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There are already more games listed supporting RTC and DLSS than there are DX12 games.
Gents dont forget the first Tomb Raider was ported to PC by a third party company (who took Nvidia money to strap gameworks) and not the original makers of the console version... Hence all the issues with ryzen and AMD cards which took Crystal almost 8 months of heavy patching to improve it.
The second was much better because it was done by them, and the third if anyone watched the XboneX HDR 4K version could say to hell the PCs
Hmmm, funny you say that, as if it had issues with Ryzen CPUs and AMD cards, AMD have messed up big time, as it was the first game to use TressFX and needed patching to work on NVidia GPUs, as it would just crash for NVidia users from the off. NVidia jumped in and helped get it sorted but it certainly wasn't a Gameworks title.lol. I mean the firs of the new trilogy..
There's a different between ticking the checkbox and implementing the features well on a game though.There are already more games listed supporting RTC and DLSS than there are DX12 games.
That golden rule is quite simply false (and utterly stupid).There's a different between ticking the checkbox and implementing the features well on a game though.
Guess only time will tell how well with these features work out in games. But even if people are that interested in these features, the golden rule is always to avoid 1st gen of any tech products (unless you got more money to blow than you need to care), as 2nd gen products of the same tech would almost always guarantee address most of limitations and problems that the gen 1 product might have, if not the very least would definitely run much more efficiently/with better performance.
If people are that desperate to get RTX/RTC DLSS asap, at least be a sensible person wait for actual in-depth review for how well are they implement in real-world using in game. If people drop money on promised features base on expectation alone without any real-world representation (under actual gaming environment), they might as well be funding crowd-funding projects.
Hmmm, funny you say that, as if it had issues with Ryzen CPUs and AMD cards, AMD have messed up big time, as it was the first game to use TressFX and needed patching to work on NVidia GPUs, as it would just crash for NVidia users from the off. NVidia jumped in and helped get it sorted but it certainly wasn't a Gameworks title.
Time and again you make stuff up without ever having a clue. Honestly, it is becoming tiresome reading and correcting you all the time.
As far as I can remember patching being needed, it was Tomb Raider 2013 that needed it. The second ran flawless for me and I don't recall anyone having issues that I can remember.Was it the second that needed all the patching last year? I had a 1080 when played the first for 30 minutes bu that was 2017 also when played it.
That golden rule is quite simply false (and utterly stupid).
As I said previously, if everyone avoids 1st gen there would be no second gen. You absolutely MUST have early adopters of 1st gen tech to make it a viable enough product to sink in more R&D to create future generations. If people had not bought the 1st gen iPhone in sufficient numbers Apple would have jumped out of the smart phone market entirely - the same is true of the Toyota Prius and many other innovations throughout history.
Those examples at least has real-world results clear for all to see to decide on if they are worth the investment (even if they were expensive), the RTX cards the other hands do not and are already on shelves being sold on a just promise, with reviewers all up-in-arms stating there's no game for them to test these features and provide test results to their audience...That golden rule is quite simply false (and utterly stupid).
There's a different between ticking the checkbox and implementing the features well on a game though.
Guess only time will tell how well with these features work out in games. But even if people are that interested in these features, the golden rule is always to avoid 1st gen of any tech products (unless you got more money to blow than you need to care), as 2nd gen products of the same tech would almost always guarantee address most of limitations and problems that the gen 1 product might have, if not the very least would definitely run much more efficiently/with better performance.
If people are that desperate to get RTX/RTC DLSS asap, at least be a sensible person wait for actual in-depth review for how well are they implement in real-world using in game. If people drop money on promised features base on expectation alone without any real-world representation (under actual gaming environment), they might as well be funding crowd-funding projects.
Which changes absolutely nothing nor disqualifies my previous reply.Those examples at least has real-world results clear for all to see to decide on if they are worth the investment (even if they were expensive), the RTX cards the other hands do not and are already on shelves being sold on a just promise, with reviewers all up-in-arms stating there's no game for them to test these features and provide test results to their audience...
No what I'm saying is performance issues reported is likey the cause of the engine relying more on dx12 as in requires a more beefy cpu, you need a good all round system and not a system that has a good gfx card paired with old CPUs and slow memory.
