Poll: *** Xbox Series X|S - General Discussion Thread ***

Which will you buy?

  • Series X

    Votes: 537 59.1%
  • Series S

    Votes: 108 11.9%
  • Not interested

    Votes: 239 26.3%
  • Both

    Votes: 25 2.8%

  • Total voters
    909
+1 hoping I don't regret the XSX + Game Pass route. Purchased it mainly for the multi-platform titles.

My XSX shut down randomly whilst playing AC Valhalla earlier. Not sure why, jumped into a pond and everything froze then it switched off.

when collecting my replacement today, one of the staff mentioned acv turning off in game also..
 
Must admit I'm surprised that the PS5 is performing better in all multiplat games so far

+1 hoping I don't regret the XSX + Game Pass route. Purchased it mainly for the multi-platform titles.

I wouldn't read too much into some of the current negligible differences in performance, in either direction. In addition, you will never really get a good like for like comparison in multi plat games, because the game wouldn't be "separately" developed, targeting each platform's strengths.

Just chill out and enjoy the platform without getting your panties all twisted up looking at side by sides.
 
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I wouldn't read too much into some of the current negligible differences in performance, in either direction. In addition, you will never really get a good like for like comparison in multi plat games, because the game wouldn't be "separately" developed, targeting each platform's strengths.

Just chill out and enjoy the platform without getting your panties all twisted up looking at side by sides.

Well, I'm kind of in agreement with them.

The performance delta is in completely the wrong direction. So instead of the xbsx performing say 5 to 10 percent better, its doing often 5 to 10 percent worse at times.

That's a fairly big deficit on rough theoretical performance.
 
Well, I'm kind of in agreement with them.

The performance delta is in completely the wrong direction. So instead of the xbsx performing say 5 to 10 percent better, its doing often 5 to 10 percent worse at times.

That's a fairly big deficit on rough theoretical performance.

In a lot of games this is going to be a defunct conversation if they can both output a solid 4k60, or maybe 4k30 though right?

Digital Foundry made a big fuss about Devil May Cry, something with an unlocked frame rate, and you're looking at the difference between 90 and 100 fps or whatever, does it matter?
 
I've filled my Series S up already and last night had to delete a game as a Gears 5 10GB update took the last bit of space. It currently has 15 games installed but half of those are little games (Hotshot racing style) and I haven't installed any massive games like Halo or COD on it. The biggest is Forza Horizon 4 at 71.4GB so storage is going to be an issue for most gamers, maybe not for those that play 1 game from start to finish but to me one of the benefits of gamepass is being able to dip in and out of different types of games so I'll add some external storage at some point.

It would make sense as a gamepass console to enjoy the back catalogue if they start updating some of the old games so they run better, I see the 60fps boost thing so thats promising but really they need a resolution bump.

It's hard to say at the minute as developers need time to bring games out that make use of the new capabilities but I'd say the Series S is more of a 1.5 Next Gen rather than 2.0 like the PS5 and Series X. Great for parents and those just wanting a cheap gamepass machine (although once cloud gaming comes to TV's it could lose some of that market) but for me its clear that most of the games available now do look much better on the Series X or even One X due to BC enhancements. Not enough for me to go out and buy one (if I could find one) but it does make me think maybe I'll play this on the pc instead.
First world problems hey :p I took a chance, I can sell it without a loss so it doesn't really matter but I am starting to think I probably should have kept the One X until some big hitting next gen games came out and then bought the Series X next year.

That said maybe in a few months time when we have some new games on gamepass I won't care about missing out on the one x enhanced versions of older games.

why have you installed 15 games is my question :)

For me the controller is doing my head in, the dpad is so noisy I can hear it through my headphones. Some people have managed to get the 360 controller to work on the series, so I am not the only one to notice the quality drop.

I am quite tolerant, I have always seen consoles as the last resort gaming device, PC primary, for the quality and modding experience, consoles for the exclusives. My 2 major issues with consoles were loading times, and stuttery framerates. I played ff7 remake on my ps4 pro at 30fps, and it had ps1 quality textures, didnt stop me from enjoying the game though, playing lost oddysey at the moment on my series S upscated to 1440p from 720p, still enjoying the game though. Personally I hope they only 60fps boost games that can sustain it, some worrying signs on the X where it has unlocked 60 in games but the framerate is all over the place.
 
