Thanks for that /yawn*snip same old boring inaccurate twaddle*
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Thanks for that /yawn*snip same old boring inaccurate twaddle*
Nail, head...1st gen DX11 cards will likely give blistering DX9/10 performance though.
It's also debatable as to whether people who bought DX10 cards in 2006 really made that big of a mistake, given the fact that they are still up there with the best of them in 2008.
DirectX 9 has far succeeded my expectations, obviously Crysis doesn't need directx 10 to get the extra visuals, it can all be done in directx9, plus Bioshock and UT3 look great in directx 9. No difference at all. Don't quite see where DirectX 10 is going let alone DirectX 11!
Yep purely down to Vista, no way could it be anything to do with the gfx card drivers..hell no.I feel some people are also forgetting about the bloat that is Windows Vista.
My system isn't the newest and latest tech, but when comparing a DX9 game on Vista and than XP I saw a major difference in frame rates. One example is Flight Simulator (without any service packs), when I moved back to Windows XP I saw a jump in frame rates of over 100%!
Now, I'm not saying you guys are incorrect. But as there is no DX10 support on Windows XP, would I be correct in saying that the poor graphic performance in DX10 enabled games could also be related to the OS it is being run on? Would DX10 games run better on the same DX10 GPUs if DX10 was available for Windows XP?
read the fastest gaming gfx card available.given the fact that they (8800 series) are still up there with the best of them in 2008.
Microsoft has not only decided to support ray tracing in DirectX 11, but they will also be basing it on Intel's x86 ray-tracing technology and get this ... it will be out by the end of the year! In this article, we will examine what ray tracing is all about and why it would be superior to the current raster-based technology. As for performance, well, let Intel dazzle you with some numbers. Here's a quote from the article: 'You need not worry about your old raster-based DirectX 10 or older games or graphics cards. DirectX 11 will continue to support rasterization. It just includes support for ray-tracing as well. There will be two DirectX 11 modes, based on support by the application and the hardware.'"
So what happened to DX10 then?DirectX 11 to come in 2009
Heh this all goes completely over my head as I'm not a gamer (Apart from Oblivion: Elder Scrolls and the odd blast at Quake)
But thought you guys would appreciate the link.
dx10 is a waste of time, money, silicon, resources, and just about the worst reason ever to try and convince someone to upgrade to Vista
I don't think so Will! Maybe from a DX10 point of view but in DX9 they are doing the business!![]()
According to a confidential source, Microsoft has decided to switch to ray-tracing in DirectX 11. They also plan to have DirectX 11 ready in time to debut with Windows Vista Service Pack 2. To do that, they have also decided to base it on the x86 architecture and Intel's ray-tracing engine.
As DirectX 11 is a work in progress, Microsoft does not have an exact timeline. But the source claims that DirectX 11 could be part of Windows Vista by late 2008. Development is expected to be very short as much of the work had already been done by Intel.