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Looks wise, yeah - it's not hard to see WoW. When they went into the cave in that video it just reminded me of the 128910929183412 caves I have been down into in WoW zones.

Not inherently a bad thing to have a very similar art direction as WoW but for something being touted as a real game changer well, kind of helps to be different somewhat!
 
Fee based MMOs are flopping / dying while FTP ones are increasing in popularity and success.

Lets hope for the love of god that this isnt true. The last thing we need is an awesome MMO spoiled by a cash shop which makes your over powered or gives you "xp bonuses".

Micro transactions and free to play are the single worst thing to have ever been introduced to MMO.
 
Micro transactions and free to play are the single worst thing to have ever been introduced to MMO.

Micro transactions are ok if its cosmetic, but if you can buy power or bonuses etc it's really game destroying. I would never touch a game that allowed you to buy power and i hope none of these up and coming mmo's don't use this method.
 
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the only problem is GW2, I can't see any other MMo coming close to it when released but this looks decent, NcSoft make great games with more depth than nearly all other MMo's.
 
Damn, I was quite excited about this, I liked the early concept art but seeing it in action it just looks like yet another WoW ripoff. I want my serious epic sci fi MMO now please someone.
 
I really do like the visual style and the gameplay videos seem promising enough but hmm...I guess it is just unfortunate that it is being developed at the same time as Guild Wars 2 since it feels like it (and all the other upcoming titles) will just get completely eclipsed by it.
 
Lets hope for the love of god that this isnt true. The last thing we need is an awesome MMO spoiled by a cash shop which makes your over powered or gives you "xp bonuses".

Micro transactions and free to play are the single worst thing to have ever been introduced to MMO.

Its still better than Fees. In AoC and Lotro you gain experience while your characters are offline as a subscriber, but not as a FTP player. How is ths any different to paying for XP boosters which tend to be a lot cheaper than £9.99 per month?

If it isnt true, then how many MMOs since WoW over the last 6 years have been as successful in the long run without having to go FTP? I can only think of EVE and Aion. Rift is still too new to consider where it will be 3 years rom now, and I cant recall warhammer online having too many subscribers. Actually I just checked and Eve online only had 350,000 subs at the end of 2010, so no that is hardly a great success either. That only leaves Aion with over 3 million subscriptions, and WoW with around 10 million, and the only other MMOs that manage to break the 1 million point are FTP ones.

Why exactly do you accept having to pay around £100 per year on top of the games purchase cost just to carry on playing to be a good thing?

What can you tell me that is wrong about the microtransactions in GW, DDO or Lotro?
 
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In AoC and Lotro you gain experience while your characters are offline as a subscriber, but not as a FTP player.

No you dont, there is no kind of offline leveling in lotro, whilst in AoC, you gain noe level per 4 real life days, but they were in place before the game went F2P.
 
I think he means the rested xp bonus you get in LOTRO, which is essentially accelerated levelling compared to the F2P players.
 
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