Counter-Strike: Source New Update Released

Caporegime
Joined
8 Nov 2008
Posts
29,030
What settings out of interest? I also play on UKCS and get 30ms lerp, 15ms gave me jerky playback.

At the mo I am using this, kindly offered by cpl(sorry I forgot the rest of his username :o) There are one or two commands I have taken out, found it less laggy when I did so. I have only tried this on Ukcs servers. I know very little about css commands. Apart from fps_max 999 and the basic rates commands that's about it.

I shall do a bit of work now then have dinner and around 9 - 10 ish I should be on Ukcs server 1, 2 or 3. See you there, maybe. :)


2edpp8m.jpg
 
Last edited:
Associate
Joined
24 Sep 2008
Posts
1,756
My little config, some of the stuff is borrowed over time, but mostly because of the times i lost my config.
unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "l" zb_teamcash
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "say kash : worst clutch ever"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "askconnect_accept"
bind "F4" "bug"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "+voicerecord"
bind "PAUSE" "pause"

// Random settings

fps_max 300
sensitivity "1.2"
rate "1000000"

//HUD

hud_saytext_time 4
hud_drawhistory_time 1
hud_deathnotice_time 1


// CL commands

cl_nowinpanel "1"
cl_disablefreezecam "1"
cl_righthand "0"
cl_rumblescale "1.0"
cl_debugrumble "0"
cl_team "default"
cl_class "default"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cl_chatfilters "31"
cl_min_t "4"
cl_min_ct "4"
cl_minmodels "1"
cl_observercrosshair "1"
cl_downloadfilter "all"
cl_allowdownload "0"
cl_forcepreload "1"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/vgui/logos/n82152053153117693571.jpg"
cl_timeout "30"
cl_showpluginmessages "1"
cl_updaterate "101"
cl_cmdrate "101"
cl_allowupload "1"
cl_ragdoll_physics_enable "0"
cl_spec_mode "3"
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "0"
cl_autohelp "1"
cl_radartype "0"
cl_radaralpha "200"
cl_locationalpha "150"
cl_crosshaircolor "4"
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairscale "1500"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_radar_locked "0"
cl_idealpitchscale "0.8"
cl_interp_ratio "1"
cl_interp "0.01"
cl_smooth 0 Br>
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
crosshair "1"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "1"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"

net_graph "1"
net_scale "5"
net_graphpos "2"
net_graphsolid "1"
voice_modenable "1"
hud_fastswitch "0"
muzzleflash_light "1"
hud_classautokill "1"

overview_preferred_mode "1"
overview_preferred_view_size "600"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"

// Sound Commands

suitvolume "0.25"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
adsp_debug "0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
volume "1.0"
snd_pitchquality "1"
dsp_enhance_stereo "0"
dsp_volume "1.0"
dsp_slow_cpu "0"
budget_peaks_window "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "1"
lod_TransitionDist "0"
flex_smooth "0"
net_showevents "0"
showhitlocation "1"
dsp_water "14"
blink_duration "0"
weapon_showproficiency "1"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"

// Graphics Commands


mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
mat_wateroverlaysize "8"
mat_hdr_enabled "0"
mat_clipz "0"
mat_disable_bloom "0"
mat_wateroverlaysize "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_specular "0"
mat_bumpmap "0"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_bloom_scalefactor_scalar "0"
mat_picmip "2"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_alphacoverage "0"
mat_clipz "1"
mat_vsync "0"
mat_shadowstate "0"
mat_queue_mode "2"

// Other stuff

r_norefresh "0"
r_minnewsamples "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_ropetranslucent "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_shadows "1"
r_shadowmaxrendered "32"
r_dynamic "0"
r_3dsky "0"
r_propsmaxdist "0"
r_worldlights "1"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
r_flex "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_renderoverlayfragment "0"
r_eyes "0"
r_teeth "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_forcewaterleaf "0"
r_shadows "1"
r_eyes "0"
r_worldlights "1"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
r_spray_lifetime "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
r_3dsky "0"
r_sse2 "1"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"