To be fair, I've got 14 games on my X and it has shout 300GB left. Five of the games are 360 titles, but the rest are all sizeable. Some of them certainly don't need to be on there, so I'd be deleting those if I had less space.
 
In a lot of games this is going to be a defunct conversation if they can both output a solid 4k60, or maybe 4k30 though right?

Digital Foundry made a big fuss about Devil May Cry, something with an unlocked frame rate, and you're looking at the difference between 90 and 100 fps or whatever, does it matter?

I personally think it matters more for those 30 fps capped games. Chances are, those game are not going to maintain that 30 fps 100% of the time.

Taking the PS5 as base, that runs typically at 30, but then there is a dip below to say 25. In theory, xbsx being more powerful in "theory", should maintain a higher frame rate, for sake of argument lets say 10%. So, instead of the xbsx maintaining about 27.5 in those dips, making it far less noticeable, we are possibly facing dips down to about 22.5 fps if its possibly trailing ps5 as much as it appears.

Of course, we don't know if the devs will the using the exact same settings for xbsx and ps5. They make recognise that extra horsepower and be enabling or increasing certain settings, which sometimes show larger decreases in performance. Even though all those vids looked identical...

Anyway, I just hope that, if there is a performance "issue" on xbox side, that microsoft are able to address it.
 
Well, I'm kind of in agreement with them.

The performance delta is in completely the wrong direction. So instead of the xbsx performing say 5 to 10 percent better, its doing often 5 to 10 percent worse at times.

That's a fairly big deficit on rough theoretical performance.

Doesn’t the PS5 run higher clocks than XSX. Maybe the games are not really needing the extra GPU grunt of the XSX at present but higher clocks are giving a bit more FPS ?

Later on with more true next gen games XSX might show it’s strengths more over PS5...
 
Doesn’t the PS5 run higher clocks than XSX. Maybe the games are not really needing the extra GPU grunt of the XSX at present but higher clocks are giving a bit more FPS ?

Later on with more true next gen games XSX might show it’s strengths more over PS5...

Did a quick google, as wasn't sure. Looks like the PS5 is running at 3.5ghz, xbox at 3.8ghz :/ (edit: think that is 3.5 vs 3.6, not 3.8)

So, more powerful on that front.

But looks like the xbox is running some strange memory config. Where the ps5 is a constant 48gbps bandwidth at 256 bit, the xbox is 10GB @ 560 GB/s, 6GB at 336 GB/s. Odd.

Edit: I also didn't realise the delta in gpu clocks was that high.
 
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Like Moogley's says the PS5 is clocked higher in some areas (GPU) so unless it gets bottlenecked it's likely to be faster, what's the phrase Cerny used? "a rising tide raises all boats" or something. I predicted before that I think PS5 will do well at 4K whereas XSX will start to stretch its legs at 8K.
 
Like Moogley's says the PS5 is clocked higher in some areas (GPU) so unless it gets bottlenecked it's likely to be faster, what's the phrase Cerny used? "a rising tide raises all boats" or something. I predicted before that I think PS5 will do well at 4K whereas XSX will start to stretch its legs at 8K.

Xbox won't be running any serious games in 8K
 
I guess for me it doesn't matter all too much - I will have both by the time the next horizon game comes, so if multiplat games are consistently running better on ps5, I will get some multiplats on that.
 
Not sure if it's been posted already, but there's an interview with the Dirt 5 technical lead developer where he says that that hard disk in the Series X is actually far faster than what MS have stated when they've been developing on the platform. And also that when they've been developing at 120fps the CPU time hovers at 5ms, whereas it can be 8.3ms at 120fps so they've still got headroom on the CPU when running at 120fps. Crazy stuff!

He also says that developers only received the GDK dev kit a few months ago so many developers haven't actually been able to harness the power of the Series X yet. That's why when Digital Foundry did their look at Dirt 5, it wasn't great because they weren't actually using the GDK at that point, it was developed on the older tools. They updated the Digital Foundry build a few days before the YouTube video went live, but Digital Foundry couldn't review the newer build and ended up posting the previous build stuff. The game has been significantly improved since that built according to the lead dev.

