Sounds good to me. Modern MMOs have taken out all the things that make MMOs feel big so I'm all for long travel times, having to farm to raid, long quest lines etc etc. But then I am an old EverQuest player so perhaps I'm used to MMOs that don't hold your hand as much.
Same, I played EQ for a very long time
Druid, unfortunately, wasn't exactly the first pick for a raid (or the 2nd last pick in lots of cases...) but loved them all the same! Halfling master race! But I bet there are things you'd remember about EQ now, like I do, that really just sucked or were highly inconvenient. That's the point I was trying to raise with vanilla Warcraft.
With the above, something tells me you won't be liking it if it's pure vanilla and most won't bother if it has the above in...
Come on, agnes, some of those points are very valid. Don't automatically assume that I'll dislike Classic because I didn't like some of the vanilla features, or that those points aren't a massive put off for lots of players. I'm
very much looking forward to Classic as even if they just literally made a copy/paste of the original game with all the downsides the pro's would still heavily outweigh the con's, but some of those con's I listed were giant deal breakers for many people and it wasn't even an exhaustive list.
* 1 viable spec is not a "Good!" thing, it never was. Mage's had to use Frost because everything was immune to Fire damage and Arcane was garbage (it had 'Wand Mastery' ...), Druids healed (Cat Form didn't even scale AP properly, you did potato damage) or were Innervate bots, Shadow Priests couldn't raid because you were half a Warlock and took all the debuff slots. Ret Paladins had two buttons (literally!) and 85% of their damage was auto-attacks and Prot Paladins didn't even have a Taunt skill, so they just buffed people in Holy and healed a bit. The only exceptional was Warriors as Protection was the only good tanking spec in the game, Arms was incredibly for PvP and Fury was so good that you'd pull agro every 20 seconds because you generate that much threat through raw damage. Lots of Prot Warriors ended up with a hybrid Fury spec because of it.
* 5 min Paladin buffs was "Great!" ? You literally just buffed people for 4+ hours in a raid. The only time you got a break was a boss fight, and even then you had to rebuff mid-fight as by the time you finished buffing 40 people the first guy's buff timer was down to 3 minutes.
* I can kind of concede on the farming of Souls Shards, but in vanilla you lost them if you DC'd. That was not good. They also didn't stack, and some of your spells used them. DC pre-boss? Unluckly, as you're now fighting at 40% efficiency until you get some shards back from trash.
* The fact hunters had to use ammo was not a bad thing, it was great and I'm disappointed it was taken out. Having to lose a bag slot to use a quiver was though was bad and that you needed a good 4 bags of ammo for a raid.
* "work out which debuffs work best in the raid then" it's not that simple. Even things like taunt use to knock debuffs off. Good luck trying to raid as a Shadow Priest, or anything that used too many debuff slots.
* "Good, makes needing healers all the more important!", no it's not "good", whichever healer had the most spellpower got their HoTs on. Everyone else couldn't use theirs because "a more powerful spell is already active". Multiples of that healer became less important and in some cases detrimental (especially for Druids).
Flight paths are debatable. In some regards it was great as it made world feel larger because it took that much longer to traverse it. On the downside thought it took that long to get to far reaching places that you could spend half a play session on a flight path, and you couldn't even just log-in and go AFK until you get there because you had to pick a new destination at every point.
No LFG finder is down to the person. There were pro's and con's, but what I liked about no LFG finder was the interaction with other players was more personal and they were more difficult/longer, what I hated that there was no LFG finder like we had today was getting a group was a massive chore. Spam in a city for half an hour, manually go to the dungeon instance, wait for the people who are late because they are so far away and they have to do the flight path thing mentioned above, then do the instance.