Regarding textures, the game now has much larger maps than the previous 2 games so maybe that was a factor in slightly downgraded textures.
It's also not strange that what is probably Squares best developer outside of their own Japanese talent that the higher ups wanted Crystal Dynamics working on the Marvel license, you know that huge money making license that Disney are milking and proving to carry in being a big hit with Spiderman on ps4.
There was many leaked reports saying how unhappy square were with tomb raider sales (even though realistically there pretty good on paper).
I'd imagine Square decided to offload this game to get it out quickly so they can close off this trilogy and shelve it for awhile.
I can see their western studios all working on Marvel games for the next few years especially if CD game does well.
Hmmm, funny you say that, as if it had issues with Ryzen CPUs and AMD cards, AMD have messed up big time, as it was the first game to use TressFX and needed patching to work on NVidia GPUs, as it would just crash for NVidia users from the off. NVidia jumped in and helped get it sorted but it certainly wasn't a Gameworks title.
Time and again you make stuff up without ever having a clue. Honestly, it is becoming tiresome reading and correcting you all the time.
Why is it funny? I said the game needed patching, (I never said because of TressFX) and NVidia did quickly jump in and fix it? Not sure if you are arguing with me for the sake of arguing. Perhaps try reading what people write and take it as it is instead of twisting to suit your agenda!https://www.eurogamer.net/articles/...b-raider-pc-players-plagued-by-geforce-issues
that's pretty funny mate, first off, TressFX worked from the get go for Nvidia users, the game crashed though and performance wasn't optimised. Nvidia themselves literally apologised for it, it was THEIR drivers causing the bulk of the issues. TressFX did not require being patched to work at all for Nvidia users, Nvidia required a patch to get their driver working more stably with the game as a whole.
They 'jump in and helped'.... get their own driver sorted. If you're going to accuse other people of making stuff up... it's best not to make stuff up when doing it.
Also once the patch and driver were done so Nvidia could get it stably working on their cards, TressFX wasn't as much of a performance hit and had no problem running on Nvidia cards. It wasn't a huge performance hog and it was in no way at any stage prevented from working on nvidia hardware, from second one of anyone playing it would work on Nvidia hardware, game crashing wasn't down to Tressfx but the Nvidia driver.
https://www.rockpapershotgun.com/2013/03/07/nvidia-apologises-for-crummy-tomb-raider-performance/“We are aware of performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final game code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible.
Please be advised that these issues cannot be completely resolved by an NVIDIA driver. The developer will need to make code changes on their end to fix the issues on GeForce GPUs as well. As a result, we recommend you do not test Tomb Raider until all of the above issues have been resolved.
In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.”
now Nv's flipped again asking for game devs to supply source code for DLSS.![]()
Why is it funny? I said the game needed patching, (I never said because of TressFX) and NVidia did quickly jump in and fix it? Not sure if you are arguing with me for the sake of arguing. Perhaps try reading what people write and take it as it is instead of twisting to suit your agenda!
Edit:
And whilst we are here -
https://www.rockpapershotgun.com/2013/03/07/nvidia-apologises-for-crummy-tomb-raider-performance/
Take from that as you will and I am sure you will try to twist it about but they did get it sorted quickly and it did need patching via the game!
as it was the first game to use TressFX and needed patching to work on NVidia GPUs, as it would just crash for NVidia users from the off.
Look, check the post I replied to and I was explaining why it was an AMD sponsored game. It was the first game to use TressFX (which I really liked) and it needed patching for NVidia users to work (the game was broken and required drivers and a patch from the devs). Not sure what elese I can say that you can write a whole bunch of stuff over but what I said is quite correct and that is that!First of all this is what you said
Why did I write this?
We never had these issues with the Amiga days. Atari users with their 8 channel sound was all we had to put up withThat's a question we're all wondering.
Look, check the post I replied to and I was explaining why it was an AMD sponsored game. It was the first game to use TressFX (which I really liked) and it needed patching for NVidia users to work (the game was broken and required drivers and a patch from the devs). Not sure what elese I can say that you can write a whole bunch of stuff over but what I said is quite correct and that is that!