Counter-Strike: Source New Update Released

Associate
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What on earth are they doing now?!?


Does anyone know what commands you have to use to get the crosshair like it would be if you used cl_crosshairscale 3400


I got the size right I think but then when I tried to make it a bit thicker it turned circular. :confused:

You should read the update notes : cl_legacy_crosshair_scale 1 . set that to 1. change cl_crosshairscale. Now crosshair is the way it used to be.

Counter-Strike: Source
Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).
Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.
Fixed animation problem caused by aborting bomb plant by switching weapons (“crab walk”).
Crosshairs now have customizable size, thickness, and color:
cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution
cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution
The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.
Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.
The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer->Crosshair appearance->Translucent).
Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.
Fixed inverted translucency preview on crosshair configuration panel.
Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.
Fixed issue with players “stacking” on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.
Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.
Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.
Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.
Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.
Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
Fixed FoV on wide-screen display modes.
Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.
Fixed a crash that could occur if a player disconnected shortly after attacking a bot.
Bomb icon now has priority over dominated/dominating icon on scoreboard.
Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies.
Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel.
The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.
Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled.
Fixed the Buy Menu not taking into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
Fixed cases where flashbang was not visible but still blinded the player.
Reduced blindness amount when looking away from a flashbang.
Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.
Fixed crash in custom maps using the trigger_camera entity.
 
Caporegime
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cl_crosshairthickness is set at 0.5 default. I've tried experimenting with different values but can't tell the difference.

cl_crosshairusealpha is another one though there is an improvement with changing it from 1 to 9 but not much.
 
Caporegime
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Anyone else finding since the new steam updating began that it isn't always friendly when you try to minimize back to desktop? Initially iirc it wouldn't work at all but now it seems to cause a lock up.
 
Soldato
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23 Sep 2007
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Essex
UKCS seems to be having a Halloween night if anyone is interested 78.129.244.229:27015

A selection of maps for your enjoyment have been compiled and will be run as an event on Sunday the 31st October @ around 7:30 PM - 8:00 PM

Please allow time for some long download times with certain maps. These will be keapt to a minimum, and will be the earlier maps played.

Maps in order

de_deadblock
de_haunts
cs_spooks
de_livehouse
de_paranoid
cs_silenthill
cs_dracula
 
Caporegime
Joined
8 Nov 2008
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29,025
Does anyone find since the major update, and any other smaller ones after it, that they get a ctd?

I don't play as much atm for other reasons but it would be nice to have an indulgent blast once in a while. I have used the 10.4, now am on 10.11 driver, seems to make no difference.
 
Joined
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Location
Kent
Does anyone find since the major update, and any other smaller ones after it, that they get a ctd?

I don't play as much atm for other reasons but it would be nice to have an indulgent blast once in a while. I have used the 10.4, now am on 10.11 driver, seems to make no difference.

I have played a couple of times since and don't recall getting any ctds. I'm on a nvidia card though so I doubt I can help you much re: drivers.
 
Caporegime
Joined
8 Nov 2008
Posts
29,025
Not that I need crossfire during a game, (just had it enabled for other things generally), so I turned it off and have just had an hour or two without any ctd. Played quite well considering I hardly touch it these days. Kind of leaves me with a misleading name. :D
 
Caporegime
Joined
8 Nov 2008
Posts
29,025
Is anyone getting crashing during online play here? Could it be the update or an unstable cpu overclock. Seems stable in everything else that is desktop or single player.

Edit : Lowered the overclock to 3.0 ghz from 3.2, still crashes so must be the update from Steam?
 
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