Completed EU yesterday, ive got about half-way through a few times but figured i'd start again recently and get through it. Today i started playing EW... I was expecting it to be a completely different game, but it really feels like im playing EU from the start again, and all the stuff which is new is stuff im not going to be able to access for ages anyway.
The only thing which seems to be new which i can make use of is the medals, which are a nice touch, but im not seeing them having any real change. The meaningful content is going to require various other things being built (workshops, and satellites/sat station) which costs a fortune and means a lot of sacrifices elsewhere otherwise you'll lose a lot of countries and their funding & benefits later on.
Seeing as its feeling very much like the same game at the moment, with the same struggles, is it perhaps worth abandoning this start and going to the Long War mod? At least then its a bigger change, a longer game which still means it'll take forever to access the new EW content, but at least its not feeling almost identical for the first 10h of gameplay.
Thoughts?
The meld forces you to adopt a more aggressive play style if you want to progress. Its easier to gather it in the earlier missions than it is later on.
The addition of Exalt adds more maps, human enemies and also a couple of new mission types. The one where you have to find and escort a pistol wielding infiltrator can be a particular challenge. This also makes some of the less than useful foundry upgrades become more interesting. Pistol Upgrades and Reaper rounds are useful if thats all your allowed to equip.
Both the enemies in EW progress at a similar speed to you.
The medals work in 2 ways. They allow you to bolster you existing troops. Extra defence or willpower can make a big difference when things go pear shaped.
Its also an easy (although cheesy) way to boost rookies. Give them a couple of medals before mission 1 and they will not be so
****.
If you played EU without slingshot then you may also have this mission arc to complete.
There is also a mission arc for EW with the much fun zombie whale mission.
Depending on how your performing you also get base defense missions. Not being able to choose your starting troops or weapons makes these a big challenge.
For me at least the skills for each class were different between EU and EW.
They are more fleshed out and some of the OP ones altered.
EW throws all the difference research at you and expects you to make choices. Long term and short.
The LongWar mod staggers research more, so you dont have as much "active" and thus your game is longer.
The first hours are the same because its the same game. You get access to new stuff (across the board) once you have encountered, researched or activated it.