Will anything ever surpass Baldur's Gate?

true, but when playing a game you're either playing it or you're not. (not just BG, i mean all games that's maybe where the confusion is)

if you left a real time game alone while you went to get a drink, you will die.

where as a proper turn based game, you could go on 58 holidays and come back to them all still sitting there like lovely lemons :D

BG is turn based, it's just not "take it in turns" based. As bushmins says, the concept of a turn is a big part of AD&D.

In "take a turn" based games you generally make an action, (or spend all action points) then pass off to the next character and repeat.

With AD&D, everything happens similtainiously, but a turn is just a unit of time measurement that determines cool-downs, casting duration, length of effect etc.
 
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Oh ye this thread got me rummaging about in my games cabinet

BGorignalbox.jpg


BGorignalboxback.jpg


And while off topic I found this in the box as well :)

tribes2keyboardcard.jpg


tribes2keyboardcardvoice.jpg


The amount of gear you got back then when you bought a game was brill, Loved baldurs gate with its 5 cd's :)
 
Nice. I bought X COM off Steam and was happy to find a large manual to download (thats about as good as it gets nowadays). Just finished it tonight, now to start playing!.. when i finish the next couple of days work.
 
Nope, afraid not. The term turn base also applies to the game mechanics. BG is turn based. Each spell, attack, buff is based on rounds or turns. Its not a hack and slash.

BG is turn based, it's just not "take it in turns" based. As bushmins says, the concept of a turn is a big part of AD&D.

In "take a turn" based games you generally make an action, (or spend all action points) then pass off to the next character and repeat.

With AD&D, everything happens similtainiously, but a turn is just a unit of time measurement that determines cool-downs, casting duration, length of effect etc.

yeah, so in affect its real time. just like what i said :confused:

if it's a turn then you WAIT for your turn, real time is when crap is happening even when your unable to do anything because you're waiting for a skill to recharge,use an item etc etc the list is pretty much endless.................

i even gave the example of the difference between a few final fantasy games in a previous post.

the definition of a word or its measurement doesn't give it the same meaning in a game or it's system of combat, that would be determined by the creators.
 
wrong, TURN BASED... it's in the name, meaning you take turns. lol

I afraid you don't understand the concept of a turn based game. I see what you think it means. Final Fantasy, you select a move, then the opponent selects a move etc.

Baldurs gate and it's D+D peers IS a turn based game. It's AD+D ruleset was modified slightly to allow for a pausable-real time interface. However, it's really only the sprites that move in real time.

All mechanics in the game, including attacks, spells, dialogue, all happens in turns. You can select a spell, but if your character is currently engaged in a casting sequence, the new spell will not engage until the next turn. All durations for mechanics are measured in turns. AI sequences are coded in turns.

So. While you don't get an automatic pause at the end of every turn so that a character can react to an opponents action, it's still built from the mechanics of a turn based environment. To reinforce this, you can even set the game as an additional option to automatically pause at the end of every combat round. You know. Like final fantasy.
 
I afraid you don't understand the concept of a turn based game. I see what you think it means. Final Fantasy, you select a move, then the opponent selects a move etc.

Baldurs gate and it's D+D peers IS a turn based game. It's AD+D ruleset was modified slightly to allow for a pausable-real time interface. However, it's really only the sprites that move in real time.

All mechanics in the game, including attacks, spells, dialogue, all happens in turns. You can select a spell, but if your character is currently engaged in a casting sequence, the new spell will not engage until the next turn. All durations for mechanics are measured in turns. AI sequences are coded in turns.

So. While you don't get an automatic pause at the end of every turn so that a character can react to an opponents action, it's still built from the mechanics of a turn based environment. To reinforce this, you can even set the game as an additional option to automatically pause at the end of every combat round. You know. Like final fantasy.

I do understand, however I'm guessing my dyslexia is showing it's face...since my point is not being seen :D it's all good though.
 
I do understand, however I'm guessing my dyslexia is showing it's face...since my point is not being seen :D it's all good though.

Im fairly sure he knows what you are saying. But never the less BG is a turn based game, end of ... lol?

On the bright side, id say your posts show no sign of dyslexia.. youre cured! Sack whoever told you otherwise.
 
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realtime tb = e.g. baldurs gate

(pause then all actions happen at same time but characters quicker e.g. rangers, thiefs or casting a quick spell magic missile etc would get their attack in first)

turnbased = e.g. Realms of Arkania, fallout

(each player goes in turn one after the other. So 1 character does an action, everybody else cant move till their turn.)
 
Let me give you a practical explanation of the different between turn-based and real-time.

In a turn-based game, such as XCom1, each characters actions *and* the outcomes are resolved in sequence. Unit1 acts against Enemy1, and you know straight away if your action was successful, and if additional units will need to act against Enemy1.

In a real-time (with pause) game, you will set Unit1 to act, but you will not know the outcome. You can only guess whether you might also need Unit2. So you set Unit2 to act against Enemy1, but there is a good chance Unit1 may succeed thus rendering Unit2's action wasted.

This is typically the difference between turn-based play and real-time play.
 
That moment when you're watching Tinkerbell the Pirate Fairy, you hear one of the pirates talk - and you realise that it's Sarevok!

Then think, "Hmm, that guy from American Dad sounds similar.." And yes, Principal Lewis is also Sarevok!

Ah, Sarevok. Those memories.

Anyway, it's been a few years since this thread was made, and I still haven't played any party-based RPG better than Baldur's Gate. I'm not sure if it's entirely the nostalgia goggles at fault, or if BG was just the pinnacle of the genre.
 
Rose tinted glasses I think! It was good but not that good...


aaaannnd now i realise this thread is 3 years old

*headdesk*

I didn't want to start a new thread to talk about my manly love for Sarevok, or pirate faries, and this one was the best thread to bump :p
 
Dragon Age was good but didn't even come close to matching what BG/BGII are.

Ditto on this... BG and BGII were set in a heavily established setting with a gazillion books of lore and backstory. If you love Forgotten Realms (I read so many novels and lore in my teens and early twenties) then nothing "new" can ever compete with that imo. The sheer depths of character race, class and skill combos, the epic spells and the strategic complexity in using them... I don't think I have ever been happier in my gaming career than when I was playing a great D&D game with a hardcore human wizard that in the end was just awesome to behold. :D

I also had the most powerful NWN multiplayer wizard by some margin on the Patnix.nl Nordock module, goodness grief did I put some hours into that game in my early twenties, an embarassing amount, even. :o

Planescape Torment was an absolute joy, with amazing writing and characterisation throughout the game, and I loved the campaign setting and how it linked to all of the other D&D worlds.

And don't even get me started on Dark Sun... I loved that setting too.

EDIT - WTF FoxEye, epic thread necro... whyyy.... WHYYYYYY!
 
Ah baldurs gate. A great memory in my gaming history. A more modern yet very similar game and also very good is divinity. Available on steam and worth checking out.
 
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