It was also very interesting to learn how Smart Delivery works. Basically, the Xbox Gamecore Development Kit allows the developer to create a game and then it'll convert the game into suitable parts for each console, so the Xbox One S, X, and the Series S and X. So using Smart Delivery doesn't impact any development time whatsoever, just the time it takes to generate the builds. Activision opting to not use Smart Delivery is 100% on them and it's shady and dodgy. It just shows what their priority is, making extra money from the gamer.

Here's the video I watched. I found it interesting:

 
Not sure if it's been posted already, but there's an interview with the Dirt 5 technical lead developer where he says that that hard disk in the Series X is actually far faster than what MS have stated when they've been developing on the platform. And also that when they've been developing at 120fps the CPU time hovers at 5ms, whereas it can be 8.3ms at 120fps so they've still got headroom on the CPU when running at 120fps. Crazy stuff!

He also says that developers only received the GDK dev kit a few months ago so many developers haven't actually been able to harness the power of the Series X yet.

It was also very interesting to learn how Smart Delivery works. Basically, the Xbox Gamecore Development Kit allows the developer to create a game and then it'll convert the game into suitable parts for each console, so the Xbox One S, X, and the Series S and X. So using Smart Delivery doesn't impact any development time whatsoever, just the time it takes to generate the builds. Activision opting to not use Smart Delivery is 100% on them and it's shady and dodgy. It just shows what their priority is, making extra money from the gamer.

This is why the X is performing less than the PS5. It’s a new developer kit. The first party titles will really shine, there’s loads of overhead not being utilised currently.
 
You're fooling yourself if you think a few early comparisons have determined the outcome, or that the difference is negligible.

They're trading blows currently, but this can be attributed to many factors like the API, optimization, resolution etc. I think the gap will inevitably widen, especially as games become more ambitious.

Edit:

BJ14PLQh.jpg


Developers have stated that they didn't receive an approved GDK until June, which means they've scarcely had time to familiarize themselves it.

Source: https://forum.xboxera.com/t/digitalfoundry-assassins-creed-valhalla-next-gen-analysis/4912/142
 
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Assassins creed is perfectly smooth for me I have not seen any tearing at all but I have VRR so that probably helps.

It’s going to be the exclusives that really show what these consoles can do. Basing initial findings on a UBi game engine is pretty much as bad as it gets but also highlights that there is nothing better available.

The consoles are a bit before their time in terms of software. The next 1-2 years will be interesting.
 
Here's a post from post thecostoflies on Eurogamer, a game dev, explaining what others have said:

Native Series X|S games have to be built in an entirely new development environment. As such, the tools aren't quite as mature as the old one. DF had that exactly right (they've spoken to enough of us, tbh). It's also why you'll see some games patching a simple FPS increase (Rocket League, Star Wars Squadrons), because they are using the game running old code, where we have the ability to utilise most of the system's raw power, but none of its new RDNA2 features. You can literally input a fairly simple patch and pretty much guarantee a 2x FPS performance from the One X version at a similar performance level. In some cases, even games that are said to be optimised for X|S (like Ori) are still using their Xbox One code, with some work on top (hence why it runs at a mad 4k/60 on the Series S!)

Yes, there are migration tools to help move the code across, but the reality is that this is very new for most developers, and it's going to take a bit of time to get used to, and MS have some work still to do. The PS5 on the other hand is effectively an evolution of the existing dev environment, so it's much, much more familiar, and much easier to work with at the moment.

To clear up something that should be obvious - the Series X has more power under the hood than the PS5. There's no escaping that. PS5 is a fantastic console, but there is a difference there. It's likely that for many games over the coming few months, you are likely to see a similar disparity between platforms, particularly big AAA releases (though Cyberpunk may be different - they've been working closely with MS), but in time - and not all that far into the future, you'll start to see the pendulum swing the other way.

Now, that gap is not likely to be huge (Think One X/PS4 Pro), but there is a performance delta there, and I have no doubt it'll be evident within a year or so, particularly for any games being built from the ground up on next gen hardware (which we've not seen any of for Xbox just yet).
 
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