XIM3 round the corner (mouse and keyboard support)

Black ops with the XIM3


All that shows to me is a player with great understanding of the map clearly using and making use of the Spyplane and where everyone is and where they are spawning.

His aim on lots of those kills doesn't start bang on and the players he is against don't look all that great.

The aiming in that video is no different or quicker than any of the videos compiled showing great streaks with a pad.

There are people on here that could compile a video like that using a pad and everyone would believe it if they said it was done with a XIM, by which I mean if I was shown that video and didn't know about he Xim I wouldn't assume it was.
 
I believe a set of DD5.1 headphones are way more deadly online then a M+K add on, so much so that Bops has been nerfed because of it.

But no one seems to moan about that, On MW2 for eg I can track people behind a wall, Highrise is a joke using them if you camp up on C dom flag no one can touch you, only snipers from the other side of the map have a chance or Ninja but because everyone ops for Commando they sound like a herd of Elephants coming at you and add nicely to your killstreak.

A DD5.1 Headset offers a Huge advantage over people using tv speakers and even a small advantage over a standard room sized 5.1 set up.
 
All that shows to me is a player with great understanding of the map clearly using and making use of the Spyplane and where everyone is and where they are spawning.

His aim on lots of those kills doesn't start bang on and the players he is against don't look all that great.

The aiming in that video is no different or quicker than any of the videos compiled showing great streaks with a pad.

There are people on here that could compile a video like that using a pad and everyone would believe it if they said it was done with a XIM, by which I mean if I was shown that video and didn't know about he Xim I wouldn't assume it was.

good point :)
 
So essentially you're willing to ruin the enjoyment others have from a game if it means increasing your own? Guess that adds up since you're using a XIM. By that i mean gaining an advantage (whatever way you twist it, it is still that; an advantage) over others in order to improve your own enjoyment, thus degrading theirs (as they're playing with an artificial handicap).

For all I know, you could be a figment of my psyche created by an elegant case of Solipsism syndrome. Who says you're enjoying anything? Or rather, letting your enjoyment suffer due to an issue of no consequence? Do you gain anything by forcing everyone not able to interface as easily with the gamepad as yourself, or are you just cheating yourself out of the experience of playing against the actually person without conflicting designs thrown in to the mix?

More seriously, no. I use a XIM because it means I don't have to fumble with dual joysticks. I leave joysticks to the realm of flight and sometimes space simulators, and that is all. Can I play better with a mouse? You bet. Could you? That depends. I already suck with a controller, that's no secret. Nothing like trying to play a game and never making it past that point. I gave gamepads their chance, and I simply can't sync with them. My sticking with the XIM is probably in the range of 98% it allows me to better enjoy my games, be they singleplayer or no, and 2% everyone likes rooting for the underdog. Given Microsoft's anticompetitive behavior in the peripheral market, I like to see their weight not suffocating every spark of creativity.

Most of you are needlessly worrying yourselves over this. The only people who should have significant concern are those who can't play with a gamepad and suspect a different controller could help them to better enjoy their games. You are not likely to ever notice a difference in experience over LIVE because of the XIMs, and if you do, congratulations. It has been more than a year since I last crunched the numbers, but back then even the most optimistic of results set the ratio of mouse users playing over Xbox LIVE lower than the ratio of people who's immune systems would likely be able to immediately counter the threat of Ebola upon the virus' entering their body. Even that banthirsty Shishka ( http://www.bungie.net/Forums/posts.aspx?postID=29379753&postRepeater1-p=5 -Second post on page five. Amusing considering his stance on HLG at the time was that players using HLG tactics deserved bans for decreasing the enjoyment of others. I was honestly surprised.) more or less summarized what is happening here in this very thread.

Except with console game FPS's "Sticky aiming" its really not difficult at all.


I Dont like playing baseball with a smaller bat, i should be allowed to play it with a tennis-racket instead.

All these titles are available on the PC, yet a huge amount of people seem to want to play the console version with superior PC input, i wonder why that is? Surely has nothing to do with the fact the vast majority are completely crap at the game on the PC, so the only way to get 'fun' out of a title is to use an unfair advantage and beat down on a load of pad players?

