World of Warcraft: Classic

Locked chests in PUG.

I played rogue in vanilla up to TBC. Always opened chests if someone else rolled higher. Don't ever recall a rogue claiming a chest for himself when I played my hunter either back then but it was a long time ago.

Just all rolled for a chest and I won. Rogue refused to open for me and said if nobody else has lock picking I'm claiming for myself.

Thought this was a bit of a **** move as he proceeded to claim every other chest in the instance - what's others opinion?

kick him from group or I'd leave. To be fair most people ive come across are way friendlier than I remember first time around, but I've had one or two idiots. The idiots aren't going to last too long in this type of game.

And he must be an idiot opening chests raises the skill.
 
Last edited:
kick him from group or I'd leave. To be fair most people ive come across are way friendlier than I remember first time around, but I've had one or two idiots. The idiots aren't going to last too long in this type of game.

And he must be an idiot opening chests raises the skill.

Yeah, I had ran all the way to RFD so didn't fancy quitting. I got his dagger so karma bit him
 
I opened the chest at the end of the Uldaman dungeon.. assumed the items would pop up for everyone to roll but they didn't! I apologised and said roll immediately. No one bothered so I scooped 2 BoEs :D
 
Last edited:
Man the grind is real with this. On one hand I like it and on the other I'm wondering what I'm doing with my life.

It's almost like I want a half way between retail and this. I enjoy exploring areas where in retail you leveled so fast you basically skipped entire sections but the constant mob grinding is a pretty poor experience.(especially as a warrior pre40)

I can definitely see why classic is so revered, back in the day this must have been absolutely awesome. I just think the responsibilities of a 30+ Male dont necessarily align with how this game wants you to play.
Its not supposed to be a quick process, take your time to level, rather then comparing your ability to play for X hours a day to people who can do X*2 etc. Generally hitting 60 will take 8days /played time. This isn't something that can be massively reduced by the average player without a step by step guide, and playing an optimised class for levelling.

Locked chests in PUG.

I played rogue in vanilla up to TBC. Always opened chests if someone else rolled higher. Don't ever recall a rogue claiming a chest for himself when I played my hunter either back then but it was a long time ago.

Just all rolled for a chest and I won. Rogue refused to open for me and said if nobody else has lock picking I'm claiming for myself.

Thought this was a bit of a **** move as he proceeded to claim every other chest in the instance - what's others opinion?

Ninja'ing the dagger was a much bigger douche move then the rogue refusing to open the chest. Was the rogue asked before you all rolled if they could/would open the chest? Without a rogue in the group the chest wouldn't have gone to anyone at all....assuming that a service of certain classes should be provided for free isn't fair.
 
Ninja'ing the dagger was a much bigger douche move then the rogue refusing to open the chest. Was the rogue asked before you all rolled if they could/would open the chest? Without a rogue in the group the chest wouldn't have gone to anyone at all....assuming that a service of certain classes should be provided for free isn't fair.

Why should the service of the tank or healer, or even other DPS players, which allowed the group to clear to the chest be provided for free? The Rogue is bringing that as a capability to the group just as a Mage brings water, should the healer pay the Mage for water?
 
Why should the service of the tank or healer, or even other DPS players, which allowed the group to clear to the chest be provided for free? The Rogue is bringing that as a capability to the group just as a Mage brings water, should the healer pay the Mage for water?
Who said anything about paying?

The party roles are irrelevant here, everyone is there to get experience/complete quests etc so in terms of service, everyone is providing to everyone else there as no one person could do the dungeon solo.

Was the rogue asked before everyone rolled on the chest that they are happy to open the chest and roll it off? Mages don't have to provide water, but its in their own interest to do so in the dungeon group, what benefit does the rogue get by opening the chest?
 
Who said anything about paying?

The party roles are irrelevant here, everyone is there to get experience/complete quests etc so in terms of service, everyone is providing to everyone else there as no one person could do the dungeon solo.

Was the rogue asked before everyone rolled on the chest that they are happy to open the chest and roll it off? Mages don't have to provide water, but its in their own interest to do so in the dungeon group, what benefit does the rogue get by opening the chest?

The interest to the Rogue is that I invite him to my dungeon group instead of a Hunter or Warlock because he's able to open chests and they are not, if he wishes to receive future invites, or indeed remain in the group, then he should share his lock picking skills with the rest of the group. If someone wins a chest and finds a Rogue item they may be generous and decide to pass it to him, or indeed tip him for opening the chest if something valuable is in there. As far as I'm concerned the chest is only attainable because of the entire group. The spoils of the dungeon should be split amongst all of the contributors. I say this as someone who played Rogue back in vanilla.
 
As someone who has never played a rogue, I have always asked the rogue if they are happy to open and roll on locked chests. They were not invited to the group over a lock or hunter just because they could open chests. They were invited to the group to fill a dps role.

You don't just run up to a mage in the world and open a trade window and expect food/water do you?
You don't just invite warriors to dungeon groups and assume they are tanks do you?

Bottom line is its polite to ask, and should never be assumed that its a given.

Ninja'ing loot after the fact was a complete douche move, after the already douche move of assuming the rogue would open and roll for the chest.
 
As someone who has never played a rogue, I have always asked the rogue if they are happy to open and roll on locked chests. They were not invited to the group over a lock or hunter just because they could open chests. They were invited to the group to fill a dps role.

You don't just run up to a mage in the world and open a trade window and expect food/water do you?
You don't just invite warriors to dungeon groups and assume they are tanks do you?

Bottom line is its polite to ask, and should never be assumed that its a given.