// ROPES

rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"


con_enable "1"



name "Davey"

echo "Good CFG is Running"
 
Last edited:
Associate
Joined
27 Aug 2005
Posts
1,360
Location
Kent, England
At the mo I am using this, kindly offered by cpl(sorry I forgot the rest of his username :o) There are one or two commands I have taken out, found it less laggy when I did so. I have only tried this on Ukcs servers. I know very little about css commands. Apart from fps_max 999 and the basic rates commands that's about it.

I shall do a bit of work now then have dinner and around 9 - 10 ish I should be on Ukcs server 1, 2 or 3. See you there, maybe. :)

Thanks Arc, same as mine then. What's your Steam name?
 
Associate
Joined
4 Oct 2006
Posts
736
Location
Vauxhall London
NEW UBER SEXY UPDATE :http://store.steampowered.com/news/4210/

Source Engine Changes (CS:S, DoD:S, TF2)

The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.

Fixed clients being able to connect to servers with spoofed SteamIDs.

Fixed a bug where some video configurations could get reset by restarting the engine.

Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.

Fixed a case of uneven performance on multicore machines.

Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.

Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.

Audio fixes:

Reduced overlap in the sound timing code.

Fixed a case where audio could skip.

Fixed voice communication getting corrupted while playing on a Mac.

sv_pure 2 now protects the game_sounds files in the scripts directory.


Counter-Strike Source

Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.

Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.

Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.

Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.

Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.

Gave chat interface priority over scoreboard to reduce conflict between the two.

Increased size of HUD icons.

Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.

Made the message of the day screen dismissible by hitting ENTER.

Fixed servers not being able to set sv_hudhint_sound.

Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.

Stats:

Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.

Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.

Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.

Improved the font on the achievement toast.

Community Requests:

Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )

De_dust and De_dust2 updated.

Fixed several exploits.

Fixed collisions on crenellation and domes.

Fixed minor visual glitches.

Adjusted HDR settings.

Removed dust clouds.

Added console variable cl_hudhint_sound.
 
Associate
Joined
10 Oct 2009
Posts
746
Location
Here and There.
Counter Strike's never been about the graphics though, thing is CS isn't really something they can add a whole lot of new features to, a new game would probably just have flashier graphics (although on the Source Engine, the graphics are never going to be mind blowing anyway) a few new maps and some gimics like a new UI, stats e.t.c. They are not going to add any new gameplay elements like prone because it just wouldn't be counter strike.

And the thing is, would enough people guy a new version with shinier graphics to justify the cost? Look at how many people still play 1.6
 
Soldato
Joined
7 Oct 2003
Posts
5,686
Location
Nottingham
I don't see why they couldn't have graphics like MW2 a few new maps and some extra game types, They constantly need to attract new gamers to keep the game alive and gamers coming to CS for the first time after playing COD games arn't going to stay long.
 
Associate
Joined
4 Oct 2006
Posts
736
Location
Vauxhall London
CSS beta update released also :

Counter-Strike Source Beta ( Available for PC only. )
Improved Smoke Grenade:
Made them expand faster.
Made the smoke thicker.
Fixed bug that made smoke less opaque to someone standing in it.
Added check to prevent clients using plugins from connecting to VAC secured servers.
Listen servers no longer load plug-ins unless -insecure is added to the command line.
Clients running with -insecure cannot connect to VAC secure servers.
Added console variable sv_competitive_minspec that enforces the following restrictions on the client:
r_drawdetailprops 1
r_staticprop_lod (-1 to 3)
fps_max minimum 60 (or 0)
cl_detailfade minimum 400
cl_detaildist minimum 1200
cl_interp (0 to 0.031)
cl_interp_ratio (1 to 2)
Fixed ragdolls popping with mp_fadetoblack 1
 
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