Provided that's the case, if you could only link me to a site selling the PC versions of Halo 3 and Halo: Reach, I'll gladly stop bothering you about this issue. And I am crap at PC games. I can only manage between a 2.5 and 3.0 KDR in CS:S (I know, the crap one as decided by everyone who still plays 1.6) on Cal-O players. Cal-O! If that isn't completely sad, I don't know what is. Again, more seriously, I always opt for a PC version before the console version. Only the draw of playing with friends in a slightly different atmosphere or the necessity of a console-exclusive title ever sway me from that approach. Indeed, my ability to use a mouse through the XIM stems from my PC experience, otherwise I wouldn't expect myself to be much more competent than I am with a controller. Given those circumstances, I would say that only players who would be considered able within the PC realm of games would manage as easily with the XIM.

...That was a purely social setting on CS:S as well, but I do seem to fit in the area of being able to play better than a large majority of players while still remaining capable of being destroyed by the gifted. Some of the things professional players can do in any game are simply inhuman.

Also, your comparison to bats and rackets could use a little work. It has its similarities, such as difference of form, handling, et cetera, but it feels like too radical a change for use. The idea is that one can not use the bat itself well and therefore needs something to allow them to better do so, all the while still working through the properties of the bat. I suppose wearing gloves that supplied more traction would be the better comparison, but that is likely to have several flaws of its own.

May I ask a question?

Are you related in any way to the sales, design or production of the XIM?

You've created a brand new account here just to jump into this thread, and you seem to hark on about how good the XIM as if you've got some kind of sales pitch in mind, whilst skirting round the issues people are trying to discuss.

I am aware that the XIM can be used for more than Keyboard and mice, but this thread has been mostly discussing the issue of keyboard and mice as an advantage in FPS games online. I'm sure nobody here really cares about someone using it to configure a wheel that isn't supported.

And you can claim all you want that my post wasn't factual. But we all know that there are people buying an XIM to enable keyboard and mouse in online play against pad players.
Whether these people just can't adapt to a pad, or they can use one but just want an extra edge, they're still after an advantage against people out to play the game as it was intended with a pad.

Or are you really trying to claim that there is zero advantage to using a mouse and keyboard over a pad? If you don't want to take my word for it, I'm pretty sure there's been studies proving otherwise.

Luckily not. I'm much too fickle in how I divert my attention to maintain the responsibility I would expect of any serious salesman. I'm one of the people who bought their 360 because I finally had the option of using it with a familiar controller instead of Microsoft's rubbish. The XFPS more or less sold the console for Microsoft, and following that the XIM stepped in to take over where the XFPS failed. I also wouldn't be good at sales. I prefer to emphasize the shortcomings of a product, seeing as that way no one ever gets anything less than they were expecting and may actually end up pleasantly surprised. If I wanted you to all run out and buy this, I would be posting nonsense about how the XIM would make you invulnerable in online play, coupled with some of the videos from the better players I know to use one, boasting such as standard.

Actually, this account was made for a previous discussion on the XIM, and my concern is mainly aimed at the issue of most players' misconceptions about the device and how it functions. I would rather people know about things before they spout meaningless drivel drawn from the depths of whatever the hell goes on in their heads, but apparently most of them don't research items before finalizing their decisions. By that logic, the more times I explain this crap over and over again, the more likely it is people will be able to find said information and avoid talking out of their ass.

In addition, I see myself as the only one accepting the current finality of the situation. You wish to say a XIM-enabled mouse gives players and advantage. I say they will play better if they can use a mouse mapped to a joystick better than the joystick itself. Of course some people will play better, but do you expect everyone would without the proper experience with a mouse coupled with the same ineffectiveness with a controller? Who is to say these people are improving more than they are simply shearing off a complication that left them less able? Of course those two go hand in hand, but the final result is that players aren't any more able than they should be. Their actions in game are now dictated by their ability to strategize and employ their knowledge of the game, and are no longer inhibited by the controller. And regardless of how either of us feel about it, the option is not blacklisted by LIVE and is not within our ability to alter. We only keep returning to this debate because some of the brighter posters feel the need to constantly point out that some people will be able to use a mouse better than the controller. Quite new and original, that idea. As well as someone can assure me that some people are using XIMs for the possible advantages it could yield, I can assure you that some of them simply have no reasonable alternative.

