XCOM 2: War of the Chosen

He asked about Xcom 2 not the original, which Mr Jack already handled.

You can at least use a character pool to make sure all your favourite expendable meat shields move over to the new campaign though.
 
After a 5hr gaming session up till 2am trying to complete a mission (2nd one of the night) I got so frustrated I had to cheat. Bad of me I know but it felt soooo goood not getting your ass kicked because your stupid squad kept missing on 50% shots.
 
Stopped playing for a bit due to work but I have one complaint , it's far to easy on normal difficulty.

I've defeated all three chosen, the 3rd one died without even firing a single shot, a few of my best soldiers on overwatch dealt with him fairly quickly, there are even research options now that increased the damage and expand upgrade slots (not that you need them).

Definitely play on hard difficultly if your just starting to play this, there is no challenge on Normal.

I haven't bothered with the new faction soldiers as they don't seem to do enough damage and take too long to develop, the solider bonds feature hasnt really helped much so far.
 
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You can accelerate the training for any soldier in the training room by dumping points into them from the general XCOM pool, I've been doing that with a few of the faction soldiers as they get quite fun with some of the higher level abilities.
 
You can accelerate the training for any soldier in the training room by dumping points into them from the general XCOM pool, I've been doing that with a few of the faction soldiers as they get quite fun with some of the higher level abilities.

I'll give them a try eventually, just about maxed out my usual soldiers so will start putting more time into these and get a feel for what they can do.

Got three solders now with superior perception, scope and reload, they very rarely miss, I felt a little sorry for the chosen.
 
After a 5hr gaming session up till 2am trying to complete a mission (2nd one of the night) I got so frustrated I had to cheat. Bad of me I know but it felt soooo goood not getting your ass kicked because your stupid squad kept missing on 50% shots.

What difficulty? Generally - don't be trying to take 50% shots. Work better on how you move, take notice of the "movement extending" abiliies (like run+gun or the rangers general ability to dash and slash). If it's lower than about... 60%, I'll generally move to good cover and overwatch (I'll only ever take the 60% if it's a throwaway "early cleanup" shot, nothing critical), the AI is often pretty kamikaze and WILL try and flank you, often giving you a much cleaner overwatch shot despite the -10% to aim (without abilities/weapon mods to correct).

In the base game (i.e now, without "long war (2) of the chosen"), most grenades will destroy cover too. The default skirmisher gets a "grenade toss as first move is free" ability and your grenadiers can learn "salvo" which does the same thing.

Another alternative is overwatching/supressing and dash someone to a (solid) spot so they can move and have a flanking shot the turn after. Be aware of enemy movement ranges (takes a bit of getting used to) and if they can move to flank you in return. Generally don't be within about... 10 squares of an enemy (at the end of your turn) unless you can properly bury yourself in cover or it's an amazing choke point so they can't get around/behind you.

If you're on hard, knock it down one (can be done any time) until you get a feel for how to move effectively. Another hint is to not be afraid to approach by a much longer method if you won't be spotted. Setting up an overwatched unit or 2 then pop the pod so it runs into a line your units can see will make seriously short work of most pods.
 
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The expansion makes the game Xcom 2.5+
Does it worth? Hell yeah, even for a new player. Makes the games much much better.

My only counter to this is that the base game + free LW2 is... pretty ******* amazing as well. That's kinda a 2.5+ on it's own.
When/if we get "sodding long war of the chosen" It'll reach "X-com 3" levels for me :)
 
Don't forget you can call for evac in most missions too. People tend to get into the mindset of having to win every single encounter. Sometimes it's more fun just to admit you're in a bad situation and take the hit of pulling out. Can make for some epic retreats.
 
Don't forget you can call for evac in most missions too. People tend to get into the mindset of having to win every single encounter. Sometimes it's more fun just to admit you're in a bad situation and take the hit of pulling out. Can make for some epic retreats.

ofc. Especially On the blow up base missions I just do that and getting away, while the enemies are chasing...
 
Don't forget you can call for evac in most missions too. People tend to get into the mindset of having to win every single encounter. Sometimes it's more fun just to admit you're in a bad situation and take the hit of pulling out. Can make for some epic retreats.

Ahhh...

