X-Wing / TIE Fighter remake

I'd love a modern remake but I don't think it will ever get made: this type of game won't sell in the volumes required for anybody (bar indie game designers) to do.

I can imagine a modern gamers face when they have to *shock* read the manual to figure out how to raise/lower/set to thirds/match speed or manipulate laser/shield recharge rates, or the ~four buttons to select a target. If there isn't a flipping massive red circle round the objective, how do you know what to do??

Note: it's only my opinion that many modern gamers aren't as cerebral as gamers were twenty years ago: this is a generalisation. :)
 
Heh, I used to love these titles; and was part of the DS clan online for XWA. Absolutely loved these titles; but unfortunately the only real space games being developed now are indie titles; the mainstream guys are too focused elsewhere. (check out spacesimcentral)

Its also an unfortunate fact that of the many promising mods and games being developed by indie teams, only a tiny percentage ever make it to completion for various reasons.
 
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X-Wing was the first game I played on my 386DX!

Was totally blown away by the feel of the game even though the graphics had a resolution verging on teletext compared to todays standards

Even better when the final mission ended with the deathstar trench run !

Diddy
 
X-Wing was my first game. I actually bought it (£9.99!) the day i ordered my 486 DX2/66 machine and it sat on the shelf for 4 days while I was waiting to pick my PC up. I must have read the manual every day. Twice.

Also who can forget the memmaker to try and clear enough XMS memory to make TIE Fighter run?! I have a unique TIE Fighter Boot disk to use when i wanted to play it!
 
It's not just the starwars games of this genre that were good. I'd love to see another freespace or wing-commander game.

Wing Commander Privateer, in HD with proper textures and surround, that would make me a very happy Wolfy (I've still got Wingcommander, W3 and I think 4, Academy, Privateer and Privateer 2 on the shelves from memory).

I would love a decent space combat game with the sort of fun/depth that the Wing Commander and Xwing type games had, it was pretty epic at times doing a run in Privateer to try and deliver a cargo and suddenly coming under attack (will it be Kilrathi, or pirates?)...
Origin was the source of so many truly epic games, I miss them :( (the whole Ultima series, except for 9*, Wing Commander).

An X-wing vs Tie Fighter remake would be great, we managed a couple of multi player games of it but on a P166 and 486, so not exactly matched for performance:p


MissCheif, I remember that, I had about 20 boot disks with the names of the games they would run written on them.
From memory Tie Fighter was almost as much of a pain to get running as Ultima 7 (now that was a game in itself to get a working boot disk for).


*We can forget that ever existed, can't we?
 
Week of War (XvT and XWA) still runs on battlestats, took part in it myself recently.

Yeah, played in quite a few Leagues/Clans back in the day - Rebel Squadrons, NIR, OSS, DJM, and LSF - LSF actually recently signed back up to battlestats - it was mostly a few of the old guys, but I've sadly been too busy of late to join 'em. I can't believe that they're still playing it all! :D I did a stint in TFA for a while too, mostly to play in all their internal wars. Great fun! Here's my old Week of War stats page that I managed to dig up not long ago if anyone's interested!: http://www.battlestats.com/players/wars/?id=636&type=War

God I loved this game. It's really quite criminal that they've just forgotten about the whole formula ever since XWA. :( There was word a while back about a remake - round about the time that monkey island was remade, a Lucasarts employee let slip a teasing comment about it to the press basically saying "watch this space", but this was a good few years ago and nothing's ever come of it. :(
 
I never really understood what happened to the "space flight sim" genre. The Wing Commander, and Star Wars series were some of the best times I had playing computer games.
 
Yeah - but why don't the economics work any more for developers to make games for a small market? The gaming market (for PC space flight sims) in the 90s must have been tiny. Are development costs so high you literally have to sell a million copies, where a decade ago 100,000 would have been enough?
 
Too difficult for todays main stream!

I think it's just not as profitable as other genres.

PC gaming is doing a big turn back and remakes are something we should expect on year-to-year basis :)

Yeah - but why don't the economics work any more for developers to make games for a small market? The gaming market (for PC space flight sims) in the 90s must have been tiny. Are development costs so high you literally have to sell a million copies, where a decade ago 100,000 would have been enough?

Not quite, I think it's more to do with the licensing issues.
 
I think it's just not as profitable as other genres.


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http://www.starwraith.com/evochronmercenary/index.htm

It's no xwing/tie fighter but still could be fun for some
 
What kinda licensing? A game doesn't have to be branded 'Star Wars' to be good. Make a new plot, characters etc... like folk used to!

The standards are much higher nowadays, though.

Even purchasing rights to using an engine costs.

Modern games require resources and indie sims just won't cut it.

@Neil

That looks neat!
 
Even if they cobbled some netcode into the original game, updated the graphics and allowed 32vs 32 multiplayer space battles and released it on Steam for £10 thousands would buy it! put in a mission editor so people can make their own battles and the content and mods would be endless.
 
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