My constant returning to the fact that one can use more than just a mouse and keyboard would likely be attributed to my using my Saitek and TrackIR setup for different 360 games. Ace Combat, Armored Core, and GTA come to mind. Just a tendency, I suppose. That said, if we return to the idea of the physically disabled gamer, there are sure to be some people interested by the possibilities. Though that really is the realm of the XIM2, but the mentality here seems much along the lines of "choice, as long as it includes a mouse (regardless of the fact that the mouse isn't much of a mouse after translation), is bad", and I interpret that as a stance that would go against any of the models for XIM. It's not exactly like you are arguing against just the XIM3. I'm sure there are those who would lump the whole lot of alternate controller adapters together, regardless of what controllers they enabled. Thus I see it justified to mention the capabilities of of all XIMs, if only so that returning to such a point later in the discussion can be just that: a return--and not some random thing I decided to throw in out of sheer boredom.

I know of the supposed studies that took place around the time of Shadowrun. The difference between that and this is that those were driver-enabled mice that were performing as computer mice do best, complete with their ability to accurately track movements of speeds up to several meters per second. A mouse mapped to a joystick's analog input is no real comparison. It's just a joystick with a different form. Imagine, if you would, a joystick with an automatically centering base that you controlled with your palm. The whole while you're moving it, the base is racing to catch up, effectively returning the joystick to a neutral position. Now put that joystick in a limited area of movement and add the possibility of having to lift that joystick so as to place the base back in to a more acceptable position in order to reestablish a more comfortable area of possible movement for your hand. That is what the XIM does to a mouse. Faster games make the effect less noticeable, but it is always there.


Make no mistake. I would absolutely love to have real mouse support on the console if Microsoft were ever so caring to actually supply their customers with a choice in the matter, but right now the closest I and anyone else can get is the XIM. Should the possibility arise in the future, I won't object in the slightest. Split matchmaking is, in my opinion, a small price to pay for the added controller options and chance at cross-platform play. It's a shame that within this line of consoles only UT3 on the PlayStation 3 did support mouse control, but perhaps in time the idea will be revisited by other console manufacturers and developers.



Provided you actually read all of this, sorry about the tl;dr.
 
Wow all this arguing on here the simple solution is this -

CEOrko I assume you have MW2 can you add me on XBL then tonight we can have a 1 on 1 (any weapon you wish to use on say scrapyard) you using the xim2 and myself using a pad, I am intrigued to see if there is such an advantage as everyone is stating there is.

According to most in this thread CEOrko should beat me hands down due to the massive advantage he has against me (which tbh I do not agree with as Danny pointed out map knowledge and good use of KS etc should win every game) . So we shall see if he does indeed beat me and by what ammount.
 
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I had a skim, apparently you think I talk out my ass. The feelings mutual trust me. I'm not really going to read the whole thing, as you seem to stray further and further from the issue the more I read.

Wow all this arguing on here the simple solution is this -

CEOrko I assume you have MW2 can you add me on XBL then tonight we can have a 1 on 1 (any weapon you wish to use on say scrapyard) you using the xim2 and myself using a pad, I am intrigued to see if there is such an advantage as everyone is stating there is.

According to most in this thread CEOrko should beat me hands down due to the massive advantage he has against me (which tbh I do not agree with as Danny pointed out map knowledge and good use of KS etc should win every game) . So we shall see if he does indeed add me.

I'm not sure how that actually proves anything? Save yourself the legwork. Microsoft have already looked into it.

http://www.eurogamer.net/articles/ms-killed-pc-xbox-cross-platform-play

during the development they brought together the best console gamers to play mediocre PC gamers at the same game... and guess what happened? They pitted console gamers with their 'console' controller, against PC gamers with their keyboard and mouse.

