**XBOX ONE** Official Thread

It was confirmed that purely digital licenses where able to be sold? I understood it only applied to licenses purchased on disc.

Licence reselling has already been thru the EU courts with the Oracle vs UsedSoft case.

It was ruled that any software licence purchased become the right of the purchaser. Thus the purchaser was legally entitled to sell on that licence to another person. The new owner was then legally entitled to download the latest software. The previous owner had to remove his software.
 
MS hadn't released full details on how it would work, so there was a lot of speculation about it (like you could only play the SP part of another person's shared game). It looked a fabulous idea in theory, but MS have no ditched it and we never got to find out the full story, which is a shame.
Actually I've just re read the announcement and it very specifically refers to "disc based games". I'll hold on to the hope that they allow the sharing etc for digital copies in some form although without the mandated daily connection I'm not sure how.

If they could manage that it could prove to be a killer benefit and a step towards the environment they tried to create without freaking out customers and allowing people to get used to the benefits as well as requirements.
 
How are EA going to cope now they've announced they were not going to use the online pass? :p I wonder what they will come up with now? Forced to register games with Origin?
 
Pretty much, all becuase they suck at PR, highlite all the bad things, while not explaining all the befits you get for the slight worse DRM than you currently get.

I don't think the entire thing was down to Microsoft sucking at getting their information out, I think that played a role, but I think they were making too many changes.
 
How are EA going to cope now they've announced they were not going to use the online pass? :p I wonder what they will come up with now? Forced to register games with Origin?

Probably, XBONE and PS4 are glorified Personal Computers, so the environment of Apps will likely include things like a totally separate Origin service on the consoles.
 
Pretty much, all becuase they suck at PR, highlite all the bad things, while not explaining all the befits you get for the slight worse DRM than you currently get.

I do disagree with this to some extent. Although their marketing of the features of the system was god awful as was their explanations there were plenty of well read people that knew exactly what the Xbox One system brought and still disagreed with some key points.

Primarily the monopoly for selected 3rd party retailers and lack of a free market on physical games, and the online requirements.

I think they could have made changes to make it work but instead of iterating they backed out under the pressure.

Steam works in an offline mode, what would have been so bad about having an offline mode similar?

Similarly why couldn't they find a way to allow resale of their games via any method?

I applaud Microsoft for listening to it's customers, and I can't fault what they ended up doing, maybe finding a method for digital resale is just too tough and if that is the case then we simply aren't ready for the half physical half digital vision Microsoft presented.
 
I'm personally closer to ordering a XBone after this decision to reverse on the DRM. Although for me they still need to offer up a version without Kinect and at a cheaper price.

I think there was a danger to try and sweep the anger on the DRM issue under the rug and simply say 'Oh people just don't understand it, Microsoft didn't explain it well'. This might be partially true, but I also think there are people out there who understood it just fine, but thought it stank. I'm one of them.

I get that people were looking forward to digital licenses and a shared family library, but for me if that cost me the ability to use my console offline and lend disks to people (Who I don't want to add to a family group, i.e. work colleagues) then it wasn't worth it (for me of course).

I just think MS made the mistake of trying to force through too much change instead of allowing these features to run side by side, thus showing people the benefits and allowing them to opt over and embrace the digital distribution side themselves, there was no need to try and beat people into submission, the backlash was always going to be horrible imho.

I still see a bright future possibly for the digital content, they could still re-introduce digital licenses for families, why can they not exist alongside physical versions ? Have both and let people decide for themselves. Just as I think we will still get the benefits from cloud computing, most games could use it to 'Enhance' if the machine is connected, yet still work offline. Some games could just be marked as 'Online' required, no different to a PC MMO.

I'm guessing that MS made this decision based on more than just internet reaction though, I'm guessing that the pre-order figures were pretty bad. All just imho of course.
 
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Primarily the monopoly for selected 3rd party retailers and lack of a free market on physical games, and the online requirements.

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This shows they didnt understand it.

How can you do any method when it's a digital license, it has to be removed from your account and applied to a different account. This means it has to be done in a way with access to the MS servers. That will never happen on ebay etc.

The fact they are digital licenses and transferable, is the reason you have to connect once every 24hrs to check you still have the license.

There alternative is t do what they now have done, digital license with no rights and physical copies with same rights as you have now, with no digital benefits.

Two small downsides(registered retailer and 24hr check) is well worth the massive upsides of a digital license.

Steam works offline as you can't transfer digital licenses. Steam you have no consumer rights. MS was trying to give people the benefits of digital whilst retaining the benefits of Physical as closely as technically resable.

So no you don't understand it and this is the main reason why Ms has failed so badly. They failed to sell the vision, not becuase it was bad, but becuase very few people had a clue what was going on.
 
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They've already been listed several times, you keep ignoring them.

The share with "family"
Game anywhere
Second hand sales etc

... Seriously?

I do disagree with this to some extent. Although their marketing of the features of the system was god awful as was their explanations there were plenty of well read people that knew exactly what the Xbox One system brought and still disagreed with some key points.

Primarily the monopoly for selected 3rd party retailers and lack of a free market on physical games, and the online requirements.

I think they could have made changes to make it work but instead of iterating they backed out under the pressure.

Steam works in an offline mode, what would have been so bad about having an offline mode similar?

Similarly why couldn't they find a way to allow resale of their games via any desire method?

I applaud Microsoft for listening to it's customers, and I can't fault what they ended up doing, maybe finding a method for digital resale is just too tough and if that is the case then we simply aren't ready for the digital vision Microsoft presented.

I don't applaud them, they got things wrong and they only changed because they clearly were losing the battle for pre orders with the Playstation.
 
They've already been listed several times, you keep ignoring them.

The share with "family"
Game anywhere
Second hand sales etc

These aren't benefits that outweigh what they were trying to take away. And what is all this stuff you keep referring to that everyone else seemed to miss during the MS conference that made what they were offering so fantastic? I've asked three times now and you still haven't shared it with us.

Not trying to wind anyone up here, just want to know what I missed with their original plans!
 
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