why no games like crysis

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hi dudes:cool: correct me if im wrong but didnt crysis come out 2007

if so why isnt there more games with better graphics i mean its 2009
2 years after,2 years better technologies, 2 years around 800 days later

so why isnt there a better graphics fps game like crysis?
and why is there a huge decline in pc games, i dont want pc gaming to go, just when iv got into it and been pc gaming for 1 yr now and saving for a £700+gaming pc!!!



also a little help i need good fps game for pc thats non-linear
kinda like a cross between farcry2 and CoD modern warfare

or any sort of free-roam non-linear war based game thx;)
 
To develop a half decent engine capable of producing ever greater visuals takes time. Especially in this day and age. Gamers are constantly demanding better visuals and some just don't understand what a complex task that is. Hence why ports are so common in this day and age - because time equates to money, and a lot of it.

Secondly good old pirating is to blame for the decline. A lot of PC gamers refuse to believe this half the time but it's the solid truth. I've been on these boards long enough to see a good old pattern the moment a game comes out, and a lot of the longer established members know exactly what I'm on about.

The industry has been hurting for a long time now, and only the big boys like EA can pretty much survive well thanks to their well marketed but somewhat poor titles. Valve are still around and kicking but even they are hard at work producing a big update for the sauce engine that will eventually sprout out Half Life 3.
 
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It's not a good idea to spend 50 million on a game that will only sell 500k. It's a good idea to spend 5 million on a game that will sell 5 million. :p

Crysis only runs on very few select systems. Not only do you have the monstrous costs of making such an advanced game graphically, but nobody will buy it if they can't run it.
 
OK first up it isn't anywhere near 800 days later, more like around 621 by my calculations - it won't be 800 days until well into 2010!

To answer your question, the reason is that Crytek went on record as deliberately creating a game with settings for the FUTURE, i.e. Very High settings were intended for use on PCs built say 18-24 months after release (i.e. now).

Essentially you could argue that Crysis was released early in 2007, when in reality it is a 2009 game.

The likelihood that any devs producing a game that looked significantly better than Crysis would need to make some sacrifices on the performance front. Modern PCs are simply too slow to do what developers want, and unless we see a huge leap forward in terms of hardware this will be the case for the forseeable future.
 
Source of this apparently well documented 'huge' decline in PC games?

Far too numerous, but I'll give it a shot with a couple.

- Most PC developers, plus the implications of the decline when major franchises hit the consoles and are first and foremost developed for them (Unreal, Call of Duty, Crysis, Battlefield, plus projects by ID, Epic, Valve are now heavily centered on console presence instead of PC)
- Retail chain outlets. Walk into Blockbusters, GAME or Electronics Boutique. Count how many PC shelves there are - I'll give you a hint - not even a full one.
- Raw sales data. Crysis sold 86,633 copies in the US during its first month. Unreal Tournament 3 managed 33,995.

If PC gaming wasn't in any sort of decline, you wouldn't be seeing all these modern PC gaming powerhouses flocking to the console platforms in vast droves and with such fervour and enthusiasm would you?
 
- Retail chain outlets. Walk into Blockbusters, GAME or Electronics Boutique. Count how many PC shelves there are - I'll give you a hint - not even a full one.
- Raw sales data. Crysis sold 86,633 copies in the US during its first month. Unreal Tournament 3 managed 33,995.

I think those two points can be explained by the increasing popularity of digital distribution. More people are buying PC games online so they wont be picked up in retail sales figures.
 
- Most PC developers, plus the implications of the decline when major franchises hit the consoles and are first and foremost developed for them (Unreal, Call of Duty, Crysis, Battlefield, plus projects by ID, Epic, Valve are now heavily centered on console presence instead of PC)

Instead of? They still develop games for PCs, they are just now multiplatform in their outlook as developers, they make and sell games, supporting more platforms allows them to reach more gamers. I have stated in another thread at length about flagship platforms for developers being almost entirely down to ease of use, flagshipping on the PC platform requires the developer to not only be providing the game but extensive general hardware and software support.

- Retail chain outlets. Walk into Blockbusters, GAME or Electronics Boutique. Count how many PC shelves there are - I'll give you a hint - not even a full one.