The console players got destroyed every time. So much so that it would be embarrassing to the Xbox team in general had Microsoft launched this initiative.
 
I'm not sure how that actually proves anything?

Well according to the posts in here I will be at a disadvantage and have a handicap against a player who is using a vastly superior control system. Plus I am intrigued to see by how much of an advantage this system holds over a pad.

Legwork - Not at all, Xbox is right beside me here.

Now wouldn't it be funny if I beat him?

I dare say if anyone goes up against a team using the Xim in any form they will be destroyed but a single player randomly playing the game, I think it bares no real difference to the enjoyment anyone has with the game as you will still have 5 other players using the same input system as you do. The fact that everyone has overlooked is that the Xim2 is out there and is being used at this very moment but I see no one complaining about that or saying for an absolute fact that another player was using one against them.

I will not be getting one as I believe that my skill is good enough using just the pad. I am just arguing that it's not the end of all online gaming as we know it.
 
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I will not be getting one as I believe that my skill is good enough using just the pad. I am just arguing that it's not the end of all online gaming as we know it.

I don't think anyone's claimed that it is, else online gaming would have been doomed years ago from people using hacks and cheats. The people playing fairly far outnumber the people that use them and I know there's nothing I can personally do to stop people using it, but are you saying that we're not allowed to show our disapproval of people using them, and discuss it?

Having a one on one with someone proves little to the advantage imo. I would imagine that the studies done by Microsoft actually had some planning and theory put behind them, rather than "come and have a go if you think your hard enough". :p
 
but are you saying that we're not allowed to show our disapproval of people using them, and discuss it?[

Not at all, but the tone of some of the posts on here is of hate and huge negativity (quite normal for OCuk TBH) and posting the same points over and over (on both sides I might add) gets boring quickly, personally I couldn't care less if you all start using the Xim3. I am posting in this thread as I am interested by devices like these not to gain advantage as I have already said I am not going to get one.

Having a one on one with someone proves little to the advantage imo. I would imagine that the studies done by Microsoft actually had some planning and theory put behind them, rather than "come and have a go if you think your hard enough". :p

Sigh... I wish to see for myself how well I can compare to said "almost like hacking", "like having an aim-bot" Xim user, as I don't believe half the statements on here about them being that overly unbalanced, I'm pretty sure he will win...just, but I want to see what it is like going up against a KB/M for myself not just read it in an old news story that MS put out.

If he does add me and we do have a game I will make sure to not bother posting any details about it on here as it seems to interest no one as everyone's mind is made up about it. Or on the other hand if it does go ahead and you want to see for yourself by all means add me and spectate the match/have a try yourself.

I'm not forcing anyone to like the product or hate it........ but come on doesn't it actually interest you slightly from a tech point of view.
 
Sigh... I wish to see for myself how well I can compare to said "almost like hacking", "like having an aim-bot" Xim user, as I don't believe half the statements on here about them being that overly unbalanced, I'm pretty sure he will win...just, but I want to see what it is like going up against a KB/M for myself not just read it in an old news story that MS put out.

I still believe they're as bad as hacking, but don't think that that automatically means that it's going to be a massively noticeable difference, when you play. If you play a game full of hackers (for example MW2 on PC, you'll be getting them every other match), a good player is still going to bum on them, and beat them overall. It doesn't stop it being annoying that you're playing against people willing to play dirty to get an advantage though.

I'm not forcing anyone to like the product or hate it........ but come on doesn't it actually interest you slightly from a tech point of view.

Not really. :)
 
In the case of Modern Warfare 2 I am limited to the experience of a single trial weekend on Steam (I did say I buy PC versions when available, but MW2 PC was easily a tremendous downgrade from CoD4 PC and not worth any amount of my money in such form) and that alone makes this interesting enough that I will look in to obtaining a copy. I can handle the game's look mechanic, I am sure, but unfamiliarity with weapons and maps may very well negate that.