Ninja'ing loot after the fact was a complete douche move, after the already douche move of assuming the rogue would open and roll for the chest.
no one plays dungeons solo. Every class has utility skills and yes they are assumed.

You invite a warrior you assume they have battle shout.
You invite a warlock you assume they will summon people and get a pet out.
You invite a mage and you assume aoe and sheep.
You invite a a paladin and you assume pala buffing every 5 mins.
You invite a hunter and you assume they will just do what they like agro everything and roll on all loot.
You invite a rogue and yes, you think "cool" this means we can open some chests now.

I've had to do multiple quests to get my different stances.
Further quests to get armour pieces.
And a super hard quest to get my signature warrior weapon.

The rogue has to invest nothing but time to level up lock picking.

As a rogue, and since we dont seem to be using CC in dungeons any more they brings very little to the dungeon that cannot be filled by any other random dps class who brings more utility.

Any rogue that acts like this, will get less and less party invites. With server pops this high and no way off the server. Being an ass is not a wise move.
 
You invite a rogue and yes, you think "cool" this means we can open some chests now.

I've had to do multiple quests to get my different stances.

The rogue has to invest nothing but time to level up lock picking.

As a rogue, and since we dont seem to be using CC in dungeons any more they brings very little to the dungeon that cannot be filled by any other random dps class who brings more utility.

Any rogue that acts like this, will get less and less party invites. With server pops this high and no way off the server. Being an ass is not a wise move.

Rogues used CC all the time back in the early days, they also brought a lot to a group, not only huge DPS (without pulling aggro). A good rogue, just like any class really, is worth its' weight in gold. They certainly don't get invited for opening chests. They are there for the DPS/CC they offer and a good rogue is much better than a bad warrior that constantly pulls aggro and gets one shotted because of it.
 
no one plays dungeons solo. Every class has utility skills and yes they are assumed.

You invite a warrior you assume they have battle shout.
You invite a warlock you assume they will summon people and get a pet out.
You invite a mage and you assume aoe and sheep.
You invite a a paladin and you assume pala buffing every 5 mins.
You invite a hunter and you assume they will just do what they like agro everything and roll on all loot.
You invite a rogue and yes, you think "cool" this means we can open some chests now.

I've had to do multiple quests to get my different stances.
Further quests to get armour pieces.
And a super hard quest to get my signature warrior weapon.

The rogue has to invest nothing but time to level up lock picking.

As a rogue, and since we dont seem to be using CC in dungeons any more they brings very little to the dungeon that cannot be filled by any other random dps class who brings more utility.

Any rogue that acts like this, will get less and less party invites. With server pops this high and no way off the server. Being an ass is not a wise move.

You say all this as if rogues aren't tier 1 dps, and ignore useful things like crippling poisons and saps/stuns to stop mobs that run away at low health and agro pulling etc.

As for your above comments they are all assumptions about core class mechanics that improve the speed and efficiency at which the group can get through the dungeon....

Lock picking is not a core element of the rogue class and isn't required or adding any value to the role the rogue plays in the party. Unlike everything else you have mentioned which does.

Mages are always asked for water, warlocks invariably are asked to summon, neither of which is a core mechanic of the class that speeds up the time it takes to get through the dungeon...Mage water is only going to be helping IF you have an underprepared healer.
 
You're free to arbitrarily decide that Rogues are entitled to all the loot from locked chests, and other people are free to decide to invite a Rogue who will open the lock box and let the loot go to the highest /roll. What a brilliant game Classic is.
 
You're free to arbitrarily decide that Rogues are entitled to all the loot from locked chests, and other people are free to decide to invite a Rogue who will open the lock box and let the loot go to the highest /roll. What a brilliant game Classic is.
But that isn't want the OP did. There was no polite asking of the rogue, and further more there was a ninja loot revenge, then a post here that seemed to be seeking sympathy....in this case I side with the rogue.
 
But that isn't want the OP did. There was no polite asking of the rogue, and further more there was a ninja loot revenge, then a post here that seemed to be seeking sympathy....in this case I side with the rogue.

The rogue being a douche is justified because by ******* off the group he got ninjaed?

Maybe, not being a douche would be the better position to take rather than who was a bigger douche.
 
But that isn't want the OP did. There was no polite asking of the rogue, and further more there was a ninja loot revenge, then a post here that seemed to be seeking sympathy....in this case I side with the rogue.

I think the Rogue is wrong for taking all the locked chests, the poster isn't justified in taking his dagger, but this is why you should be nice to people in your group. I go out of my way to help people if I can because in Classic there's a good chance you'll need them in the future. I killed Ragnaros on Monday with a guild I got in because I got chatting with some guys I was doing SM and ZF with, it's all about building relationships. Lock picking is a tool that you can use to help your dungeon mates out, or you can be selfish, in some cases your choices will have consequences. And I'm not condoning the ninja loot, but it is what it is.
 
You cannot spend 15 mins at the beginning of every dungeon run asking people to politely use there class skills in order for you to move forward, especially ones that require 0 reagents and have zero cost.
On that basis we should just assume all rogues are asshats and don't bother inviting them , we save time by reducing the drama. The rogue cannot solo his way to the chest.
They are not teir1 dps while running levelling dungeons and the vast majority currently playing classic dont sap, use posions or have any notation of correct rotations. They run in , stab a few times, get agro and jump around. Repeat on next pack.
 
True enough I've never seen anyone ask for a rogue dps for dungeons.

There's a handful of classes which do get asked for but never seen a rogue specially wanted for a dungeon.

Middle of the city there's a fair demand for rogues however.
 
Back
Top Bottom