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- Joined
- 4 Mar 2008
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- 1,423
- Location
- Scotland
I've been savouring it, taken it slow but have played a lot. Playing completely blind as I want to experience everything for myself first hand. For a game like this, just reading about tips and general content is a spoiler for me.
I finished the story last weekend. My stashes are all fully expanded (~440 seeds found), but I've still got some Shrines to find (have full stamina, but still 4 hearts short), 7 quests left to locate and complete, armor to upgrade, compendium to finish.
I'm actually a big fan of the Witcher 3, I can accept it has it's mechanical flaws, but immensely enjoyed the characterisation and writing. The plot was perhaps nothing special but the game was very well moulded around it's storytelling; I enjoyed helping people with their problems not knowing what outcome it would bring or if I could even trust them, the personalities were so highly varied and believable to me.
Usually I'm not a fan of realistic visuals in video games, it's always that weird 'uncanny valley' feeling that completely puts me off, but even with all it's mechanical jank the Witcher 3 was one of few narrative driven games to ever truly immerse me.
Zelda BotW is a very different beast, exploration (something that the Witcher 3 didn't do too well) is the focus which everything is built around, and I can't think of a game that does it better. The world is just so well designed to accommodate that drive and feeling of adventure.
I don't want to read back through this thread just yet for your opinions as I still want to avoid content spoilers/secrets/tips while I finish up playing, but I wasn't especially disappointed by any particular aspect of the game myself.
I would have liked more challenge from the core loop, it got a bit too easy too quickly and I wish there were more challenging puzzles too. Creative thinking is rewarded which is really satisfying, but I'd have liked a little more problem solving in there. There are some great Shrines, but also a handful or dull or repeated (i.e. combat) ones.
Quests generally fun and quite varied, some of the Shrine quests where especially good.
A couple of niggling issues with the combat but it's really fun and feels solid. Again it got a bit too easy too quickly (Bombs were too powerful early on!), rewarding creativity again but at the expense of mechanical or problem solving challenge, perhaps a necessary evil in part - again it comes back to 'exploration' being the focus here.
I actually really liked what they did with the story. I feel it was a clever approach as to not have the narrative conflict with the exploration aspect of the game too much and instead compliment it - finding the memories was exciting for me and directly rewarded exploration. I felt the actual plot was a nice change as was the narrative being even more focused on Zelda this time around. I feel it was a little light on interesting characters (or the development of the good ones) and the sense of urgency was a bit lacking in the 'present time', perhaps Ganon should have gotten stronger in some way as you explored more and got stronger yourself. Regardless, this is an issue many open world games face and it's not an easy thing to tackle, especially given BotW is so exploration focused and so vast. Also the lore that's there is great, but there wasn't quite enough of it I felt.
It's easy to point out things that could be improved, but that's also exciting due to how large and ambitious the game is in the first place knowing the potential is there to go even further. I think it's easy to take for granted what the game does well and the compromises that were made to make it all work and feel connected. I feel BotW opens up new potential for the genre and I think many open world games will take inspiration from it in the coming years. There's a reason this game is lighting up game design communities right now.
If I had to score it I guess I'd put it at around a 93 or 94/100. It's definitely among my favourite few Zelda games personally too, perhaps only second to OOT even.
I'm happy to hear that the next Zelda game will also be an "open air adventure", hopefully means we don't have to wait another 5 years lol. Looking forward to the DLC later this year though!.
I finished the story last weekend. My stashes are all fully expanded (~440 seeds found), but I've still got some Shrines to find (have full stamina, but still 4 hearts short), 7 quests left to locate and complete, armor to upgrade, compendium to finish.
I'm actually a big fan of the Witcher 3, I can accept it has it's mechanical flaws, but immensely enjoyed the characterisation and writing. The plot was perhaps nothing special but the game was very well moulded around it's storytelling; I enjoyed helping people with their problems not knowing what outcome it would bring or if I could even trust them, the personalities were so highly varied and believable to me.
Usually I'm not a fan of realistic visuals in video games, it's always that weird 'uncanny valley' feeling that completely puts me off, but even with all it's mechanical jank the Witcher 3 was one of few narrative driven games to ever truly immerse me.
Zelda BotW is a very different beast, exploration (something that the Witcher 3 didn't do too well) is the focus which everything is built around, and I can't think of a game that does it better. The world is just so well designed to accommodate that drive and feeling of adventure.
I don't want to read back through this thread just yet for your opinions as I still want to avoid content spoilers/secrets/tips while I finish up playing, but I wasn't especially disappointed by any particular aspect of the game myself.
I would have liked more challenge from the core loop, it got a bit too easy too quickly and I wish there were more challenging puzzles too. Creative thinking is rewarded which is really satisfying, but I'd have liked a little more problem solving in there. There are some great Shrines, but also a handful or dull or repeated (i.e. combat) ones.
Quests generally fun and quite varied, some of the Shrine quests where especially good.
A couple of niggling issues with the combat but it's really fun and feels solid. Again it got a bit too easy too quickly (Bombs were too powerful early on!), rewarding creativity again but at the expense of mechanical or problem solving challenge, perhaps a necessary evil in part - again it comes back to 'exploration' being the focus here.
I actually really liked what they did with the story. I feel it was a clever approach as to not have the narrative conflict with the exploration aspect of the game too much and instead compliment it - finding the memories was exciting for me and directly rewarded exploration. I felt the actual plot was a nice change as was the narrative being even more focused on Zelda this time around. I feel it was a little light on interesting characters (or the development of the good ones) and the sense of urgency was a bit lacking in the 'present time', perhaps Ganon should have gotten stronger in some way as you explored more and got stronger yourself. Regardless, this is an issue many open world games face and it's not an easy thing to tackle, especially given BotW is so exploration focused and so vast. Also the lore that's there is great, but there wasn't quite enough of it I felt.
It's easy to point out things that could be improved, but that's also exciting due to how large and ambitious the game is in the first place knowing the potential is there to go even further. I think it's easy to take for granted what the game does well and the compromises that were made to make it all work and feel connected. I feel BotW opens up new potential for the genre and I think many open world games will take inspiration from it in the coming years. There's a reason this game is lighting up game design communities right now.
If I had to score it I guess I'd put it at around a 93 or 94/100. It's definitely among my favourite few Zelda games personally too, perhaps only second to OOT even.
I'm happy to hear that the next Zelda game will also be an "open air adventure", hopefully means we don't have to wait another 5 years lol. Looking forward to the DLC later this year though!.