Caporegime
- Joined
- 30 Jul 2013
- Posts
- 29,676
I think that is just an indicator to the player that your soldier will have line of sight to shoot them, not vice versa.
I think that is just an indicator to the player that your soldier will have line of sight to shoot them, not vice versa.
I think in that case you should get the complete mission status but miss out on a bonus of Intel or supplies or perhaps even last unit always drops an item so you would still be inclined to do both objectives.
I'm actually not enjoying playing at this stage, which I'm really surprised at. Geared up and managing things nicely, but rather than the challenge ramping up, it's just become hugely annoying.
The avatar who can teleport to your flank and crit you, the archon who forces all your guys to change their cover, the andromedon you have to kill twice, the teleporting and cloning codex, the gatekeeper who just aoe's everyone, the crysallid who can burrow up and attack during your turn. When the only counter to a tactic is better armour and lots of heals, it's just not fun.(
I feel like Ive totally messed up my build orders as its not really specified whats best or what to build. The game was getting easier but I've made the rooms on my ship for engineers and research but no comms,meaning large portions of the map are locked off without them and that red meter is three quarters full.
I might start again but if I do,whats the most important "rooms" to build?
I feel like Ive totally messed up my build orders as its not really specified whats best or what to build. The game was getting easier but I've made the rooms on my ship for engineers and research but no comms,meaning large portions of the map are locked off without them and that red meter is three quarters full.
I might start again but if I do,whats the most important "rooms" to build?
Defo build resistance comms first so you can attack the factory's and slow the timer on the avatar project then the Awc so you can increase squad size .. By this time you'll likely need power stations
I might start again but if I do,whats the most important "rooms" to build?
Most of the time it's not a problem, but once or twice I have had my whole squad shot to bits! yet still completed the main objective without activating a powerfull pod, if I'd stayed to fight I would have at least one KIA if not more, so an evac was the best option in that situation (I'm playing ironman mode).Why is killing the Aliens after you've done the objective a problem? There doesn't tend to be many left - Usually a group of three stragglers.
I'm actually not enjoying playing at this stage, which I'm really surprised at. Geared up and managing things nicely, but rather than the challenge ramping up, it's just become hugely annoying.
The avatar who can teleport to your flank and crit you, the archon who forces all your guys to change their cover, the andromedon you have to kill twice, the teleporting and cloning codex, the gatekeeper who just aoe's everyone, the crysallid who can burrow up and attack during your turn. When the only counter to a tactic is better armour and lots of heals, it's just not fun.(
I've stealthed all the way into a blacksite & reached the objective without being seen, but as soon as you active it you get revealed even if nothing has line of sight to that unit.
It works pretty well for me most of the time, besides if I approached all missions the same as that the game would become very boring very quickly! I just think that eliminate all remaining enemy units should be an optional objective & not cause mission fail.That's the worst thing you can do, you are much better off taking on the aliens 1 group at a time.