Personally, I am not too optimistic about my chances. Control-wise I might be the equivalent of a person who can manage a sensitivity setting of ten, but that can only go so far. I'll probably start up defaulting to playing it as I would Q3A and get my head blown off every time you flank me. I would not discourage sharing the hilarity of my personal failure, in any case.

Please do consider making a similar request of other XIM users as well. I suppose the XIM forums would be the best place to do so, but some of them must have OCuk accounts and can answer in this thread without forcing anyone to register elsewhere.

EDIT: I am available to play in Halo 3 and Halo: Reach, should those work as substitutes. The game's overall sensitivity is lower, which doesn't exactly favor the mouse, but it isn't low enough to cripple the device.
 
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There is a lot of incorrect information, and many half-truths in this thread. None the least of which are coming from Streeteh & Kreeeee.

First an understanding. XIM only works as well as the game allows. It DOES NOT allow any more, or less movement than is accomplished by a controller.
Certain things are given to joysticks to make them more useable in a FPS settings:

1) Deadzone - because no joystick can center itself completely. especially the 5 cent ones use on gamepads.
A) The deadzone is exactly as it says. An area of the joystick's throw which equals zero screen output. This is huge because it is common for console game's to throw out 30% or MORE of the entire joystick's physical range.
B) What shape is the deadzone? Circle is best! Unfortunately on COD4+ are known to use a circular deadzone. Most games are square, several are rectangular!? Anything beyond circular provides awkward movements outside of vertical & horizontal. Diagonal movements are stacked together un-evenly.

2) Acceleration - Stick throw does not have a linear relationship with game response. 25% is great. Unfortunately many games wind up using 40%+. Think using a mouse with 1.1:1 movement acceleration is a pain? Try learning every flipping console game has a different acceleration curve & most of them are over 1.4:1. Ugh! And that's crappy with a joystick, let alone a mouse adapter (luckily xim's all provide an exponential growth rate if you want to use it. You do!)

3) Different ratios of movement between vertical & horizontal - again, combied with non-circular deadzones make for vastly incorrect movement. ESPECIALLY for mouse adapters of all types!
(XIM's are included... They simply deal with it vastly better.)



If every game defaulted into:
1) circular deadzone which took up 20% of total stick travel
2) HIGH maximum movement rates
3) LOW exponential rate increases, 10-25%
4) LOGICAL YX ratio values. (You'd think 1:1, 1.5:1, 2:1 would be popular, which in fact most games have extremely odd rates...)

Finally, the joysticks were anything more than a total cost of 5 cents for the Chinese makers to make. Again, unfortunately, they are not!

I've flown R/C aircraft for nearing 2 decades now. If console controllers neared the quality of even $50 computer radios from 10 years ago, there would be no need for anything else.



Software "Aiming Help".
This is a vast topic that will change for every game based on a case by case basis.

I am going to cover, IN DETAIL modern COD titles as it is the same for all. COD4, W@W, MW2 & BO.

1) Absolutely every shot in COD, both PC AND CONSOLE when using a joystick is processed through the Auto-Aim system. The auto-aim system is massive. It takes up a full 25% of the screen both vertically & horizontally on console.
aim_aimAssistRangeScale "1"
aim_autoaim_debug "0"
aim_autoaim_enabled "0"
aim_autoaim_lerp "40"
aim_autoaim_region_height "120"
aim_autoaim_region_width "160"
aim_autoAimRangeScale "1"
aim_automelee_debug "0"
aim_automelee_enabled "1"
aim_automelee_lerp "40"
aim_automelee_range "128"
aim_automelee_region_height "240"
aim_automelee_region_width "320"
The region's are specified in pixels, where the entire screen is overlayed 640*480 regardless of your chosen resolution.
Now, The larger melee auto-aim is always active. Even for

How big is this?
shot0002bt.jpg

shot0002bt.jpg



This begs several questions to be asked:
Q) If the aim-bot is ALWAYS running, is it really a full-out auto-aiming aimbot?
A) No. In short there are several coding difference, but one primary difference. The LERP value.
LERP controls the strength & is a non-linear scale that runs from 0 to 100. By default auto-aim runs Lerp=40.

