X32I Redemption (Cryengine 2) *Space Simulator*

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17 Dec 2008
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90
Hey yeah, sorry for trhe lack of updates though you haven't missed much :P, tis hardwork keeping everythread updated.

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July Update:

Welcome to the July Update for X32I Redemption, in this update we will be taking a look at a couple of work in progress 3D models, the UEA Turret Rail Gun, and one of the UEA shuttle designs.

Also in this update is the brand new teaser for X32I Redemption which contains custom composed music from Gareth Coker.

The team has grown in size greatly since I started the project on my own, from a 1 man team to a team now in the 20's.

Teaser Trailer:

Let's see if this one works.



A little Info about the Teaser:

TheMightySpud created both Logo videos, as well as the broken player ship model. Richard Jeferies created the original models.

The teaser takes place at the start of the game, first showing the players ship David Greenhall destroyed after what appears to have been a massive battle, and now with heavy cruisers floating now as debris.

Screenshots:

Here are a couple of screenshots from the same level the Teaser video was created from which where previously used as a teaser... for the teaser :p.




WIP 3D models:

[/center]
Let's see if this one works.


Anyway's this is still early work, but for early work with no funding and in our freetime we're doing pretty damn good.
 
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So you're working on two big mod/game projects?

X32I is my side project, which consists of Me,Richard Jeferies who did the 3D non textured models, and Gareth who does the music (Music Composer from LukeWarm Media).

While LightSpire is being produced by LukeWarm Media which I'm a part of which isn't a MOD and will never be freely released, while X32I will.
 
Well it runs on max settings at 1920x1080 at about 80-90FPS on my system. So basically 3x faster than Crysis :P. Space has it's advantages of being empty ;). Granted my system is top of the end, but this will be optimised greatly to run on a large variety of PC's.
 
Fair play, if performance is good without making space 'empty' then that sounds decent.

If you make it too empty, then it can become boring! I'm sure plenty of people on here would be willing to beta if you need them.

Yeah but in Crysis it was the terrain and vegetation which made it perform so bad.

I stuck 10000 asteroids in and the performance was still higher than Crysis.

Yes this requires Crysis to run, and it's too early for any testers yet :p. Only started on this last week so gots lots to do before then.
 
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Haha that video could almost be part of the trailer too...

I can hear it now

"It is the year 3200; Under the United Earth Alliance, Humankind has left the dying planet that gave birth to us; after centures of decadence and decay, the planet itself now nothing more than a nostalgic namesake; toxic and barren. Earth...

Humanity believed that the stars would be a haven from the failures of the past, an attempt to start anew, and the race to reach the stars was truly rekindled, abandoned since the early decades of the 22nd Century.

However space was not the kind place humanity had once believed, older races than humanity stood unimpressed with our attempts to expand and mature, forcing our species to grow and adapt, taking technologies and resources where it can.

The year is 3200, welcome to the UEA Navy, pilot."

*cuts to ship command center/war room after nebula passby.*


Hehe, could be good fun :)

Hey that was pretty decent, did you just write that up yourself? ¬¬ Not quite the story which X32I is based apon but still some pretty good writing.

This could be seriously good. It's a sadly neglected genre so it's good to see some new work. Good luck with the project...can't wait.

Any chance of getting some Trackir support in this? :D

Yes it's a neglected genre and exactly why I've been wanting to start this for some time.

If I manage to get C++ coders I'll take a look :p, but no promises.
 
Yep I did, glad you liked it! (Can you tell I'm bored at work today?)

Isn't that the definition of work? ¬¬ :P

X32I's basic story line is this...

For those unfamilliar with X32I it was already a Crysis mod in the past and a fairly popular one, but based on a 4 man skirmish onto a alien world X32I. However I've decided to restart my fictional sci-fi universe, and make a space simulator game similar in style to Freespace 2.

X32I is a long dead planet, once home to a powerfull race, however due to their lust for knowledge they often fought themselves, and eventually their lust was thier undoing.

2012:

The US military in 2012 managed to create a large stable wormhole, but for some reason the wormhole only ever links to one point in space, near a planet codenamed X32I.

Unknown to the Americans many nations are also building similar devices, and eventually this would lead to a massive war for control of the planet, and it's alien technology.

2087:

The United Earth Alliance is formed, consiting of countries such as the United States, Great Britian, Japan, and many european countries. Their goal is to unify the planet, and combine their efforts to tip the balance in their favor.

2145:

This is the year the game is set in, and also the year where the balance of power is going to greatly change. The UEA is about to launch a full scale offensive on the remaining mercenary forces near X32I.

