why no games like crysis

PC gaming on the decline? Perhaps, we still have some crackign titles to look forward too.

The likes of Starcraft 2 and Diablo 3 for example, no co-incidence 2 of the game titles I am eagerly awaiting are both Blizzard titles :p
 
i dont think pc gaming will die.... i think steam will have a damn good go at keeping it alive, but a lot of other dev's dont seem to care... they're all marketing the games at slack jawed americans... it worries me when game dev's say things such as " we beleive its unfair to sustain damage if you crash your car, so we've stopped that from happening" ... or " this game is no way meant to be a be a realistic reproduction of rallying" .... if you want americans to be that happy just give them a vending machine... they win every time that way..... .
 
I believe a good portion of the criticism that was thrown at Crysis when it first came out was a direct result of people getting all huffy puffy, just because their rediculously overpriced C2Ds and 8800GTXs (due to a lack of competition from AMD/ATI at the time) could not cope with the higher detail levels.

This was especially true of the AA/AF options, because prior to Crysis, virtually everyone and the grandma had 16xAF and 16xQCFTRAA (or wtf its called now) turned on, but then BAM! Crysis came and took away that privilege.

The moaning was inevitable and you all know it!
 
PC gaming is on it's deathbed, and I don't care what anyone says. The truth is simply that other than a few select titles, hardly anyone buys PC games anymore. Almost every game is a console port, and feels like one too. MMO's and RTS games are the PC's last big hitters which aren't likely to go anywhere else.

Theres not one huge technologically advanced PC exclusive even in development atm. Crysis was the last stand of big budget high tech PC exclusives. Even Crysis 2 is now a console game.

Source of this apparently well documented 'huge' decline in PC games?

They still develop games for PCs, they are just now multiplatform in their outlook as developers

Well there you go, you gave yourself one. A multiplatform game by definition cannot use each systems best parts to their fullest potential and has to cater for the specs of all the systems its on.
 
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Slow advancement of CPUs and GPUs. According to Moore's law we should be using 6Ghz cpus stock and megapiped GPUs instead of all this useless shader tech. Raw power is what's missing. We've been around 3Ghz stock since the pentium4. What used to be a generational leap year on year is now a slow incremental increase. The law may take hold once again if some new type of silicon replacement is found.
 
6ghz? That would take some cooling... :)

Not much point in having mega hardware if PC games arent selling and the devs continue to concentrate on consoles. Probably why I havent upgraded my rig in over 2 years.
 
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Its a multiplatform era with development aimed primarily on consoles (because they sell the best). Its the same with consoles, pretty much any 3rd party developer has there game on every platform, only the 1st parties really create exclusive titles (the PC doesnt have first party devs, nature of the platform).

Although this could change if the PC hardware makers put together some dev teams to create the games (i think Intel actually have a game being made). Also -

Crysis has sold at least 1.5 million from the last time they mentioned sales (which was quite awhile ago).
BioShock has sold at least 1 million on the PC.
STALKER SoC has sold 2 million copies.
CoD MW sold nearly half a million in the first month of NPD sales, which is America only, without digital distribution included.
World of Warcraft has recently been announced that it has sold 8 million copies in the US retail alone.
The Witcher has sold 1 million at least.
Sins of a Solar Empire, which had a small budget (compared to todays standards) and nearly no advertising, was originally only released in US retail with DD available, has sold at least half a million.

PC games can sell, and they can sell well. Sure the figures aint up there with console figures, but thats always been like that right ? Games have always sold truckloads on consoles due to it being a mainstream accessible platform, which have huge marketing teams behind them getting them known out there.

People also need to stop lumping the consoles together. Look at the PS3 and Killzone 2. An exclusive triple A FPS with lots of marketing, has sold, from the last reported figure, 1 million. Compare it to Crysis and you have something similar.

Most people see sales of things like Halo and Gears as the uber sales successes (which they really are), but think anything that doesnt reach that as failures, which is ridiculous.

Blah i think im loosing track here, anyway the end ;).
 
Didn't even want to wade through the gibberish of your first paragraph but...

Theres not one huge technologically advanced PC exclusive even in development atm. Crysis was the last stand of big budget high tech PC exclusives. Even Crysis 2 is now a console game.

There is a reason for this; the leading developers in engines are moving towards multiplatform rendering, that being they can develop a game to take advantage of the latest PC gubbins whilst having it scaling to whichever console's hardware without them having to spend an extra year re-creating the same assets for each. Obviously we are in a transitional period of this, but as soon as developers are all caught up (which won't really be that long away) all this PC vs console nonsense won't be relevant anymore from a game designers PoV.


Well there you go, you gave yourself one. A multiplatform game by definition cannot use each systems best parts to their fullest potential and has to cater for the specs of all the systems its on.

Uh, no. That doesn't at all account for the non-existent 'huge' decline in PC games.


I believe a good portion of the criticism that was thrown at Crysis when it first came out was a direct result of people getting all huffy puffy, just because their rediculously overpriced C2Ds and 8800GTXs (due to a lack of competition from AMD/ATI at the time) could not cope with the higher detail levels.

This was especially true of the AA/AF options, because prior to Crysis, virtually everyone and the grandma had 16xAF and 16xQCFTRAA (or wtf its called now) turned on, but then BAM! Crysis came and took away that privilege.

The moaning was inevitable and you all know it!

Pretty much dead on... Crytek for the best part of a year building up to the release of Crysis, stressed over and over how they were developing it to be graphically scalable for several years. They, in hindsight, made the mistake of having that scalability present in the game from release - leading to a whine like no other about peoples £300+ graphics cards not being able to play the game on the highest settings... fast forward those several years and they are making their "new" engine, which is just a console ready Crysis + a PC version for present day hardware (IE the exact same engine minus the need to put work into the idiot-trap forward scalability).

