"But will it run Crysis?" clear scaling for higher threaded CPU's here.... even beyond 8 threads. Cryengine as it currently stands will run 16 threads A-Synchronously, tho it is continuously evolving.
It has a lot to do with the fact that it streams shading and lighting rather than it being pre-baked, its why games built with it look so gorgeous and dynamic, Star Citizen is a prime example, Crysis 3 i would argue still looks incredible even today.
I'm not talking so much about today, games that were released weeks or months ago; Apart from a few they are still built on ancient engines far less sophisticated than the Cryengine version that Crysis 3 was built on, FarCry 4 and FallOut 4 to name two.
The problem is with DX11 being even more ancient than the DUNA Engine FC4 was built on there has been no incentive for Engine Developers to modernise their junk, altho CryTek have never let that be a hindrance, they are a bit like Nvidia Driver Developers getting far more from what they have to work with than you'd think they could.
In any-case with DX12 now in Developers hands it is no longer the case that they as individuals have reached the pinnacle of whats possible with what they have, the problem of how to synchronise a large array of threads has solved its self.
Nonsense - your using graphs/benchmarks from 2012 which feature Sandy Bridge and Ivy Bridge CPU's, as well as old GPU's running at 1280x720 - grow up dude.
Try looking for crysis 3 benchmarks done on Haswell at 1080P as a minimum:
Source: http://www.bit-tech.net/hardware/2014/09/03/intel-core-i7-5930k-and-core-i7-5820k-revie/7
I don't care how well threaded a game is, I care about it's performance on currently available quad, hex and octa cores at commonly used resolutions. Not 720p nonsense to show CPU bottleneck that's never seen in the real world.
As you can see above, it makes 0 difference if you have a 4790k or 5960X in games, even in the most threaded games out there.
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