Associate
- Joined
- 2 Dec 2007
- Posts
- 431
- Location
- Huddersfield, UK
anyone got code from cdkeys yet?
Preloading this now
I am not going to be spending much time on the forums for a while.
Have been a massive fan of this series since the original came out.
I hope the Chryssalids have not learned to fly in this new version.![]()
My method is:
change region and payment options (payment options will be where you are with the VPN and where you were previously (so if connected to say, Japan the options will be GBP or JPY, if you get the message about contacting support to change payment options you've connected wrongly with the VPN).
Got suckered in
Went to GMG thinking at least i could use some old credit, only to find out they'd decided they no longer wanted to bother with that. Nice. Probably wasnt much, but a couple of quid i'd not used against other purchase etc. Always seems to be the case with these loyalty schemes, by the time i have something to get something worthwhile with it, they've had a change of heart.
Whats the deal with the 'Reinforcement Pack' aka season pass? Doesnt seem too expensive (wouldnt be getting it any time soon either way), but does it seem like it'll be something to look forward to or is it just cosmetic stuff?
anyone got code from cdkeys yet?
Mentioned I was really looking forward to this game to the Mrs's a couple of weeks ago, now I'm getting it for my Birthday... In April.
Mentioned I was really looking forward to this game to the Mrs's a couple of weeks ago, now I'm getting it for my Birthday... In April.
Mentioned I was really looking forward to this game to the Mrs's a couple of weeks ago, now I'm getting it for my Birthday... In April.
I really fancy this as the first one was great...but timed missions forcing my pace puts me right off!!
I like to turtle!!
Eurogamer said:This time around, Firaxis wants us to shine: to take risks, to react smartly but also swiftly - and sometimes, to crack terribly under pressure. The very best examples of this can be found in the way that players are encouraged to move. Whereas Enemy Unknown usually had us terrified to do anything other than tiptoe forwards and overwatch (an ability that prompts soldiers to shoot at enemies that appear during the alien's turn), XCOM 2 thinks you should be a little more adventurous than that. For a start, most missions have some kind of timer to worry about. Rescue/retrieve/destroy the objective in a limited number of turns, or risk failing the mission and losing your reward. Harsher still are the missions that ask you to reach an extraction point with your team within that very same time limit, or watch as your soldiers are left behind. Yeah. I know. It's brutal.
I thought I'd hate this setup, to be honest. The occasional time limit - think bomb disposal missions in Enemy Unknown - doesn't seem so bad, but make them the norm and surely it just feels exhausting? Well, I was wrong. This extra motivation is exactly what the series needed. Combine the added time constraint with a near-infinite pool of map designs (they're procedurally-generated this time around) and you're inevitably going to run into more surprises. You're inevitably going to make more mistakes. And those moments, as you scramble to counter a group of enemies that you weren't quite ready to discover, are when XCOM is at its absolute best.
I really fancy this as the first one was great...but timed missions forcing my pace puts me right off!!
I like to turtle!!
You are for a big surprise of what the sectoids can do.
You mean they have been upgraded from the days where you run out of space to put all the dead ones.![]()
Mind the dead......