why no games like crysis

Well, in saying this:



KNiVES was responding to the OP's question about why there are fewer graphically amazing games out (and backing up his point about the decline of PC gaming in turn), by saying that most devs are now flagshipping for consoles, and putting the games onto the PC almost as a secondary concern.

You then attempted to argue against his post by saying this:



In arguing against his post, which referred to the OP, you were also therefore arguing with reference to the OP, albeit indirectly.

As I say, by saying that most devs are now flagshipping for consoles, all you are doing is backing up the point that KNiVES made in an attempt to answer the OP.

You have come into conflict with KNiVES, it appears, by taking KNiVES' post as saying that the devs who were now flagshipping for consoles, rather than for the PC, were doing something wrong. I don't see anywhere that this is implied. Therefore I don't really see why you are getting so wound up about this, seeing as you two actually seem to agree with each other on this point.

Uh, I asked the OP for a source on his noting the huge decline in PC games... Knives responded to that, giving his list of reasons for it, not the OP's enquiry to the next big graphical superstar... It is you who have managed to misread this.

Plus it was me who said they were flagshipping on consoles and why -- and nowhere did I say I thought this was them doing something wrong... again you've managed to misread.

And me getting wound up? I would say the most riled from me from his twoddle was a disenfranchised contentment... it is nice you like to apply some emotional veil to peoples posts and then use that fabricated misgiving as a fact to be used in countering... bless the interweb's cotton socks.
 
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I'd say it's console hardware that's the issue - it's no longer economically viable to make exclusives and you don't see all that many on any of the platforms any more (excluding the cesspool of awful 3rd party games that is the wii, of course) as you can essentially triple your profits by making games for all 3 major platforms (PC/PS3/360).

However, console hardware is roughly equivalent to PC hardware from late '06 early '07, so most games will be developed with this level of graphical detail in mind, and then textures and view distance etc. will just be prettied up for the PC version a little over the consoles. Any sort of engine that takes full advantage of PC hardware will need to be massively gimped to run on a console, as can be seen from that Cryengine 2/3 comparison video.
 
True, one would expect to see an increase in quality when next gen consoles come out.

Memory is the biggest issue. Considering how cheap the stuff is these days and how much consoles wish they were PC's theres really no excuse for the future generation not to have a decent amount of the stuff onboard.
 
Why release PC stuff when the existing games are doing so well as it is anyway? Between CS/CSS/CoD/WoW/Quake/UT/<start rt's here> theres a very large number of millions of players
 
Because spending masses of time on making something look really pretty while forgetting about making it a good game probubly isnt good business practice for games companies.
 
Very true about PC games on the decline. Can't say there's a lot on the horizon thats exciting compared with several years ago. Shame really.

To be fair there's not much coming out on any platform. A lot of stuff has been shifted to next year, and most of the AAA titles remaining this year are multi-platform, with the odd exclusive.
 
Crysis is actually one of the oddest failures in industry (while still being multimillion selling title). The original Cryengine (Far Cry), despite being way ahead of any other engine in its time, never actually sold. I'm not sure if it was the split from mothership or pricing issue, but Crytek sat on it for five years, adding features like HDR and support for new pixel shaders and in the end the one and only game to use it, except Far Cry series was recently released Aion. So with Crysis they tried to pull Quake trick - made a really good looking game, rushed it onto the market as a showcase for the engine and completely screwed it up. The press loved the looks, but public hated it. They hated how it couldn't be run on anything, how buggy it was, how unfinished later levels felt. It was released one graphics card generation too early. Three months premature. If it arrived three months later, it would presumably be fully finished, optimized, have hardware to support it and be right on the money success. Crytek tried to fix the mistake by releasing Warhead, but it was already too late - it was just a short mission pack rather than proper game and it didn't sell as well. And so far, the games released using CryengineII are just completely doomed either delayed massively or just very poor. Heard of Merchants of Brooklyn? There you go...

If only they finished Crysis properly before release and their marketing dept was willing to wait. It would be incredible game with crazy following. Even if they released it tomorrow.
 
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a large ammount of good games are on the horizon... this summer has been a bit crappy for games... but unfortunately games are constantly being geared towards consoles... meaning the days of games like BF2 may be over...

i would say EA killed pc's.. but i think thats unfair, i think as Von says.. its the marketing department....
 
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i think what crysis tried with the cryengine, if perfected could have saved pc games... picture a highly streamlined engine, with its own team just to build it, and not worry about designing a single game... it could boot poor performance on pc's out the window... game dev's would save time, games would look better, leaving time for designing good gameplay...... aint hindsight a bitch....

i dont know much about actual coding etc, but if we look at the half life franchise..( especially 2 ) brilliant engine, led to well coded, well optimised games like CSS, and L4D... yes i know the games all feel a bit samey, despite their plots, but hey they've all been brilliant sellers..
 
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To be fair there's not much coming out on any platform. A lot of stuff has been shifted to next year, and most of the AAA titles remaining this year are multi-platform, with the odd exclusive.

Not sure what the gaming scene is like on consoles as I stopped console gaming since the gamecube. The SNES, Megadrive, Saturn and Dreamcast were the best machines.

There seems to be far too much sequels imo.
 
a lot of the time i dont think we even know what we want... look at the modern warfare 2 trailer and gameplay.. your thinking... looks awefully arcadey, then think think what modern warfare is actually like, arcadey.. i think there is a line between fun and stupid unrealism, but i dont think that realism and fun always go hand in hand... and game dev's arent going to market to the niches....
 
i think gaming has never been the same since the n64.... the length of some of the games... like zelda... absolutely epic games... only the half life franchise is as good as the old games...
 
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