It's more complex than it sounds so far, primarily because I'm more of a visionary than a writer at heart. ¬¬

The broken ship in the trailer is your ship in 2148, however it does a 3 years earlier and you play through until it gets to that point in time to find out what happened to David Greenhall.

In the process of getting voice actors too, at the moment I got one from my last mod project who is amazingly talented.
 
OK really bored so intro incoming for this story, unless I get sidetracked by work (could happen!)



Hope someone enjoys this :P

Awesome post, fancy being the writer for X32I, there are perks, granted not many but there are :P. If you will allow I shall use this as the official intro to the game.
 
Yeah I think my MSN is bugged at the moment so email or the x32i forums is probably the best bet at the moment :P.

Either email that or [email protected]

Will probably need you to come up with story for some of the ships like their background and what they are like etc.

As for thread news http://x32i.org/ is online and is not 100% finished yet, but it works at least. :P
 
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Another Update:

Planet Test (Planet rotation + Atmosphere rotation):

Watch in HD fullscreen to see the difference, and switch between the time, it's subtle especially with youtube :bleh:, but it moves :p.


http://www.youtube.com/watch?v=Vom0I30BxI4&fmt=22

Missile Cruiser + Planet shot:



Alexrose1uk has also written two pieces which can be found here

Story:

http://x32i.org/index.php?option=com_content&view=article&id=19&Itemid=27

U.E.A. ThunderBird:

http://x32i.org/index.php?option=com_content&view=article&id=22&Itemid=34
 
Hey yeah, sorry for trhe lack of updates though you haven't missed much :P, tis hardwork keeping everythread updated.

logo.jpg


July Update:

Welcome to the July Update for X32I Redemption, in this update we will be taking a look at a couple of work in progress 3D models, the UEA Turret Rail Gun, and one of the UEA shuttle designs.

Also in this update is the brand new teaser for X32I Redemption which contains custom composed music from Gareth Coker.

The team has grown in size greatly since I started the project on my own, from a 1 man team to a team now in the 20's.

Teaser Trailer:

Let's see if this one works.



A little Info about the Teaser:

TheMightySpud created both Logo videos, as well as the broken player ship model. Richard Jeferies created the original models.

The teaser takes place at the start of the game, first showing the players ship David Greenhall destroyed after what appears to have been a massive battle, and now with heavy cruisers floating now as debris.

Screenshots:

Here are a couple of screenshots from the same level the Teaser video was created from which where previously used as a teaser... for the teaser :p.




WIP 3D models:

[/center]
Let's see if this one works.


Anyway's this is still early work, but for early work with no funding and in our freetime we're doing pretty damn good.
 
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Will this incorporate free-roaming among sectors like the X-series games?

No, this game is more like Freepspace 2 and Tie-Fighter, it's a story based game from mission to mission. We'd rather focus on a story rich game than a sandbox game, as we feel the older Space Sims have just died off and got replaced with sandbox space games, which for the most part have pathetic SP campaigns.
 
Hehe, if you do well I don't see why you couldn't try using it as an example of your work to break into the industry :)



Fair enough.



Not a bad selection :)

If we do well, we wont need to break into the industry because X32I will be already in the "industry" :P.

There's a lot to this project people don't know about, a lot of it we can't talk about yet because we don't want all our idea's for one being stolen by other developers/modteams, and two because we have to let the player see for themselves.
 
Ok August update, a little late for you guy's :(. Too hard keeping track of everything as well as making the video's, making the mod, and making everything else. ¬_¬

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August Update:

Welcome to the August update of X32I Redemption this time we are taking a look at a few sketch designs jcplf
Sketches:



Cockpit (WIP):

The cockpit is very early work, currently it only contains the outer shell there is no inner design for it just yet.



Community Forum:

We have a new forum intergrated into the site up and running, stop by and say hello and ask away, as the developers of X32I will be keeping a close on the forum, so if you want to catch out attention that's the best place to do it.



Particle Effect Video:

The stuff in this video is very early work, and we posted this so you can see how it changes over the coming months, we will be posting a comparison video in a few months time so you can see how and where it changes.


That's all for this month, just don't go expecting a shiny video in every monthly release. :P

David Baron
 
I have no idea, it would be hard to test without actually owning the hardware. :P

Plus the programmers would have to own it to test too, but we can take a look at it, but for now that's something we'll look at later in the development.
 
Forgot to mention, we've entered a competition on Crymod to produce the best media made within the Crysis Editor, so we're making a trailer, but because the deadline is less than a month away we're working REALLY hard to try and make something before then.

I don't like to oversaturate by making too much media, but having Crytek staff take a look at our work, and more publicity is always a plus.

As we are finding it hard to make people look at our stuff. :P
 
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