Really? So since the high street PC shelves have dwindled the PC gaming market has to have followed suit and dwindled by the same amount? - Which is pretty bizarre since PC games compared to 10 years ago require insane amounts of money to develop, yet developers and publishers can afford to do this? It's almost as if they're being sold elsewhere, some kind of none high street based retail systems that have become insanely popular over the last few years?

Incidentally, the HMV and GAME near me seem to have a lot more than one shelf dedicated to PC games, so until you do some kind of intensive survey of 100s of high street retailers I will take anecdotal "well my local..." with a pinch of salt.

- Raw sales data. Crysis sold 86,633 copies in
the US during its first month. Unreal Tournament 3 managed 33,995.

From what source? By the way if that source is anything to do with NPD I'm putting you on ignore. Reason: stupidity.
 
Because making a good game is a lot harder than throwing money at designers, Crysis is gash, decent pc gaming is long gone, just buy a console and be done with it.
 
My old system couldnt handle Crysis at all, that's the main reason I didnt buy the game. Even though Crysis was visually stunning but still wasnt my type of game.
 
PC gaming is far from dead but the influence consoles are having on games that would've once been considered PC exclusives is a bit 'meh'.

The other day I was watching a gameplay vid of the upcoming Mafia 2 game and although the game looks decent overall I shuddered when I noticed the nasty vehicle & pedestrian short distance popup - obviously a design workaround due to console memory limitations thats plagued GTA and GTA-style games since the beginning of time, but excluding of course the 7 year old original Mafia that was designed for PC. Not exactly the end of the world of course but you just know that most of these multi-format AAA titles could be a lot better.
 
Incidentally, the HMV and GAME near me seem to have a lot more than one shelf dedicated to PC games

You've done well; I went into my local HMV today and asked if they had X3 Terran Conflict. They told me that the only PC game they stocked now was the Sims 3!!!

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Spektor said:
Instead of? They still develop games for PCs, they are just now multiplatform in their outlook as developers, they make and sell games, supporting more platforms allows them to reach more gamers. I have stated in another thread at length about flagship platforms for developers being almost entirely down to ease of use, flagshipping on the PC platform requires the developer to not only be providing the game but extensive general hardware and software support.

You seem to have missed the OP's point. The OP was asking why there are fewer "graphical stunners" coming out on PC than there were in the past. Knives' answer is that it is because developers are flagshipping games on the consoles. This, in turn, leads to fewer stunning games on the PC, as ports from consoles generally have less well optimised graphics for PCs than PC exclusives. All you've done here is back up what Knives said.

Not only this, but you've done it in a ridiculously tetchy way.
 
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At what point of the blanket quoting of Knives did it look like I was responding to the OP?

Well, in saying this:

KNiVES said:
- Most PC developers, plus the implications of the decline when major franchises hit the consoles and are first and foremost developed for them (Unreal, Call of Duty, Crysis, Battlefield, plus projects by ID, Epic, Valve are now heavily centered on console presence instead of PC)

KNiVES was responding to the OP's question about why there are fewer graphically amazing games out (and backing up his point about the decline of PC gaming in turn), by saying that most devs are now flagshipping for consoles, and putting the games onto the PC almost as a secondary concern.

You then attempted to argue against his post by saying this:

Spektor said:
Instead of? They still develop games for PCs, they are just now multiplatform in their outlook as developers, they make and sell games, supporting more platforms allows them to reach more gamers. I have stated in another thread at length about flagship platforms for developers being almost entirely down to ease of use, flagshipping on the PC platform requires the developer to not only be providing the game but extensive general hardware and software support.

In arguing against his post, which referred to the OP, you were also therefore arguing with reference to the OP, albeit indirectly.

As I say, by saying that most devs are now flagshipping for consoles, all you are doing is backing up the point that KNiVES made in an attempt to answer the OP.

You have come into conflict with KNiVES, it appears, by taking KNiVES' post as saying that the devs who were now flagshipping for consoles, rather than for the PC, were doing something wrong. I don't see anywhere that this is implied. Therefore I don't really see why you are getting so wound up about this, seeing as you two actually seem to agree with each other on this point.
 
I think you're getting very worked up Spektor, knives was only stating his Opinion on the OP's post, whether he is right or wrong there is no need to call him stupid.

With regards to the original post. I think these days, especially during a recession, it just isn't cost effective to produce wildly ambitious games soly PC. Publishers (and developers) want return on investment and in the current climate they may not see that in a game like crysis.
 
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