You won't find developers more devoted to their projects than you will on Linux/BSD.I would, provided the developers are 100% devoted to the OS.


You won't find developers more devoted to their projects than you will on Linux/BSD.I would, provided the developers are 100% devoted to the OS.
You won't find developers more devoted to their projects than you will on Linux/BSD.These guys live and breathe their projects, not just do it for a profession
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You won't find developers more devoted to their projects than you will on Linux/BSD.These guys live and breathe their projects, not just do it for a profession
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Good idea, would have thought it would make developers lives easier too, may even bridge the gap between console and PC gaming market.![]()
Only thing holding them to Windows is DirectX, which even had the mission statement of "corner the gaming market onto Windows" (not a direct quote, but it was just as brash as that.)
Up until about 2000 everyone was using OpenGL and life was great. Games like UT etc. installed and ran natively on Linux/Mac/PC.. but because of MS and its evil DX that's no longer the case. Cue much hate from many linux geeks.![]()
exactly
they could release games as..
minimum requirements : windows gamer edition v 1.6 (etc), and make the updates for it in whole OS version numbers
so instead of users have this patch, maybe that patch, they work on version numbers to keep it more 'the same' across all users.
Wolfenstein is pretty unlikely, since it was developed at Raven, and published by Activision. There are no firm plans for linux ports of the idTech 5 titles, but it certainly isn’t off the table. I don’t think it will be very difficult to get them running on the binary nvidia drivers, but bringing them up to functionality and acceptable performance on other OpenGL drivers would probably be a more significant undertaking than we could afford
There is certainly no plans for a commercially supported linux version of Rage, but there will very likely be a linux executable made available. It isn't running at the moment, but we have had it compiled in the past. Running on additional platforms usually provides some code quality advantages, and it really only takes one interested programmer to make it happen.
The PC version is still OpenGL, but it is possible that could change before release. The actual API code is not very large, and the vertex / fragment code can be easily translated between cg/hlsl/glsl as necessary. I am going to at least consider OpenGL 3.0 as a target, if Nvidia, ATI, and Intel all have decent support. There really won't be any performance difference between GL 2.0 / GL 3.0 / D3D, so the api decision will be based on secondary factors, of which inertia is one.
Not sure I follow you with how Linux gaming would damage PC gaming? Surely opening it up to other OSs would give a wider target audience, and ultimately more money which is what the greedy "piracy is killing us" coffers are moaning about in the first place?
Back to iD though...
From here: http://games.slashdot.org/comments.pl?sid=302231&cid=20671657
So, the effort to make it physically happen appears to be "down to just one interested developer" and the bulk of it is going to be down to the case for opening up the market (or inertia as Carmack calls it). Given that piracy is financially strangling the industry I'd be inclined to think it's a case of when rather than if.
Microsoft only publish games, they do not develop them
Wikipedia disagrees:
http://en.wikipedia.org/wiki/Microsoft_Game_Studios
Can you imagine the problems with an open-sourced system when it comes to something like DirectX. Too many fingers in a pie comes to mind. Probable needing version 1 to run game a and version 2 to run game b and... well you get where I'm going with this.
The Linux GUI's are horrid on every variant I've tried (Redhat / Suse / etc) and I wouldn't touch them with a big stick for day to day use. Windows is friendlier, easier, quicker, secure and does everything I want to do on a PC.
M.
Nope, I like Windows. I've become fairly familiar with a few different versions of Linux lately, mostly Ubuntu, and while they're excellent considering they're free, they're still a bit of a pig to use in comparison. I find Windows easier to use, more convenient, and more accessible. In Ubuntu, most advanced features and settings are only accessible via the terminal, which means you have to find out how to get to them and how to make changes, which usually isn't easy because nobody ever bothers to explain exactly what to do. In Windows, you've got a user interface for everything you could ever want to do.