Worst Game Ending?

Finally completed dead space, the ending left me a little sour. Yes there was an ending of sorts, it just felt too open, too little explained.

Apparently that's the purpose of the sequel though, so i may have to retract the above this time next year.
 
Uh what :confused:

It counted in that you were playing through the story. If you just played the last 10 minutes then you'd miss out on a fair bit of story. It's about the experience, not just the ending.

But how you acted had no bearing on the ending at all. Yes the experience was superb, but I felt cheated that no matter how you got to the end, the only choice that mattered was the final one.

The whole way through the game I was thinking "oh I wonder how things change if I do this instead". Then I got to then end, and it dawned on me that you could be a raving psychopath or a stealthy pacifist and it didn't matter one jot :(

Superb game though, if they screw up number 3 heads should roll.
 
But how you acted had no bearing on the ending at all. Yes the experience was superb, but I felt cheated that no matter how you got to the end, the only choice that mattered was the final one.

The whole way through the game I was thinking "oh I wonder how things change if I do this instead". Then I got to then end, and it dawned on me that you could be a raving psychopath or a stealthy pacifist and it didn't matter one jot :(

Superb game though, if they screw up number 3 heads should roll.

Well the choices affected the game as you played it, stuff like Whether Jaime stayed at Unatco or not. In the end how many games have an ending that is completely affected by your choices throughout the game? I can't think of any.
 
The whole way through the game I was thinking "oh I wonder how things change if I do this instead". Then I got to then end, and it dawned on me that you could be a raving psychopath or a stealthy pacifist and it didn't matter one jot :(

Better that than the fable approach where it forced you to make a decision based on how good/evil you were, your motivations meant bugger all. Example being i spent the game being evil 'cos my childhood was rubbish an' all that, but i did whatever my sister wanted as she had the same fate and i figured they should stick together. Come the end of the game i'm then forced to kill the one person i got along with throughout the game because i had been mean to everyone else?

Didn't work.
 
Better that than the fable approach where it forced you to make a decision based on how good/evil you were, your motivations meant bugger all. Example being i spent the game being evil 'cos my childhood was rubbish an' all that, but i did whatever my sister wanted as she had the same fate and i figured they should stick together. Come the end of the game i'm then forced to kill the one person i got along with throughout the game because i had been mean to everyone else?

Didn't work.

True, same for bioshock too. Either a saint or the devil, no grey areas.

In the end how many games have an ending that is completely affected by your choices throughout the game? I can't think of any.

Also true.
 
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True, same for bioshock too. Either a saint or the devil, no grey areas.

That is essentially the problem, games either force you to be good or evil, Baldurs' Gate is the only one i can think of where they supply a neutral position as well as good and evil but even then it was relatively limited.
 
That is essentially the problem, games either force you to be good or evil, Baldurs' Gate is the only one i can think of where they supply a neutral position as well as good and evil but even then it was relatively limited.

Yeah that's what made Deus Ex so good. None of the endings were really good or evil, all a matter of perspective. Bioshock had a third ending but it was very similar to the evil one.
 
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