Q) How does the auto-aim effect shooting in regards to control devices?
A) At lower LERP settings the wilder the movement. The less effect it has.
Q) In relation to an XIM?
A) The majority of the time it does NOTHING. Understand that all XIM update movement when movement updating is needed. For example. A PC HID device (mouse, keyboard, etc.) TELLS your computer when it is doing something. Xbox 360 works in reverse. The 360 ASKS the controller what it is doing. Because XIM's produce unstable and WILDLY varrying joystick throw changes; the input in COD simply doesn't settle down enough for auto-aim to connect anything for you. For XIM 1 & XIM 2 you take your chances with your own sync rate. XIM 3 syncs the same as the controller.

The joysticks provide rarely fluctuating movement inputs Auto-Aim (Tho TOO STRONG) works for them.
In console COD with a joystick, when missing you simply dont have to HIT the target. With an XIM, you MUST ACTUALLY SIGHT the target.
Sure, there are times when you get kills without ever having your sight on the target with XIM. The rate per 1000 kills is fairly low where-as the joystick users is stupidly high!

Why do you think quick-scoping even WORKS on console COD, where-as even with native mouse support it is far more risky on PC?




Q) What does the XIM input actually look like VS a joystick?
A) I can, to a POOR extent, show this via this video.
Understand when watching. Had I been using a controller, right off the bat the first group of people I shot at I would VERY LIKELY have gotten that last kill simply by holding a perfectly steady sight & letting auto-aim take care of it. XIM rarely works that way...
There is no input lag. Understand that it is very difficult to sync a 59fps recording with a 12-20fps screen capture. That also, the screen capture can't possibly record something at 12-20fps that is happening 125 times a second +/-.

http://www.youtube.com/watch?v=q4Ba4jdsrrI




Q) What about "Sticky Aim". Well first get your definitions correct! What we are talking about is LOCK ON AIM DEFLECTION and AIM SLOWDOWN! Governed by this code:
aim_lockon_debug "0"
aim_lockon_deflection "0.05"
aim_lockon_enabled "1"
aim_lockon_region_height "90"
aim_lockon_region_width "90"
aim_lockon_strength "0.6"
aim_scale_view_axis "1"
aim_slowdown_debug "0"
aim_slowdown_enabled "1"
aim_slowdown_pitch_scale "0.4"
aim_slowdown_pitch_scale_ads "0.5"
aim_slowdown_region_height "90"
aim_slowdown_region_width "90"
aim_slowdown_yaw_scale "0.4"
aim_slowdown_yaw_scale_ads "0.5"
aim_turnrate_pitch "90"
aim_turnrate_pitch_ads "55"
aim_turnrate_yaw "260"
aim_turnrate_yaw_ads "90"
At 5% & greater stick deflection, Aim Lock can control 60% of your movement rate to get to the target.

Aim slowdown is self-explanatory. When a target is inside a box 15% wide & 19% tall, your aim speed is cut to 60%.


This plays havok with mouse adapters. MANY of your non-lag, non screwing-around deaths are simply because a joystick user's auto-aim pegged you, while you never get enough bullets on a target to kill them.
Only because the game pushes your sight in odd directions & your sight becomes much slower. Like dragging it through sand as it were.
NOT GOOD considering the very low time-to-kill in COD games.



So no, using an XIM AFA COD games go is easily NOT running around at all times with a built-in aim bot.

























Now, let's address what is & is not possible with an XIM.

1) XIM's do NOT breech your XBL TOS. Even the current, revised TOS.
The TOS clearly states that macros are not allowed & XIM took an early & hard stance against this.
XIM1, XIM2 and now XIM3 software simply does not allow button state changes in under 30ms. (This doesn't mean 30ms worth of lag. It literally means if you try to send an input UNDER 30ms. It simply locks out & skips the input).

Which is an odd stance by Microsoft, considering you can by officially licensed Microsoft controllers with macro & turbo functionality Lawlz!!!!!!!

