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Unreal Engine 5 - unbelievable.

Soldato
Joined
14 Aug 2009
Posts
2,796
Whenever I see anything like this, I am instantly reminded of the E3 demo of Aliens: Colonial Marines.

As a massive Aliens fan, the sheer disgust I felt when the game was finally released was quite something.

This time around a dev could actually do it, if it truly wants that.

quite a few of these 30 fps on 4090 thats without anything on the map like animals and other shizzle. they always look good but with all the rest added in a game unplayable.

In 4k is not bad... even at that. Fallout 76 would look great :)

There are other examples, for 60fps at 4k


Even Crysis 3 still looks good with plenty of foliage that reacts dynamically.



Biggest issue going forward would be with the interactivity of the environment, how it reacts physically to what your doing.
 
Caporegime
Joined
18 Oct 2002
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39,329
Location
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quite a few of these 30 fps on 4090 thats without anything on the map like animals and other shizzle. they always look good but with all the rest added in a game unplayable.

Yeah tech demos are basically just that, 'this is what the engine is capable of', but a game pushing it to those levels is incredibly unlikely to say the least. Sound effects of wood constantly creaking were a little odd, been in plenty of forests and that's not something I've ever really heard much, let alone constantly.
 
Man of Honour
Joined
13 Oct 2006
Posts
91,192
Sound effects of wood constantly creaking were a little odd, been in plenty of forests and that's not something I've ever really heard much, let alone constantly.

A lot of these tech demos have really overdone sound effects. If you walk in those areas in real life mostly you just hear distant traffic and the noise of air moving through the trees, creaks and so on are very infrequent.
 
Soldato
Joined
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Posts
2,796
Yeah tech demos are basically just that, 'this is what the engine is capable of', but a game pushing it to those levels is incredibly unlikely to say the least. Sound effects of wood constantly creaking were a little odd, been in plenty of forests and that's not something I've ever really heard much, let alone constantly.

:D

 
Man of Honour
Joined
13 Oct 2006
Posts
91,192
Everyone can create fancy tech demos but no one seems to be able to make a good game, very strange

Programming gameplay, at least doing it well, is another skill set again, can involve logic puzzles in 3D to crack some stuff, and often requires an agile mindset willing to innovate to make things a reality we can't really do yet with the technology we have - as much an art form as it is science. For anything beyond basic games you also have to have an understanding and keep in mind how everything meshes together, a small change in one area can have very unintended consequences in another :s
 
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Associate
Joined
24 Jun 2022
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117
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Manchester
Programming logic is fine until a change happens from outside of that.

This is why most thing for most part should be storied for a good while that shall not be changed. Dialogue excluded.
 
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Soldato
Joined
14 Aug 2009
Posts
2,796
Programming gameplay, at least doing it well, is another skill set again, can involve logic puzzles in 3D to crack some stuff, and often requires an agile mindset willing to innovate to make things a reality we can't really do yet with the technology we have - as much an art form as it is science. For anything beyond basic games you also have to have an understanding and keep in mind how everything meshes together, a small change in one area can have very unintended consequences in another :s

And will that said, is funny how modders can significantly improve while experienced devs have issues getting their stuff together...
 
Man of Honour
Joined
13 Oct 2006
Posts
91,192
And will that said, is funny how modders can significantly improve while experienced devs have issues getting their stuff together...

Up to a point it is easier modding when you have a base to work from, especially a good base. Though depending on source code access, etc. some modders have completely rebuilt games.

EDIT: One of the problems with game development - the gameplay programmers are often working adjacent to the engine/graphics programmers - modders usually have a static engine/renderer to work from. Or worse where games have graphics programmers repurposed for implementing gameplay features :s
 
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Man of Honour
Joined
13 Oct 2006
Posts
91,192
Is not... is just that games aren't really made with passion anymore, but with checkboxes to tick.

Sadly happening all across software development - far too many people doing it as a career without passion for what they are doing - no interest in doing more than slapping out the minimum which works and then moving on. Look at the absolute clown show which is Windows development these days for instance :(
 
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