Whats the difference between real time with pause
and turn based ?
as i remember BG had a ton of options (pause after x action) to effectively make it a turn based game....
real time would be both sides attacking with a recharge/limit to attacks. (regardless of pausing the game)
where as turn based is just that, you take turns no matter how long you stand there like a lemon.
at least that's how i see it, just think final fantasy I'm pretty sure they have used every real time and turn based system ever imaginable
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