XIM's on their own do not support macros in any ways. Tho many of us, including myself have written their fare share. (Operation Flash Point, Dragon Rising is a perfect example of an un-enjoyable console game. The menu system on console is atrocious & takes all the fun out of it).
RE5 is another good example.


2) XIM movement:
A) An XIM is bound to the exact same settings & limitations as the 0.1 cent potentiometers found inside a controller. It can not move any MORE or LESS than the game specifies for the controller
B) As with center deadzone, most games also have a maximum deadzone cut-off near full stick deflection. Case on, Case off. It's regardless.
C) What gives XIM, and a mouse in general an advantage is that you can preserve some sibilance of fine accuracy while maintaining high maximum movement rates.


This is NOT any less possible with a controller. In a game like COD where the movement rates can be exceedingly high (10 sensitivity & in some cases hex edited higher to 11-12/). This can be hard on the poor quality shipped equipment.

As any R/C flier can attest, if you want more RESOLUTION, all you need is more TRAVEL. This is easily accomplished by simply making the level longer.

Better aftermarket controllers have taller joysticks.
Ever wonder why "Control Freak" joystick extensions are so damn popular???
Now you know...



















I've had an XIM 1 and an XIM 2. It's nice. Am I any better? Not really. Not once given a warm-up with a joypad. Obviously I rarely use them at this point in any FPS game XIM's work well with. M&KB is simply more natural for me as I spent so long playing.
That statement comes from a former #1 overall player in the world for UT3-Xbox 360. Done with a controller... (#1 in Warfare, #1 in CTF, highly ranked in DM.)

Former top 100 player in kills, top 200 in wins & points in MW2.
Was one of the first 300 people (220-230) to prestiege in BO.



At some point, you're simply better than 95% of everyone you run across.
Christmas morning, 1987. Hip-firing away at Duck Hunt @ 4yo.
http://smg.photobucket.com/albums/v414/Toysrme/?action=view&current=1016091105.flv
 
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XIM also does not simply swing from zero value to max vale. Assuming so is simply ignorant.
They progress through stick travel just the same as any other. How fast depends on the settings you program into it.




Ill close by repeating something already said by several. You can buy an XIM. If you think they're so much better, buy one. Everyone is free too.
When I grew up, I saved money & bought a nicer sega genesis controller.
A little older I cut grass $10-20 at a time to piece together my own CH Products HOTAS setup. Flightstick Pro, Pro Throttle & Pro Rudder pedals. Early 90's Flightsims were king, not FPS, RTS, etc. (Still working 2 this day.) That was a $300 investment...
I generally play xbox on a monitor VS a laggy tv. (Have a monitor, 52" samsung & 105"+ projector).
Who hasn't played cod4/W@W/mw2 with a headset? Jesus christ such loud games.
Racing wheels:
Don't even think you're going to play a nascar to GT game on console & be competative without a racing wheel...
Play hawx on console? you suck without the HOTAS


On the flip side, you can't even be competitive in Sega Rally Revo without a gamepad. (Again, stated by someone who has top 10 time attacks in the world. And unlike other games, xbox 360 by far & wide had the highest level of competition on 360 vs pc or ps3. Not even close on other platforms.)
 
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What's with all the brand new accounts shooting in to defend this thing?

I'm done with this thread, as all the defenders seem to be shooting up technobabble answers to avoid the point at hand.
 
What's with all the brand new accounts shooting in to defend this thing?

I'm done with this thread, as all the defenders seem to be shooting up technobabble answers to avoid the point at hand.

I imagine this has been flagged up on xim site, hence the new posters. Not that it bothers me, nice to see some input from people who actually know how the stuff works.
 
What's with all the brand new accounts shooting in to defend this thing?

I'm done with this thread, as all the defenders seem to be shooting up technobabble answers to avoid the point at hand.

Just looks like he's come here to post some facts and clear up some misconceptions, good posts if you ask me.
 
What's with all the brand new accounts shooting in to defend this thing?

