*** Official Mass Effect 2 Thread ***

Finished the game last night, enjoyed it but felt more linear than ME1 although much hotness in miranda!

Going to play through ME1 and then import to ME2 to play a bad guy this time :)
 
I find it interesting that a few are blaming 'console tards' (oh how i pity those that use that term) for the streamlining of the game, yet Mass Effect 1 was originally a 360 exclusive. It was only ever released on the PC because EA (another thing that's cool to hate) bought Bioware and paid another developer to port it.

If you blame consoles for this game being more linear, yet praise Mass Effect 1, you aren't half making yourself look silly.
 
I find it interesting that a few are blaming 'console tards' (oh how i pity those that use that term) for the streamlining of the game, yet Mass Effect 1 was originally a 360 exclusive. It was only ever released on the PC because EA (another thing that's cool to hate) bought Bioware and paid another developer to port it.

If you blame consoles for this game being more linear, yet praise Mass Effect 1, you aren't half making yourself look silly.

That was then this is now. Get some perspective. If the passage of time is a mystery to you then i'm afraid i can't help you.
 
Far from it, you have to shred the armour/shield/barrier from start to finish with it. Simply finishing it off doesn't cut it, not sure you can shoot the enemy at all or it invalidates it. I've gotten nowhere on those achievements and i've only finished 'melee and shoot' because of the excessive amount of Husks on some levels (and even then if my Cryo ammo caused it to freeze and shatter i'd still not get it).

It does seem a lot of skills were rendered practically useless in this game. And the only reliable way to kill anything is a gun, unless you really want to spam Biotic/Tech powers none-stop. It doesn't help that my Insanity playthrough is with my imported Adept whose only method of dealing damage is to spam Warp, and even then its not that effective because EVERY enemy has either Armour or Shields. Singularity is useless in this game since it won't effect an enemy with Armour... wtf for? Since when does Armour stop you been flung across the room with Biotics.

Indeed. I'm finding my vanguard insanity run very difficult due to my pull and shockwave being rendered useless to any enemy with armour or shields. Which is everyone. :( Vanguard's charge ability is so-so on insanity too. Can be useful in certain situations especially against krogan. Gonna have to try Warp Ammo as my addition skill, I chose Reave at the start but possibly not as effective as team warp ammo would be.

General consensus is that Soldier and Infiltrator are best suited for insanity runs and can do it with relative ease.
 
The ignorance from yours is overwhelming.

As sod it, rather than playing battle of the wits against an unarmed opponent i'll spell this out for you:

You blame 'console tards' for apparently ruining the Mass Effect franchise, yet the original game was developed solely for consoles. Every decision about planet exploration, combat, linearity (or lack of it), character growth, abilities and balance were all made under the assumption that console gamers would be playing it. Thankfully EA purchased the developer and with it the intellectual property, employed a developer to port it to the PC and allowed more to experience what was an utterly fantastic game.

Mass Effect 2 however was designed with both PC and console in mind from the ground up. The so called 'dumbing down' has nothing to do with console gamers and is just a decision made by the developers.

Next up is your inspired 'get with the times' comment. I feel i need to throw that back to you as streamlining games is a trend that doesn't show any sign of stopping any time soon. Dragon Age, the spiritual successor to Baldur's Gate, while far more complex than most games these days was still far more streamlined than its predecessor. It had a fraction of the side quests, classes, skills, plot intricacies and equipment, yet its sales i'd wager have by far outstripped those of it's parent. Crysis, the PC-only exclusive, limits you to only two weapons in comparison to its predecessor, Farcry, somewhat reduced exploration and certainly toned down the difficulty. Games are becoming more accessible these days as gaming becomes a more mainstream form of entertainment. You'd better start getting used to it, get with the times.

I'd also keep in mind in the future that there are dozens of guys but one section down in this subform, all of which i would wager have far more common sense and intellect than you. Insinuating that the lot of them are handicapped due to their willingness to enjoy some of the best gaming platforms available isn't what i'd call an informed opinion.
 
As sod it, rather than playing battle of the wits against an unarmed opponent i'll spell this out for you:

You blame 'console tards' for apparently ruining the Mass Effect franchise, yet the original game was developed solely for consoles. Every decision about planet exploration, combat, linearity (or lack of it), character growth, abilities and balance were all made under the assumption that console gamers would be playing it. Thankfully EA purchased the developer and with it the intellectual property, employed a developer to port it to the PC and allowed more to experience what was an utterly fantastic game.

Mass Effect 2 however was designed with both PC and console in mind from the ground up. The so called 'dumbing down' has nothing to do with console gamers and is just a decision made by the developers.

Next up is your inspired 'get with the times' comment. I feel i need to throw that back to you as streamlining games is a trend that doesn't show any sign of stopping any time soon. Dragon Age, the spiritual successor to Baldur's Gate, while far more complex than most games these days was still far more streamlined than its predecessor. It had a fraction of the side quests, classes, skills, plot intricacies and equipment, yet its sales i'd wager have by far outstripped those of it's parent. Crysis, the PC-only exclusive, limits you to only two weapons in comparison to its predecessor, Farcry, somewhat reduced exploration and certainly toned down the difficulty. Games are becoming more accessible these days as gaming becomes a more mainstream form of entertainment. You'd better start getting used to it, get with the times.