That'll have been the "commander, we're pinned down by 3 packs of lost and the chosen warlock, requesting evac" comms that went ignored :D

They pulled through with only pretty minor injuries. Warlock "kill" confirmed.

Yes, maybe some "nah, I'm going to have to ditch the last couple of turns and try something else" level of save scumming but... I don't think it's completely unreasonable (I'm not playing ironman so.. completely within the current ruleset). It wasn't at "slightly different order to change outcomes/seed" level of scumming. Just took a bit of thought/creativity/learning from mistakes :)

Eventually tried the spotter/squadsight/lure tactics with everyone else hosing down legions of lost. "My" warlock has the "3+ attacks in a turn cause bewilderment" weakness so lost smacking him about kept him tame till I sniped him down :D

I do agree though, LW2 taught me it's sometimes worth cuttings ones losses :) (so long as it's not going to result in complete death, it's a win. If I have good odds on a bleed out and the goals in sight, eh, that's what the infirmary is for).
 
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Ahhh...

That'll have been the "commander, we're pinned down by 3 packs of lost and the chosen warlock, requesting evac" comms that went ignored :D

On battles with Lost you need the Templar with trace ammo, preferably with a bonded solder to mop as many Lost as you can see, and 1 Sonic Lure grenade (has 2 charges) to deal with the enemies. Especially the Chosen.
:)
Otherwise, Sniper with good Aim skills especially on Pistol abilities.
 
On battles with Lost you need the Templar with trace ammo, preferably with a bonded solder to mop as many Lost as you can see, and 1 Sonic Lure grenade (has 2 charges) to deal with the enemies. Especially the Chosen.
:)
Otherwise, Sniper with good Aim skills especially on Pistol abilities.

Yup, pistol snipers with a couple of well equipped friends (+ammo +reload mods) generally do a pretty good job. Had little issue with them but pushing through endless swarms with the warlock cackling away at the back wasn't entertaining. It's... about... mid-game so (most of) the lost have more health than the mag pistol can easily handle. Just got plasma so may well make things much easier.
 
I'm guessing the AWC skills on faction soldiers are random them? My Templar got Face Off and Bladestorm, it made him the ultimate lost killer.

That last "X-com" row is pretty much random as, yes. It's pot luck for all classes, some wierd combo's can happen with faction soldiers in the mix.

My favourite so far has been my star specialist. Got "serial" early doors. Have pulled everything possible damage wise on her so I've got a handy bullet hose with hacking tools rather than someone that needs to hang back a bit :)
She's bonded with a ranger and has most of the extra overwatch abilities (guardian for 2 o/w shots, shoot on anything, auto overwatch if dashed etc) too. Excellent support for the ranger. She can keep up if needed and still lay down support fire along with the aid protocol buff and heals etc.
Have those 2 and a grenadier/sniper pairing, usually fielding those with a bonded mox/outrider or (obv unbonded) mox/storm for more flexibility (my A-team at least, plenty of good work going on lower down the ranks too).

Definitely enjoying the hell out of this so far. When/if we get a parvonis LW2 pass with wotc it's going to get slightly epic in scale.
 
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Yup, pistol snipers with a couple of well equipped friends (+ammo +reload mods) generally do a pretty good job. Had little issue with them but pushing through endless swarms with the warlock cackling away at the back wasn't entertaining. It's... about... mid-game so (most of) the lost have more health than the mag pistol can easily handle. Just got plasma so may well make things much easier.

There'e a resistance order that means any hit kills them as well which be handy later on. I'm assuming that's how it works anyways still early game for me so pistols work fine
 
There'e a resistance order that means any hit kills them as well which be handy later on. I'm assuming that's how it works anyways still early game for me so pistols work fine

Ahhh... not seen that one yet. Which faction?

I'm guessing the AWC skills on faction soldiers are random them? My Templar got Face Off and Bladestorm, it made him the ultimate lost killer.

I'm waiting for the day (I doubt it'll ever come) I land a templar with reaper :D
I've got a none ranger class with conceal so... it *could* maybe happen.

Anyone playing without tutorial (I decided for the first run I should have the neatly crafted storyline version) - do the faction troops ever come from character pool?
 
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