Wildstar New MMO (NCSoft and Carbine Studios)

And yet you were making stupid ass comments back then about gameplay based of a handful of videos? As far as I can see nothing has changed.

So where is the stupid ass comment here then? That the questing is trash? Are you blind?

Plenty of folks have already stated that the questing isn't anything special, its your average MMO fare, the other elements of Wildstar lift it above other MMO's on the horizon. i.e.

Paths
Housing
Warplots
Combat
Dungeons
Adventures

All these combine to make it the most interesting AAA MMO to come this year (IMO). *If* the game doesn't grab you, to which your post alluded to, in the 1st few hours its probably not worth continuing - this is from my experience of course, I know some people slog on through games that don't grab them from the off and ultimately have a rewarding experience.

Lastly, smiley face, tongue in cheek statement dude.

Thing is, I knew about all of that from reading about, but can't find any of it. Like you just said, the questing is bull, so when that's all I've done of course it's not going to look great!? I did ask from the get go about the good content but I'm still none the wiser about it :/ the only negative I had was what, that the questing sucks, something you've just said so why get so bent out of shape about the initial comment?

The combat is alright, the art style and fidelity is kinda bad, but the world & character design is amazing, and the features sound great hence why I won't just rite it off, but would rather know whether it takes 50 hours of grinding rubbish quests to get access to any of it... If somebody is 'grabbed' by this game in the first few hours, then they have amazing tolerance for rubbish, because it's no different to any other MMO initially? Kill X, interact with Y etc.

If it had Guild Wars 2 style questing, with all of the great features included, then it would be hands down flawless. It's made from the same people isn't it? Not sure why they wanted the generic MMO quest structure tbh when they are aiming high for overall features. Anyway, time to give it another go.
 

I agree on GW2 questing, that's been my favourite quest experience in recent years (NCSoft are the publishers, but 2 different dev houses, ANet & Carbine). I just don't believe in playing something your not enjoying, total opposite of those giving advice in the ESO thread I suppose.

Paths - 4
Housing - 6
Warplots - 50
Combat - 1
Dungeons - 20
Adventures - 15
 
Im on the third quest hub, and i must admit to being a little bored - wildlamds, heartlands, something like that. So far its just been kill this click that. When do you get to a city for mounts, auction house etc?
 
I'm not sure if I'm going to be buying this. After 2 beta weekends I do really like the game but it doesn't do anything special. It's your basic wow mmo but adding back the challenge difficulty at end game which is what I want, I'm not sure this is something I can actually play.

These days with a wife and 2 kids I can't really afford 3-4 hours to sit down and raid, even 1-2hrs for a difficult dungeon I can't often find, at least not undisturbed. At the moment dota2, marvel heroes and gw2 are all free and cater very well to my play style that life dictates for me. What I would more than likely spend the majority of my time on is questing and in the general world which is wildstars least appealing element and I don't particularly want to subscribe for the worst part of the game.

Is the endgame raiding flexible or is it wow Esque raids with a bit time commitment required?
 
If it had Guild Wars 2 style questing, with all of the great features included, then it would be hands down flawless.

You mean the Hearts ? Which in my opnion are just like any other quests you find in any mmo out there . probably missing the point I guess ;) Much prefer quest hubs
 
You mean the Hearts ? Which in my opnion are just like any other quests you find in any mmo out there . probably missing the point I guess ;) Much prefer quest hubs

Yea, to me Guild Wars quests were exactly the same as any other MMOs only instead of getting it off of an NPC you were given it randomly while out and about. The quests themselves were still exactly the same.

Although I'm not a massive fan of levelling in any MMO it is very satisfying handing in 10 quests at a hub and watching your xp bar jump up. :)
 
I personally hated the GW2 questing system , much prefer the traditional system

In essence, they are the same. The GW2 system removes the choice because the quests are given to you (but iirc there were still quest givers that you could speak to to get quests) whereas the 'traditional' systems gives you the option to do what you want and even give you quests that send you half way around the world to put a necklace on a grave for no reason other than to lead you to another same level area with quests (that's from WoW if you didn't get the reference). Wildstar has all those types of quests, except for the auto-grouping, but can set a /join so people can /join you without an invite.
 
I'm not sure if I'm going to be buying this. After 2 beta weekends I do really like the game but it doesn't do anything special. It's your basic wow mmo but adding back the challenge difficulty at end game which is what I want, I'm not sure this is something I can actually play.

These days with a wife and 2 kids I can't really afford 3-4 hours to sit down and raid, even 1-2hrs for a difficult dungeon I can't often find, at least not undisturbed. At the moment dota2, marvel heroes and gw2 are all free and cater very well to my play style that life dictates for me. What I would more than likely spend the majority of my time on is questing and in the general world which is wildstars least appealing element and I don't particularly want to subscribe for the worst part of the game.

Is the endgame raiding flexible or is it wow Esque raids with a bit time commitment required?

Who would have thought it, I have a wife and 2 kids as well. :D
 
It's made from the same people isn't it?

NCSoft created the studio that is making this, yes. They hired people that worked on games such as Diablo 2, Metroid Prime, Fallout, Everquest and Half Life 2 and then told them to create an mmo. So far they haven't really pushed them to release it(that we know of) and I have been in the beta since 2012.
 
I thought it was largely vanilla/tbc wow devs?

You thought wrong. Speaking of being wrong; earlier in this thread I mentioned there was no "Magic" abilities in Ws. Well, there is. It is Physical Damage, Technology Damage and Magic Damage. They are the 3 'schools' of damage.
 
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