I'd also keep in mind in the future that there are dozens of guys but one section down in this subform, all of which i would wager have far more common sense and intellect than you. Insinuating that the lot of them are handicapped due to their willingness to enjoy some of the best gaming platforms available isn't what i'd call an informed opinion.

Cool story bro. I love stereo-typing, its even funnier when people get irrationally offended at it because they're somehow afraid they belong to that group. Not everyone who owns a console is responsible, just the ones who 'ride the hype', and want a game to be as dumbed down as possible so they don't have to actually adapt to anything when they hand over there £40+ for what is essentially, the same game as the last 1 they bought. *cough* MW2 *cough* The problem is they seem to have the biggest voices (or at least, the biggest wallets), so things that should've been in release get dropped for paid DLC, things that had no reason to be removed were done so to stop people straining themselves. Clearly in this day and age, the console is where the money is at, so they get priority when you want to please them. ME1 a) is in the past and b) clearly didn't get these decisions right the first time.
 
with both PC and console in mind from the ground up.

They are not going to make two games though are they ? while the game may have been designed for both platforms the game play was certainly designed with console people in mind?

nonetheless i like your argument, even if it is a bit well its happening and there is nothing we can do about it.
 
Cool story bro. I love stereo-typing, its even funnier when people get irrationally offended at it because they're somehow afraid they belong to that group.

Well firstly i'm certainly part of the group (by this i mean a console gamer, but then i'm also a PC gamer) but i wouldn't say i'm worried about playing games on consoles, it just means i get to experience more of what is on offer in the industry. I also wouldn't say being offended by someone insinuating you are handicapped for making that choice is irrational. With that said it's now become glaringly obvious you're simply trolling so i'm just going to leave this topic be.


They are not going to make two games though are they ? while the game may have been designed for both platforms the game play was certainly designed with console people in mind?

nonetheless i like your argument, even if it is a bit well its happening and there is nothing we can do about it.

You're absolutely right, i would also go on to say that mass-streamlining of games is also partially occurring due to the increasing number of consoles in homes. But then with that said, it's impossible to deny the huge revenue that consoles bring to the industry isn't contributing to some of the rather sizeable leaps in technology we're seeing. For example, without the money EA constantly reap from their Fifa refreshes every year, would they have been able to fund Cryteks engine development to such a degree? All i'm saying is, the effects on this title cannot be blamed on 'consolification' as it was a console title from the very beginning.

Anyway, i've taken this thread way too far off topic.

On topic:
Is anyone else concerned that there are TOO many diverging character paths by the end of ME2? In ME1 i can think of only a handful of significant ones, yet in ME2 nearly every character has a completely differing fate depending on your actions. The whole 'reboot' concept for the beginning of ME2 was clever, but i'd be disappointed if they opted for the same route in ME3 just to avoid some difficult plot issues caused by so many important characters potentially ending up in different conclusions.
 
Well firstly i'm certainly part of the group (by this i mean a console gamer, but then i'm also a PC gamer) but i wouldn't say i'm worried about playing games on consoles, it just means i get to experience more of what is on offer in the industry. I also wouldn't say being offended by someone insinuating you are handicapped for making that choice is irrational. With that said it's now become glaringly obvious you're simply trolling so i'm just going to leave this topic be.

Defintion of retard "to make slow; delay the development or progress of (an action, process, etc.); hinder or impede." I'd says its fairly accurate description of some console gamers, especially when it comes to improving games.

And yes, it is worrying that they might be winging it when it comes to the story for ME3 if they don't have it fully planned already. As i said in the spoiler thread, too many decisions from ME1 that were at the time, big decisions, turned into nothing during ME2. The Council don't even enter in to it and your choice of Ashely or Kaidan was just... irrelevant. With the number of huge decisions by the end of this game its going to seem very... lame, if they just sweep them under the carpet and try to downplay everything.
 
Anyone managed to successfully force AA with ME2 (Steam) with an nVidia card??

Can't get it to work here...

Download/install Nhancer and and go to the game profile for ME 2. Choose compatibility tab and tick 'Anti-Aliasing compatibility' and pick 00000045: AA & HDR from the drop down menu. Forcing whatever AA your card can handle in the 'Enhancements' section of Nhancer should work now. I find Multisampling 16x works the best for me (get some nasty frame drops in places if I chose 8xQ or 16xQ) :D

Here's a snippet of a scene (cut from 1920x1080 pic) with no AA:


And with 16xAA:


Let me know if it works :D
 
You only need to scan about 10-20% of the planets, no-where near enough upgrades to use it all.

I scanned all but three systems to Poor/Depleted & ended up with ~1.5mil of spare resources.

Just look for an Element Zero guide and scan those planets, you'll get the rest of the resources needed on the way.
 
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