How are people getting on with Atomfall? Not many places you can go without a fight and there are loads of enemies plus ones with guns, shooting draws even more enemies. Am I just going to the wrong places or am I expected to melee all the gun weilders?
I posted my thoughts about Atomfall in the 'What games are you playing' thread, so I'll just copy/paste:-
4 and a half ish hours into Atomfall. Really not sure about it at all. Aside from the annoying sound glitch, I'm trying hard not to be bored.
To begin with, the quirky/quaint English countryside setting is a bit different but in a good way. Kinda getting 'Everybody's Gone to the Rapture' vibes. Visually it's nice, but the landscapes and settings are becoming samey.
The combat is fairly repetitive but for me one of the biggest issues is plot wise, it just all seems a bit disjointed. Almost every time you speak to an NPC, you're given another snippet of story/plot which is the usual 'go here/speak to this person/then go somewhere else or come back to the initial NPC who gave you the hint or task'. These all soon mount up to the extent that because of a huge list of things to go and follow up, you soon get a bit lost story wise and loose track of where you are supposed to be, who you need to talk to and what you need to do once you've spoken to said NPC's. The stealth aspect of it to me at least, is very weak. For example, even with the skill which allows quieter 'takedowns' if you sneak up behind an NPC and try and take them out stealthily, the other NPC's in that area immediately know you have done so, even if they are a good distance away or in another room. I've decided just to kill everyone and go in guns blazing at all times as its impossible to do it quietly.
Maybe it's just me, but there's no 'flow' and as such no particular impetus to work through all the many listed tasks to complete. It doesn't even seem to be a case of it being distinctly divided into main quests/side quests. Now, I did read in a few previews of the game that it was designed as such and they wanted to leave it up to you to to roam and explore as you choose. So again, maybe I'm missing the point there. There's also no fast travel ability to speak of, and sometimes the map areas can be very confusing in terms of how to get from one specific area to another.
I'll keep at it for a bit longer, but it seems the more I play it, the more I'm getting disinterested in delving any further. It's certainly not one of those 2:00am in the morning 'just one more go' games, from my point of view anyway!
Let's hope they fix that sound bug soon
