I think their mistake was pressuring people into making sub-optimal desicions, as opposed to providing a reward for doing so, like the meld canisters did in EW. They seem a bit fixated on forcing people into a particular style of play, as opposed to providing rich and varied systems and letting people get on with it.
On a separate note - what the hell with the research trees? I reckon I'm about 2/3 of the way through the game now and everything's researched to the max. Really short weapon and armor progression.
Edit - actually, come to think of it, the first game wasn't much better. I've been playing Long War so much that the extra progression tiers have spoiled me.
On a separate note - what the hell with the research trees? I reckon I'm about 2/3 of the way through the game now and everything's researched to the max. Really short weapon and armor progression.
Edit - actually, come to think of it, the first game wasn't much better. I've been playing Long War so much that the extra progression tiers have spoiled me.
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But that's what reviews and metacritic are for.
Having just 8 turns will prevent me playing the way I'm used to. And frankly I find it tedious to be told how to play the game. "L2P" and all that crap.