I'm done with this thread, as all the defenders seem to be shooting up technobabble answers to avoid the point at hand.
Good! One less ignorant ****ant trying to conjer up his unbased opinion as fact.
I had a skim, apparently you think I talk out my ass. The feelings mutual trust me. I'm not really going to read the whole thing, as you seem to stray further and further from the issue the more I read.
blah blah blah, you've got a tiny E-penis and hate to be proven wrong. So god forbid you read anything which could possibly prove you otherwise.
Save yourself the legwork. Microsoft have already looked into it.
<post about the old MS/Sony Mouse vs Controller
Lemmie throw some actual fact out for you. I OWN Shadowrun on xbox 360 and PC.
1) It is borderline un-playable with a joystick due to horrendous joystick control schemes (giant square deadzone, low turn rates & horrendous amounts of acceleration curve to the movements)
2) It is borderline un-playable with an XIM. See above.

3) 360 & PC players ARE STILL ALLOWED to play vs each other. Native mouse support is better, mostly because the joystick controls are just so horrendous. The game is NOT fast paced and the weapons have large random spray values akin to cod1-3. To the contrary, MICE users get roflstomped on maps that require very vertical fighting, warping through walls. As great as native mouse support is, it's not the be all end-all on the extreme vertical maps once teleport comes into play.

It's perfectly comparable.

Combined with aim-assist designed for a pad, as well as a precision and speed combination that's factually impossible with a pad, it near as dammit is an aimbot.
Yet another ****ing moronic opinion that has no basis in fact. I posted the ****ing facts above. You should get your ass straight BEFORE putting it on the line.
Lots of fastest laps are set with a pad, you gain no increase to your input speed with a wheel. With a mouse you do.
Again, complete bull**** with no basis in fact. Console games only allow X amount of movement rate.

"You can push an elevator button as fast as you want, IT WONT COME ANY FASTER."





That's a lesson in life you should learn. Oh. And I'm making fun of your sexual prowess with that quote. Just so we're clear where I stand on that...
 
I agree with Wyrdo and Danny, good intelligent replies from users of the product very interesting to read.

Toysrme, I did ask CEOrko if he had MW2 on the xbox and if he could add me on XBL for a game just to see what it's like against a Xim user as I am intrigued by it, unfortunately he only has the Halo games which I do not (sorry CEOrko).

I would be grateful if you could add me if you have it.
 
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Good! One less ignorant ****ant trying to conjer up his unbased opinion as fact.

blah blah blah, you've got a tiny E-penis and hate to be proven wrong. So god forbid you read anything which could possibly prove you otherwise.

Lemmie throw some actual fact out for you. I OWN Shadowrun on xbox 360 and PC.
1) It is borderline un-playable with a joystick due to horrendous joystick control schemes (giant square deadzone, low turn rates & horrendous amounts of acceleration curve to the movements)
2) It is borderline un-playable with an XIM. See above.

3) 360 & PC players ARE STILL ALLOWED to play vs each other. Native mouse support is better, mostly because the joystick controls are just so horrendous. The game is NOT fast paced and the weapons have large random spray values akin to cod1-3. To the contrary, MICE users get roflstomped on maps that require very vertical fighting, warping through walls. As great as native mouse support is, it's not the be all end-all on the extreme vertical maps once teleport comes into play.


Yet another ****ing moronic opinion that has no basis in fact. I posted the ****ing facts above. You should get your ass straight BEFORE putting it on the line.

Again, complete bull**** with no basis in fact. Console games only allow X amount of movement rate.

"You can push an elevator button as fast as you want, IT WONT COME ANY FASTER."





That's a lesson in life you should learn. Oh. And I'm making fun of your sexual prowess with that quote. Just so we're clear where I stand on that...

Well aren't you lovely. Talk to everyone like that, you know, like a 12 year old? :rolleyes:

and yet, here we wre again, dodging the issue. These people simply can't answer (because they are wrong) if using an adapter like this gives an advantage over pad users.

Of course it does, you are just trying to justify (and not doing very well at it) why you use one. The facts are simple, you NEED that advantage to show how your e-peen is larger than everyone elses. I find it sad and pathetic.

Here, have some of these. :rolleyes::rolleyes::rolleyes::rolleyes:
 
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