An idiots interpretation of this would be: Crysis is out, but omfg, it must be liek horribly optimized yo, because my xxxc0re gfx card is only getting 10fps... fu crytek. Oh whats this? new engine for consoles, lol fu pc!

Then we have...
Anyone said:
PC gaming is dying because I can't think of anything coming out

Amazing that you seem to have adopted the "I don't know about it so it doesn't exist" postulate. Seriously, astounding stuff.
 
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Why would anyone want to make a game like crysis?

Granted the graphics are good, but apart from that its a generic boring run and gun FPS shooter.

No substance.
 
The best future the PC has at the moment is its versatility, where the community have access to the same tools as the developer and produce stunning mods. Unreal Tournament was popular because of the sheer amount of insane modifications to either the gamplay modes or simple additions like characters and weapons. How many of us remember the first time we enjoyed Quake II online and see Boba Fett or Homer Simpson hit us with a railgun? With a console, the developers have to publish this, unlike the communities on the PC.
The second glimpse to the future is digital distribution - more software companies are going the digital download route. This has the advantages of reduced piracy from online validation and instant access to the software. Do you you waste time downloading a dodgy copy of a game? Or do you buy the game and download it through a digital distributor. I live in on the Island of Anglesey, where my nearest PC games retailer is at least 25 miles away. In the recent 12 months I have become more reliable on digital distributors to purchase my games.
Finally, there was a recent article in a popular games magazine that discussed the future of PC sales. It highlighted the fact that despite a drop in retail sales, the market for digital downloads increased by 73%, indicating that there is still a strong and healthy market for the PC. Reading the forums here give a good indication on this, as how many of us are excited to find out what Steam's offer of the week is? 50% off? Can't be all bad can it.
 
Why would anyone want to make a game like crysis?

Granted the graphics are good, but apart from that its a generic boring run and gun FPS shooter.

No substance.

Did you even read the OP? He asked why there wasn't a game better looking than Crysis released in the last few years. What on earth has that got to do with gameplay :confused:
 
Slow advancement of CPUs and GPUs. According to Moore's law we should be using 6Ghz cpus stock and megapiped GPUs instead of all this useless shader tech. Raw power is what's missing. We've been around 3Ghz stock since the pentium4. What used to be a generational leap year on year is now a slow incremental increase. The law may take hold once again if some new type of silicon replacement is found.

Being perfectly blunt, the current cpus (from Intel anyway) are miles better then the previous generation (and don't worry AMD fanboys, this is more an admittence of how bad the P4 was, not how good/bad the P2 is ;) ) at the same clock speeds. CPUs are still faster, Megahurtz doesn't matter so much anymore.

PC Gaming is not dead, it is just not so commercially viable to release exclusives anymore, due to the fact that they can sell more copies of the game, using more platforms. Graphically stunning games such as Crysis won't run on the dated hardware of the ps3/xbox360 and therefore won't be released. It's a shame, but it is business after all. I also need to throw into this post that EA sucks and repeat someone else. They don't really care about the community, just how much $ they can make.

And finally to the blind person who said no good games are coming out in the next year, Modern Warfare 2 and L4D2 and C&C4 are three big titles I can name off the top of my head that are coming out and two of them soon! So what are you talking about?
 
I think you need to step back and wind your neck back in Spektor.

We're talking about computer games. Computer games.
 
One of the many reasons why I moved to console gaming...

I found that quite a few PC releases were just turning out to be tech demos. I found the Crysis demo to be boring. Nothing new just a fps benchmark and people telling me "wooo, look at those plants..."

I was a big PC Gamer back in the day of Quake I, II, III, BF2, 2142, CS e.t.c. but just feel like its lost its edge now. Although, all it takes is just one decent game to put it back on track. You never know :)
 
good graphics don't mean a good game

personally, I can't praise crysis yet, because it's a sub 60 FPS slideshow in my opinion
 
Graphics are what most modern games are judged apon. Just look at the Tomb Raider series. Over the past 8 or 9 games, has anything been radically changed? Apart from wet shirts and dirt?

IMHO gaming in general has stagnated in a FPS, JRPG, over-the-shoulder-shooter mess. And with the latest graphical technology to render all this in the most realistic colour there is, brown. With hints of bloom. And jagged edges. Because thats what the world looks like.

Gaming needs a kick up the arse
 
brown. With hints of bloom. And jagged edges. Because thats what the world looks like.

It depends where you're looking for your games.

Sure, all the blockbuster FPS's are brown HDR-fests, but PC gaming has so much more to offer.

Look at indie/small publisher games such as Plants vs Zombies, Braid, SoaSE, HoN, Penny Arcade Adventures, Trine etc - not a brown post-apocalyptic wasteland in sight, and they're all fantastic games.

People who say there are no recent great PC games need to stop looking at the publisher giants and take a gander at the wider scene - PC gaming has never been so good imo :)
 
PC gaming on the decline? Perhaps, we still have some crackign titles to look forward too.

The likes of Starcraft 2 and Diablo 3 for example, no co-incidence 2 of the game titles I am eagerly awaiting are both Blizzard titles :p


With the money rolling in from wow subscriptions this put them in a very powerful position in developing very popular, good looking and playable games.

I personally think this will be the future for PC gaming, MMO with subscriptions. It seems the only way developers can make money.

Digressing from the OP. But what it seems to boil down to it was a game which could only be played by a small portion of the PC market. I've only just got a new PC which can play it 'properly' although I had the game for a year or so. So I've yet to find out if the games anygood. But so far seems like a typical fps with good fx.
 
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