Anyone who purchased this on CDKeys have their key yet?
Still waiting for mine
Anyone who purchased this on CDKeys have their key yet?
They imo needed to heavily pad out the customization and weapons gadgets etc etc but doesn't look like they have so this just looks like new maps to me.
Without detailing the thread (and without wanting to start a new thread for a single question) in the first xcom how are you supposed to capture a live alien?
Every time I try getting close they just kill me, lost 3 good guys trying it![]()
I changed the ini file to increase the pace of long war, i like the harder difficulty but I can't stand having to do 50 missions per R&D cycle.
I've edited my ini to create a difficult & about tripple the length of the game game - with all the additional tech tree stuff.
I've removed the base aim bonuses on all difficulties but kept them fight the higher rank enemies, it makes the progression feel smoother - I've also heavily reduced the repair/rearm interceptor speed & increase the fighter health for those early skirmishes.
Fatigue shouldn't last more than 5 days & I've reduced injury timers to a 30d max for critical.
Same!Preloading! 31GB. Excitement!
Still waiting on cd keys for mine too. Kind of confused on release date. Countdown timer suggests early Friday morning. But a pre load picture on steams product page under pre load suggests Feb 4th 11pm for zone 2 which the uk is in. http://i.imgur.com/WxEzAwz.jpg
Be great if it comes out tomorrow evening
Pretty sure each weapon is customisable now. So you add say... a sight that gives better crits or a base weapon may come with a better receiver for suppression (that was my understanding of it).
Considering the original was "base gun + any carried scopes/etc" that's certainly MORE customisation.
Here, a picture of weapon customisation:
[snip]
As far as "just new maps"... hmmm, maybe have a read around. New enemies, new systems in game for things (like starting concealed, better building damage etc options), lots more custom stuff, lots more modding options. It's not like a totally new game, but I don't think it really needs to be.
On the subject of mods, I know one of the firaxis dudes on that panel was talking about stuff being purely an effect (rather than a full on item+texture) and he mentioned squirrels and birds being effects too.
A squirrel gun was suggested so I'd expect a weapon customisation mod for "squirrel ammo" to appear![]()
Given up on Long War for now. Too much RNG, which was there in vanilla to be fair, but is now much more punishing.
Stoked for X-Com 2 still but a bit disappointed at the toned down base building side. I enjoyed that part of previous games and was hoping for more complexity, not less.
Pigeon gun wasnt it? but yeah theres the potential for people to create a really silly but fun version. The same core game, just done in a novelty manner.
Xcom is a great game, but I would like to see it with more complexity in all regions. Bigger and more realistic damage, better worsening of damage, move,emt and other stats depending on what part of body is damaged, more research to the point there's loads if different ways you could do missions and so much you can't research it all before end game.
And less bloody missions.